1. Gultigargar

    Gultigargar Member
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    Every game worked great except for Klonoa, which is a shame since it's mostly sprite based. I guess I'll have to play it on Vita then.
     
  2. DottMark

    DottMark Member
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    Klonoa Is listed as a working game. Are you sure you did things right?
     
  3. Johnny675

    Johnny675 Member
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    I deleted them, I stopped trying to get it to work
    I never thought of submitting save States
    Also I was using retroarch 183
    I haven't tried again
     
  4. DottMark

    DottMark Member
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    From 1.8.3 to 1.8.8 we got tons of improvments XD
    I guess now it's more reliable.
     
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  5. Lstriker8D8

    Lstriker8D8 Newbie
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    What setting's make Jojo's Bizarre Adventure Fighting Game on PS1 run smoothest?
     
  6. DottMark

    DottMark Member
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    I guess... you should try using every performance suggested tweek you can read on notes on the excel.
    Than, just write here if you have some problems.
     
  7. StanMarsh

    StanMarsh Member
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    Love this port!
     
  8. TheBeverage

    TheBeverage Advanced Member
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    Persona 2 Innocent Sin runs full speed most of the time. First time you load a battle or menu there’s a few hitches, and some intense effects lower the FPS, but I’d say 98% of the game is full speed. I’ve played through most of the game on here, so I’d say it’s very playable.

    Gradius Gaiden is full speed, haven’t noticed any drops in the first couple levels.

    Final Fantasy Tactics appears to be full speed but I haven’t spent much time with it on this emulator.

    Chrono Cross is bad, battles constantly drop significantly and the menus run in the mid 40s, with audio naturally sounding terrible. “Playable”, but not enjoyable unless the audio is off, which kind of ruins this game.

    Crash Bandicoot drops to the low 50s quite frequently, and this was only testing some early levels. If you mute the audio it isn’t bad.

    All games tested as .pbp files.
    EDIT: Forgot to mention, this was using 1.8.8.
     
    Last edited by TheBeverage, Jul 9, 2020
  9. cvskid

    cvskid GBAtemp Addict
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    Any chance of ps1 emulation still being worked on despite n64 being a thing on the system now?
     
  10. justinweiss

    justinweiss Member
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    I’m planning to replay FFIX on 3DS later this year, and will probably take another look at things around then.
     
  11. SaberLilly

    SaberLilly GBAtemp Regular
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    i tried Star Ocean The Second Story, so i imagine that the original Star Ocean will work
    (Although i have no idea how multi disc games work)
     
  12. MarioKartFan

    MarioKartFan GBAtemp Regular
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    Yes!
     
  13. wanderindirk

    wanderindirk Member
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    I’ve never seen anyone mention this tweak, so I want to discuss it here. It concerns lowering the PSX clock speed value.

    I once accidentally found out that by lowering the clock speed some games seemed to run smoother, meaning less noticeable dips in fps. Most of the games I’ve been testing are 3D heavy games, so those dips happen frequently enough and are quite easy to spot. By lowering the clock speed value, I’ve noticed that it feels like some games seem to run at a slightly lower fps (like a couple of frames slower, even though the count still says 60), but the result of that is (I guess) noticeable dips also stop being that noticeable. Thus, overall, the experience feels a lot smoother, since the overall fps is much more uniform.

    A typical example might be like this: on the default clock speed (50), a certain game might run at 60 fps in less demanding areas and could dip right into the 30s or 40s when there’s a lot of stuff to render. But on a lower value, though the game might feel a tad laggier (though the count still say 60) in those same less demanding areas, it would only go to 50-55 when changing to more demanding areas. This is not just a superficial change in fps number, I’ve noticed real change in speed.

    Though, by lowering the value, another result might be that real speed in in-game segments (for example when you really get to control the character) might also become lowered, making it feel like as if the game was running in slo-mo, though the count still say 60 fps. But this doesn’t happen in every game.

    I’ve been testing three games regularly, among others, which are Metal Gear Solid, Spider Man and Medal of Honor. In MGS, the introductory cutscene (with the submarine) runs much more smoothly and has much less significant dips when the value is lowered; on the other hand, Snake seems like in slo-mo in in-game segments. Both SM and MoH become noticeably more stable (and enjoyable, for me personally) when the value is lowered.

    But you cannot set it too low either. One time I was tinkering with the value while playing the chase between Spidey and Venom, and I found out that the lower the value, the more ahead in the chase Spidey would be in the cutscene when they crash into and ran though the office building. Setting it too low would trigger a glitch (Spidey falls into the pit instead of landing on the next platform when he gets out of the office building), thus rendering the game practically unplayable. Since then, I’ve let the clock speed stand at 45 in my settings.

    Have anyone also tried playing around with this? For me it’s a nice tweak with some real potential, since some games appears to run better with it, at least with more uniform fps. Let me know what you think if you’ve tried it.
     
    Last edited by wanderindirk, Jul 11, 2020
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  14. MarioKartFan

    MarioKartFan GBAtemp Regular
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    I have played around with the setting and I had similar experiences to yours. In particular I played around with the clock setting for the Tony Hawk games. Ultimately I gave up on the endeavor because the affect was too inconsistent from scene to scene.
     
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