[PREVIEW/WIP] Stick Magician for Wii U

Discussion in 'Wii U - Hacking & Backup Loaders' started by Voxel, Apr 30, 2016.

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  1. Voxel
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    Voxel Fable Junkie

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    Hey guys,

    So I thought I might as well go ahead and show some footage of my early Unity for Wii U work since I think the Wii U hacking scene is starting to become a bit too gloomy and slowly fading away.

    Basically, you play as Stick Magician, a 3D stick man that can control the art of the elements (mostly fire and water) and can also control time (Those are yet to be implemented; I have already set up a basic fireball-throwing action using the R Button, that you can see in the video).

    It might only just be him and a massive piece of terrain, but it's actually quite fun to play around with at the moment! :P



    Also, you might not see it, but the GamePad screen and audio is also the same on the TV screen/speakers. ;)

    Finally, WiiMote and Nunchuck support also is being looked into, as well as Wii U Pro Controller support. That way, there could also be stuff like co-op gameplay in-game too! ^_^


    Please feel free to leave any feedback you have about this preview. I am also open to any improvements and additions you would like too see in the game. :yayu:



    P.S. - This will most-likely be released on that ISO site when it's done, since it is SDK brew. Also, with this being something only Loadiine can load (because of the fact it is a proper game with code/content/meta folders) it will only be playable on 5.4.0 and under consoles, or for anyone with private access to the 5.5 kexploit.
     


  2. Filo97

    Filo97 Zelda's totally my sister! Not lying!

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    nice! :)
     
  3. VinsCool

    VinsCool Comfortably Numb

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    Damn, this seems a lot smoother compared to the test version I got a while ago xD
     
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  4. Voxel
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    Definitely! :D

    It's because I forgot to tick "pre-bake collision meshes", which makes the game run A LOT smoother!
     
  5. Filo97

    Filo97 Zelda's totally my sister! Not lying!

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    i think the stick magician has the body a bit too tall

    — Posts automatically merged - Please don't double post! —

    and small, compared to the head and the boots, i know it's a stick, but only a bit fatter...
     
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  6. Voxel
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    Voxel Fable Junkie

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    I have always thought to myself that he is a bit too lanky. >.>

    That'll probably get taken care of too. Thanks for the tip! ;)
     
  7. ElyosOfTheAbyss

    ElyosOfTheAbyss GBAtemp Addict

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    This looks really good.

    If only this would arrive on the eshop when completed.
     
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  8. Jack54782

    Jack54782 GBAtemp Fan

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    Nice Work Voxel, proves that Wii U homebrew can go places, not just for loadiine!
     
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  9. ElyosOfTheAbyss

    ElyosOfTheAbyss GBAtemp Addict

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    Correct me If I'm wrong but this is made with Unity Dev tools isnt it?
     
  10. Filo97

    Filo97 Zelda's totally my sister! Not lying!

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    it is
     
  11. Jack54782

    Jack54782 GBAtemp Fan

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    But using the exploit, the games can be self tested,
     
  12. GalladeGuy

    GalladeGuy Freeze Kirby :3

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    This looks great so far! Any way I could help?
     
  13. Voxel
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    Voxel Fable Junkie

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    Can you design some good 3D worlds/levels? I am always looking for level designers. :)
     
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  14. hobbledehoy899

    hobbledehoy899 Conniption Master

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    Any hope for this being ported to the N3DS like Xenoblade was?
     
  15. memomo

    memomo ( ͡° ͜ʖ ͡°)

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    it's good to see you got yourself a hackable wii u
    can't wait to see your projects/homebrews
     
    Last edited by memomo, Apr 30, 2016
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  16. Voxel
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    Voxel Fable Junkie

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    I hope that in the future I could get a hold of Unity for N3DS.
    I am still on the hunt for it every day! :P
     
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  17. hobbledehoy899

    hobbledehoy899 Conniption Master

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    That would be amazing.
    I wish you the best of luck!
     
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  18. GalladeGuy

    GalladeGuy Freeze Kirby :3

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    I can, but I would need some kind of level designer. I'm shit with Blender.
     
  19. Filo97

    Filo97 Zelda's totally my sister! Not lying!

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    so you are a modeller, right?
     
  20. Voxel
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    Voxel Fable Junkie

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    I usually use Google Sketchup and, very rarely, 3DS Max to make my (more simple) level designs. Although I do tend to use Unity itself for stuff like islands in the middle of the ocean. ;)
     
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