[RELEASE]Pokken ripping tools pack

Discussion in 'Wii U - Hacking & Backup Loaders' started by CHEMI6DER, May 13, 2016.

  1. CHEMI6DER
    OP

    CHEMI6DER Member

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    HOW TO USE:
    1.How to unpack drp:
    a)Put all DRP archives into root of the folder
    b)Open DRPMULTIPLE.bat and wait for it to do everything. All extracted files are stored in Extract folder
    2.How to export textures:
    a)Do everything in step 1 or put your own files in Imput folder
    b)Open NUTconv.bat and wait for it to do everything. It will output all textures into OutputDDS in dds format. Do not use ddsview: it wont load the file or will load it incorrecrtly. Instead convert these files to other format(conver to PNG for model exporting) using any converter(I recomend using XnShell).
    3.How to export models:
    a)Put all of your converted textures in folder with model (NUD file).
    b)Open 3DSMax. Open scripts menu and select Run Script. Chose .MS file which is included in pack. On popup window tick Use PNG instead of DDS and click Import. Select your model file and click open. Wait for mesh to load and close popup window or if you want to import a character model press Import button again and add other meshes.
    c)After you've done importing and editing open 3DSMax menu and select Export or Save.
    Where to get models:
    Simple answer: RTB was able to dump models himself(I think so). Download is in Links.
    Long answer: the only existing dump of Pokkenis missing a "few" folders including models, so only thing we can do is wait for another dump.
    LINKS:
    Pokemon models - https://www.mediafire.com/?vcu55m859lpqn
    DRPD GitHub repo - https://github.com/Sammi-Husky/Pokken-Tools
    PACK DOWNLOAD - http://filetrip.net/others-download...oad-pokken-ripping-tools-pack-1-0-f33482.html
    CREDITS:
    DRPD.exe - Sammi-Husky
    DRPunpack bms script - Random Talking Bush
    NUT2DDS bms script - Random Talking Bush
    NUDimporter 3DSMax script - Random Talking Bush
    quickbms - Luigi Auriemma
    all bat files are written by me
     
    zeldaism, iAqua, asper and 2 others like this.
  2. Mattshark

    Mattshark GBAtemp Regular

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    Wow, why hasn't anyone thanked you for this yet? Great Work!

    Going to try porting Ferrum Stadium to Smash Now :D
     
  3. Screw_the_Rules

    Screw_the_Rules Advanced Member

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    Do you know what to do when we need to repack the drp files?
     
  4. Sn10jg

    Sn10jg Advanced Member

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    When I get the stage files they don't have a file association (no nuds or nuts). When I change the extension to try to convert the nuts it says "error no such file or directory".
     
  5. Irastris

    Irastris Just another fag with a suggestive avatar

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    Sorry, but you are out of luck. Since this toolset literally just uses RandomTalkingBush's script for Pokken Tournament, it won't work with stages. RandomTalkingBush knows about this but last I checked he never got around to fixing it.
     
  6. Sn10jg

    Sn10jg Advanced Member

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    Hmm pretty sure it can work. Just import the models to 3ds max and use the Nud Create. The only thing I'm stuck on finding the correct textures. That's why I'm trying to find way to extract it myself.
     
  7. Irastris

    Irastris Just another fag with a suggestive avatar

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    No, it will not. RandomTalkingBush's import script for Pokken Tournament models does not work on stages. Period.

    — Posts automatically merged - Please don't double post! —

    If you need more proof, the official thread for RTB's script even says so.
    https://www.vg-resource.com/thread-29211.html
    [​IMG]
     
  8. Sn10jg

    Sn10jg Advanced Member

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    I imported some stage models with the script though in 3ds max. Just the textures weren't working correctly.
     
  9. Irastris

    Irastris Just another fag with a suggestive avatar

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    Strange. I guess he fixed it and then never announced that he did.
     
  10. Sn10jg

    Sn10jg Advanced Member

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    Actually through more testing it somewhat works. Most models appear fine in smash and in 3ds max but others seem broken. I think it's a uv issue and vertex colour issue because I always need to disable the vertex colours with the Smash Nud Creator. I guess they are focused more on the pokemon less on the stages.
     
  11. SuddenInterest

    SuddenInterest Newbie

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    I had trouble getting the dds texture files using NUTconverter. The DRPMULTIPLE.bat thing worked perfectly, but when I tried the putting those files in the "Input" folder, and opening NUTconv.bat, nothing happened.
    I found out that the "Input" folder you mentioned to put the files into should really be called "tools"
    I didn't try replacing the entire Input folder, I just created a new one called "tools" and that fixed the NUTconverter problem.

    I made an account just to point this out lol. Spread the word!
    P.S. thank you a whole bunch for this tutorial
     
    Last edited by SuddenInterest, Dec 10, 2016