Emulation [RELEASE] Cemu - Wii U emulator

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Shinox

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In Fatal Frame 5 situation you will have to do the impossible to play that game considering how Nintendo's failed miserably to market this game to reach consumers all over the world .. its mind boggling that you guys act like nothing happened to this game when it comes to marketing strategies these days .. since Nintendo are fully responsible for this franchise right now and they stopped making copies for this game specifically on the west , i bet for the love of gaming that all of you act like you don't do that secretly right now which makes all of you look like hypocrites trying to argue for the sake of arguing and white-knight the situation by using the term "dumping" as if you are out of it .. if you are all agreeing that emulation is illegal on Nintendo's part why would you argue about others "pirating" specific games since literally 98% of Cemu users does it right now , if you are that dumb to allow the impossible possibilities for others don't be a part of stupid situation that could lead to your worst fears , either keep your mouth shut or stay out of it .. you all make yourselves look like hypocrites in front of the public eye
 

SpeddieSwagetti

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Super Mario 3D World has an issue at the intro screen. For a good 30 seconds, the game runs at 20 fps and then spontaneously goes to 60fps. I've tried playing with the power usage and clockspeeds of the GPU but nothing seems to fix the problem.

Here is an example:
Before (20fps):

Before.jpg

After (60fps):

after.jpg


As you can see the GPU clock and voltage shoots up dramatically. Does anyone know how to force this? It looks like a GPU boost :(
 

FloatingFatMan

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if you are all agreeing that emulation is illegal on Nintendo's part why would you argue about others "pirating" specific games since literally 98% of Cemu users does it right now

Emulation is NOT illegal, no matter what Nintendo try to claim. It is absolutely NOT illegal. What IS illegal, is downloading games you have NOT legally purchased. We do not help people admitting to that and just presume that people are honest enough to dump their own games, even though we know a lot do not.

Don't ask, don't tell. If you tell, then we don't help. Simple as that.
 

tet666

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Nintendo says it's illegal to emulate a game, even if you own it, which is bullshit.

You mean the same Nintendo that charges you again every time you buy a new system to play the same emulated games on Virtual Console you allrdy bought ? Yeah i can see why they would think it's illegal...
 

410172_Chief

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Are you sure that your drivers are up to date?

Forced a driver update, and still every game crashes. Do you have any more ideas?
It also crashes on a few earlier Cemu versions, 1.6.3 and 1.5.6b were a few that I tried really quick. Same crashes, same errors.
I'm starting to think that the GPU is not the problem..

Crashlog for CEMU 1.6.4b
Date: 26-12-2016 11:41:08

-----------------------------------------
Stack trace
-----------------------------------------
0x0000000000000000 (+0x0000000000000000) ig7icd64.dll
0x0000000000000000 (+0x0000000000000000) ig7icd64.dll
0x00007fff55debb70 (+0x00007fff55debb70) ig7icd64.dll RtlInitializeCriticalSection
0x00007fff55dc9490 (+0x00007fff55dc9490) ig7icd64.dll RtlImageNtHeaderEx
0x00007fff55e29c80 (+0x00007fff55e29c80) ig7icd64.dll KiUserExceptionDispatcher
0x00007fff2b16bda0 (+0x00007fff2b16bda0) ig7icd64.dll DrvSetCallbackProcs
0x00007fff2b16bda0 (+0x00007fff2b16bda0) ig7icd64.dll DrvSetCallbackProcs
0x00007fff2b16bda0 (+0x00007fff2b16bda0) ig7icd64.dll DrvSetCallbackProcs
0x00007fff2b16bda0 (+0x00007fff2b16bda0) ig7icd64.dll DrvSetCallbackProcs
0x00007fff2aeca020 (+0x00007fff2aeca020) ig7icd64.dll DllMain
0x00007fff2aeca020 (+0x00007fff2aeca020) ig7icd64.dll DllMain
0x00007fff2aeca020 (+0x00007fff2aeca020) ig7icd64.dll DllMain
0x00007fff2aeca020 (+0x00007fff2aeca020) ig7icd64.dll DllMain
0x00007fff2aeca020 (+0x00007fff2aeca020) ig7icd64.dll DllMain
0x00007fff2aeca020 (+0x00007fff2aeca020) ig7icd64.dll DllMain
0x00007fff2aeca020 (+0x00007fff2aeca020) ig7icd64.dll DllMain
0x00007fff53848350 (+0x00007fff53848350) ig7icd64.dll BaseThreadInitThunk
0x00007fff55de70b0 (+0x00007fff55de70b0) ig7icd64.dll RtlUserThreadStart
Exception 0xc0000005 at 0x7fff2b51ca6f(+0x6dca6f) in module ig7icd64.dll
cemu.exe at 0x7ff6a80f0000

-----------------------------------------
Game info
-----------------------------------------
Game: MARIO KART 8 [US]
TitleId: 500001010ec00
RPXHash: 9708a1d3

-----------------------------------------
Active PPC instance
-----------------------------------------
Not active

-----------------------------------------
PPC threads
-----------------------------------------
50e24d60 Ent 015b81f4 IP 00e07980 LR 28a34301 READY Aff 010 Pri 80 Name NULL
1ef85ec8 Ent 0168d8ac IP 0168d0c4 LR c4d06801 SUSPENDED Aff 010 Pri 81 Name Prepare Thread
1efaac30 Ent 0168d8ac IP 0168d0c4 LR c4d06801 SUSPENDED Aff 100 Pri 80 Name WorkerMgr/Worker1(?)
1efb34c8 Ent 0168d8ac IP 0168d0c4 LR c4d06801 SUSPENDED Aff 001 Pri 80 Name WorkerMgr/Worker2(?)
1f07ed68 Ent 0168d8ac IP 0168d0c4 LR c4d06801 SUSPENDED Aff 001 Pri 88 Name CourseDecomp
1f065498 Ent 0168d8ac IP 015c5c50 LR b4cc9e01 RUNNING Aff 100 Pri 88 Name BackgroundLoad
2f56ccd8 Ent 0168d8ac IP 0168d0c4 LR c4d06801 SUSPENDED Aff 010 Pri 81 Name SaveDataManager
385a0f38 Ent 01952290 IP 01938200 LR 00829301 SUSPENDED Aff 010 Pri 88 Name Pia BackgroundScheduler
391d8148 Ent 0168d8ac IP 0168d0c4 LR c4d06801 SUSPENDED Aff 100 Pri 79 Name Network::Send
384a0e90 Ent 0168d8ac IP 0168cefc LR fcce6801 SUSPENDED Aff 001 Pri 79 Name enl::TaskThread
383c4bc0 Ent 0168d8ac IP 01374304 LR 04433701 WAITING Aff 010 Pri 89 Name NetworkTaskThread
393c3160 Ent 0168d8ac IP 0168d0c4 LR c4d06801 SUSPENDED Aff 100 Pri 81 Name sead::AudioTaskThread
10037fa0 Ent 019cd3f8 IP 019cd584 LR 84d59c01 SUSPENDED Aff 100 Pri 67 Name nw::snd::TaskThread
3afb8ae0 Ent 0168d8ac IP 0168d0c4 LR c4d06801 SUSPENDED Aff 100 Pri 79 Name UIMoviePlayerThread
3b12dce8 Ent 0168d8ac IP 0168d0c4 LR c4d06801 SUSPENDED Aff 100 Pri 88 Name UILoadThread
3bdbd1a0 Ent 0168d8ac IP 0168d0c4 LR c4d06801 SUSPENDED Aff 010 Pri 88 Name UIMiiThread
3beac0f8 Ent 0168d8ac IP 0168d0c4 LR c4d06801 SUSPENDED Aff 010 Pri 88 Name UIScalableFont
3b1323f8 Ent 0168d8ac IP 0168d0c4 LR c4d06801 SUSPENDED Aff 010 Pri 88 Name UIMiiThread
1ef8c520 Ent 0168d8ac IP 0168d0c4 LR c4d06801 SUSPENDED Aff 100 Pri 78 Name AudioTaskProxyThread
 
Last edited by 410172_Chief,

SanchezCraft

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Super Mario 3D World has an issue at the intro screen. For a good 30 seconds, the game runs at 20 fps and then spontaneously goes to 60fps. I've tried playing with the power usage and clockspeeds of the GPU but nothing seems to fix the problem.

Here is an example:
Before (20fps):

View attachment 72975
After (60fps):

View attachment 72976

As you can see the GPU clock and voltage shoots up dramatically. Does anyone know how to force this? It looks like a GPU boost :(
shader cache improvements means more fps?

--------------------- MERGED ---------------------------

some news for patreons, next release would have shader cache improvements, some vram fixes and a surprise feature.
shader cache improvements means more fps?
 

pengcheng

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shader cache improvements means more fps?

--------------------- MERGED ---------------------------


shader cache improvements means more fps?
it means the cache is now transferable, which means you can copy and paste the generated cache. so when you play the game you will not experience any shutter caused by loading graphical effects...
 

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xZabuzax

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it means the cache is now transformable, which means you can copy and paste the generated cache. so when you play the game you will not experience any shutter caused by loading graphical effects...

You mean the same cache file can be transferred between different Cemu versions?

Can any patreon supporter confirm if this is true?
 

Silvio Melo

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This is noted as a known issue on the Patreon page actually.


Cemu should support pretty much any controller that uses Xinput, (like most PC games with controller support these days) I've also personally used PS3, xbox360, and Wii U Pro controllers in Cemu. At this point I'm sure theres some switch or driver/wrapper that allows this to be used as a Xinput in Cemu/for PC games that only support Xinput.

Edit-
So I found a little guide after googling "maylash gamecube adapter xinput" for using the Gamecube adapter/controllers as Xinput instead of Dinput-

3 hours and nothing. Thx anyway....
 

xZabuzax

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I'm sorry for being rude but what's the point of improving shader cache? It's fine the way it is.
A lot of the stuttering in Cemu is thanks to the annoying shader cache file being generated every time you try a new Cemu version, moving that cache file to a new Cemu version will get rid of the annoying stuttering. The next Cemu version is actually one of the best releases because of that change.
 
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