it's hard to know because you can pirate a game that costed 50 bucks in the first months and then you buy it for 3 bucks on sale 1-2 years later. technically you bought the game, but now at a reduced price and you had been playing it when it was full price, so how can this be calculated?Does pirating and then buying it, because you liked it also count? If not a few tens of thousand, if yes a few thousand more.
What parameters? Nobody mentioned any. OP certainly didn't.still thousands pirated. given the parameters.
plus for the company pockets it doesn't matter if you pirate it or get the game from your neighborhood when they stop selling the game..It's really hard to calculate.
If one where to download the entire NES library right now, they pirated a total of 0 (insert currency unit)
Fact is, for many systems, games aren't being produced and sold anymore (except used or in 2nd hand gamestores)
So giving an accurate figure is really hard.
well i guess because if you already owned a game and you stole it from the shop you would still get in troubleI owned super Mario all stars on snes as a kid and lost the cart.
Years later I have downloaded that rom on countless consoles (Wii, Wii U, PS3, PSP for example) , various phones and tablets I have owned and rooted for emulators, and even on laptops and PCs to replay it.
Do I count each instance as a £40 game from the 90's?
eh are
well i guess because if you already owned a game and you stole it from the shop you would still get in trouble
plus for the company pockets it doesn't matter if you pirate it or get the game from your neighborhood when they stop selling the game..
in this case, the company even earns more money if you pirate it... piracy helps keeping the game existent and they can keep selling merchandize because said game is still revelant...
or you know. my cousin plays an old nes game in his phone throught an emulator, he likes it so much, that he now is interested in purchasing the new upcoming game of that series
but i am derailing the thread now...