Range-TE said:the news is awesome, the list is not
i thought the whole point of extra RAM was to emulate the Super FX chip (or any other chip it has)?
hopefully they'll get there further in the development
The SNES release is better than the GBA release IMO.Xellos2099 said:TBH, was there Link to the past rerelease on gba? 3 in 1 can play it perfectly.
nl255 said:Any idea if the unpacked 96MB version of Star Ocean works? I know the normal version requires SDD-1 emulation but someone made a hacked version that does not need any special chip support so that it would work on carts like the RetroZone SNES PowerPak. Unfortunately, it might be too large to run on the DSTwo.
DiscostewSM said:nl255 said:Any idea if the unpacked 96MB version of Star Ocean works? I know the normal version requires SDD-1 emulation but someone made a hacked version that does not need any special chip support so that it would work on carts like the RetroZone SNES PowerPak. Unfortunately, it might be too large to run on the DSTwo.
When reading your post, I was thinking, "WTH? 96MB!?!", but checking online, it's 96Mb with the graphics decompressed (which is about 12MB). The DSTWO has 32MB built in, so, I'd assume it would fit, but that depends on how the SNES emulator works.
sorrycostello said:GP2X is dual core 240mhz, should be comparable to the SCDS2's 360mhz + the DS's internal 2x 67mhz.
RupeeClock said:I'm thinking DSP-1 games may be playable provided you have frameskip.
I captured this screen on the DStwo's NDSGBA.
The background appears to be a mode-7 effect and it displays perfectly with no noticeable slowdown on the current frameskip.