Rare Games to Majora's Mask Injection

Discussion in 'Wii - Hacking' started by teq, Apr 8, 2009.

  1. teq

    teq GBAtemp Maniac

    May 13, 2008
    United States
    It appears that I'm making some headway when it comes to injecting Rare games into Majora's Mask.

    After replacing the ROMC with a modified Goldeneye ROMC(CIC set to 6105), it was able to produce an audible glitch before freezing.

    Since I'm not familiar with MIPS, the next step will be to track down an IPC that skips the intro screen. If anyone could point me to such a patch, it would be appreciated.
  2. ppc_gba

    ppc_gba GBAtemp Regular

    Apr 16, 2006
    United States
    well here's some ips patches and a quick tutorial I found while googleing:

    The only intro skip I could get to work was the following gameshark/action replay code (US only) for 007: The world is not enough:

    This only worked for me if I disabled expansion pack support and set up a valid memory pack in the input plugin. With any other configuration you will see the longer intro.
    I'm not sure even you patched the right pathway for no expansion pack or memory pack (which is im guessing what the wii emu does) if it would suddenly work.

    You need to find out what the codes mean though, the 1st byte is a gameshark command (d0 or 80 in this case), I think it is monitonoring/overwriting the memory location 3B0E5F with the value 4 or 9. Hard to say without knowing exactly what the codes do though.

    edit: I just realized I'm looking at the game 007: The world is not enough. The same principles apply tho lol. But maybe the intro skip cheat will work better on goldeneye lol.
  3. Dookieman

    Dookieman GBAtemp Regular

    May 1, 2008
    United States
    Nice, keep up the good work. Hopefully something can become playable.