[RELEASE]Pokken ripping tools pack

Discussion in 'Wii U - Hacking & Backup Loaders' started by CHEMI6DER, May 13, 2016.

  1. CHEMI6DER
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    CHEMI6DER Member

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    Pokemon Tekken Ripping Tool
    Pokemon Tekken Ripping Tool is a Windows program, written in Visual C#. It allows to unpack DRP files and convert NUD/NUT to DDS textures.
    [​IMG]
    USAGE:
    Extracting DRP:
    In orger to start the extraction you have to either press the "Extract ..." button or drag and drop your files on to "Drag and Drop ..." textbox
    Options:
    Leave temporary files - leaves decrypted .drp files produced by DRPDecrypt, instead of deleting them
    Delete original files - as the name suggests this option makes program delete source file after extracting it
    Extracting textures from NUT/NUD:
    Same as with DRP Extraction
    Options:
    Delete original files - as the name suggests this option makes program delete source file after extracting textures from it
    Obtaining NUD Importer script for 3DS Max:
    Click the "Save NUD Importer..." button to bring up File Save Dialog. Choose where you want to save the MaxScript. NOTE: If you want to save script to 3DSMAX's Scripts directory you'll have to run the program as administrator, otherwise it won't have enough permissions.
    DOWNLOAD LINKS:
    GBATemp: http://gbatemp.net/attachments/poketekkentool-zip.110204/?temp_hash=5451b26a0f7101299afb8158732ee806
    GitHub Repo: https://github.com/CHEMI6DER/Pokemon-Tekken-Ripping-Tool
    Release page on GitHub: https://github.com/CHEMI6DER/Pokemon-Tekken-Ripping-Tool/releases
    CREDITS:
    Pokken-Tools by Sammi Husky https://github.com/Sammi-Husky/Pokken-Tools
    NUD Importer MaxScript script and NUD2DDS script by Random Talking Bush https://www.vg-resource.com/thread-29836.html
    quickbms by Luigi Auriemma http://aluigi.altervista.org/quickbms.htm

    You can find the old post in the spoiler below with some spelling mistakes fixed)
    Old post
     

    Attached Files:

    Last edited by CHEMI6DER, Jan 4, 2018
    Alex4U, zeldaism, iAqua and 3 others like this.
  2. Mattshark

    Mattshark GBAtemp Regular

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    Wow, why hasn't anyone thanked you for this yet? Great Work!

    Going to try porting Ferrum Stadium to Smash Now :D
     
  3. Screw_the_Rules

    Screw_the_Rules Advanced Member

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    Do you know what to do when we need to repack the drp files?
     
  4. Sn10jg

    Sn10jg Advanced Member

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    When I get the stage files they don't have a file association (no nuds or nuts). When I change the extension to try to convert the nuts it says "error no such file or directory".
     
  5. Irastris

    Irastris Just another fag with a suggestive avatar

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    Sorry, but you are out of luck. Since this toolset literally just uses RandomTalkingBush's script for Pokken Tournament, it won't work with stages. RandomTalkingBush knows about this but last I checked he never got around to fixing it.
     
  6. Sn10jg

    Sn10jg Advanced Member

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    Hmm pretty sure it can work. Just import the models to 3ds max and use the Nud Create. The only thing I'm stuck on finding the correct textures. That's why I'm trying to find way to extract it myself.
     
  7. Irastris

    Irastris Just another fag with a suggestive avatar

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    No, it will not. RandomTalkingBush's import script for Pokken Tournament models does not work on stages. Period.

    — Posts automatically merged - Please don't double post! —

    If you need more proof, the official thread for RTB's script even says so.
    https://www.vg-resource.com/thread-29211.html
    [​IMG]
     
  8. Sn10jg

    Sn10jg Advanced Member

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    I imported some stage models with the script though in 3ds max. Just the textures weren't working correctly.
     
  9. Irastris

    Irastris Just another fag with a suggestive avatar

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    Strange. I guess he fixed it and then never announced that he did.
     
  10. Sn10jg

    Sn10jg Advanced Member

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    Actually through more testing it somewhat works. Most models appear fine in smash and in 3ds max but others seem broken. I think it's a uv issue and vertex colour issue because I always need to disable the vertex colours with the Smash Nud Creator. I guess they are focused more on the pokemon less on the stages.
     
  11. SuddenInterest

    SuddenInterest Newbie

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    I had trouble getting the dds texture files using NUTconverter. The DRPMULTIPLE.bat thing worked perfectly, but when I tried the putting those files in the "Input" folder, and opening NUTconv.bat, nothing happened.
    I found out that the "Input" folder you mentioned to put the files into should really be called "tools"
    I didn't try replacing the entire Input folder, I just created a new one called "tools" and that fixed the NUTconverter problem.

    I made an account just to point this out lol. Spread the word!
    P.S. thank you a whole bunch for this tutorial
     
    Last edited by SuddenInterest, Dec 10, 2016
  12. GoldYoshi

    GoldYoshi Advanced Member

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    Ik im like a year late but, its nice that we have the models ripped, but what file(s) did they originate in?
     
  13. AyanamiRei0

    AyanamiRei0 GBATemp's Resident Evangelion fanboy.

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    I apologize for the bump but is it even possible to mod the textures and reimport them from a game dump?
     
  14. CHEMI6DER
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    CHEMI6DER Member

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    If by "originate" you mean the path to models files, then I don't actually know. When I'll get access to my PC I'm going to look into that.
    I don't know if that's possible. As RTB said the NUD format used by Pokken Tournament is similar to NUD files from Smash 4, but there are some differences, so existing tools for Smash 4 won't work.
     
  15. CHEMI6DER
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    CHEMI6DER Member

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    UPDATE 04.01.2017
    Replaced old tools pack with C# program that does exactly the same, but with more friendly and comfortable to use UI.

    Also can I ask a Moderator to change the title of this post to "[RELEASE] Pokemon Tekken Ripping Tool"?
     
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