yeah, i didn't knew that, but he can0t release the whole code, cause it probably uses some nintendo copyrighted stuffUnity doesn't use makefiles per se, otherwise he would have written this from scratch.
yeah, i didn't knew that, but he can0t release the whole code, cause it probably uses some nintendo copyrighted stuffUnity doesn't use makefiles per se, otherwise he would have written this from scratch.
Shaders are usually complex code. I mean, I think I can get my head around the shader code, since I have been able to tweak it, but I don't think there is anything else to add/edit to the code. (I'm afraid it's not my shader code as well; it was stolen from the Curved World project. )You can (soft)code it again? Or am I wrong?
I will most likely upload the source when I am finished making the demo version. But there are still a lot of problems with the game I need to iron out first before I am happy to do that, and I still want to make at least 1 more level for the demo.@Voxel Studios Are you planning on making the source of this available sometime? I'd love to play around with it sometime.
I know it's been stated, but Unity doesn't use makefiles.but he can't even provide the makefile.
Only the Wii U SDK, Exporter Plugin, and the GHS_MUTI compiler are the copyrighted parts.cause it probably uses some nintendo copyrighted stuff
From what I read, he has a version that works on Windows (Feel free to correct me if I'm wrong though). I wouldn't mind that either haha.yeah, i didn't knew that, but he can0t release the whole code, cause it probably uses some nintendo copyrighted stuff
Do you know the name of this map editor so I can take a look at it?@Voxel Studios
I used to make maps for a MMORPG private server, and i got the map editor, i dont know if it might help, but the reading of the maps maybe can be changed in order to adapt and create some maps faster. it does export 3 things, the region zone, the dds file for the textures, and the map compressed with its current coded method.
I got it on my backup HDD, ill tel you when i found it, btw, did you take a look at atavism engine?Do you know the name of this map editor so I can take a look at it?
Hey, that looks amazing! They not only have Unity integration, but they are partnered with Unity as well! Anything partnered with Unity I tend to like and use!I got it on my backup HDD, ill tel you when i found it, btw, did you take a look at atavism engine?
if you want/need a Beta Tester / Map Creator / Model Exporter, dont hesistate, let me know. i got some free time.Hey, that looks amazing! They not only have Unity integration, but they are partnered with Unity as well! Anything partnered with Unity I tend to like and use!
And I might consider using this!
But I can port this to Windows within 5 minutes already though! :CI'd be willing to port it over to Linux/OSX/Windows and make sure it works perfectly on all of those for you.
But I can test Linux and OSX versions for you, even if you can compile them (use the same base as windows)But I can port this to Windows within 5 minutes already though! :C
virtualizationBut I can test Linux and OSX versions for you, even if you can compile them (use the same base as windows)
Yeah, that'd still be great! ThanksBut I can test Linux and OSX versions for you, even if you can compile them (use the same base as windows)
Virtualzing OSX is a pain in the ass. I'd virtuilize the Linux test, but I'd use a hackintosh just for testing OSX.virtualization
my early Unity for Wii U
becoming a wii u developer on the nintendo developer pagewhen you say Unity.. you mean Unity3d? if so, please tell me how you ported it to the wii u, im working on a platformer shooter i'd like to put on there.
Yeah, I do mean Unity3D, and to port to Wii U, you have to sign up to the Wii U Dev Portal first: https://wiiu-developers.nintendo.com/when you say Unity.. you mean Unity3d? if so, please tell me how you ported it to the wii u, im working on a platformer shooter i'd like to put on there.
becoming a wii u developer on the nintendo developer page
Yeah, I do mean Unity3D, and to port to Wii U, you have to sign up to the Wii U Dev Portal first: https://wiiu-developers.nintendo.com/
Just ask him nicely to give you the SDK.dawwwwwww i was hoping there was another work around to that. perhaps on my second game i'll look into it.