@JustBrandonT Okay so I found my iPod 5th gen and updated to 9.3.5 and jailbroke it. It isn’t detecting it or anything. I tried both compiling it myself and the one you provided but no luck.
TestFlight.This is not possible. And even if it was it would never make it to the Apple App Store. There is also no way to distribute apps outside of the App Store without getting UDIDs of devices and adding them to your developer account.
@JustBrandonT Okay so I found my iPod 5th gen and updated to 9.3.5 and jailbroke it. It isn’t detecting it or anything. I tried both compiling it myself and the one you provided but no luck.
This: https://www.amazon.com/dp/B01F7KJDIM it’s exactly what you linked to earlier.What are you using to connect to the switch?
This: https://www.amazon.com/dp/B01F7KJDIM it’s exactly what you linked to earlier.
Edit: I have power connected to it and nothing. I even tried different power sources.
I am using the built in one. I didn’t want to start making changes before I got it to even work. The only changes I made was added a couple methods to to change the button color when pressed and have the refresh button append “refreshed” to the text view. Yeah if you want shoot me a pm and we can go from there.Let me look into it. There is no way that one would NOT work. It's the exact one I am using and works flawlessly. Are you using your own payload or the built in one (intermezzo and payload)?
I might message you to help debug it since I don't have an iPod (there's no reason it should be different though). Only difference I know is that Apple changed from IOUSBDevice to IOUSBHostDevice recently.. but that should not make a difference.
Uhh I might have missed writing something in the readme for making builds themselves (archives). You shouldn't be getting missing header file at all if the OSTypes.h is in the right directory. Only thing you'd have to do is modify it for 64-bit.
Hey would something like this work —> https://www.amazon.com/AmazonBasics...8&qid=1528691118&sr=8-15&keywords=Usb+-c+to+a
Also I’m trying to build this and I keep getting an IOTypes.h missing error. Yes I’ve followed the github and copied the files to the iPhone SDK.
I’ve tried it on both Xcode 9.4 and 10 beta.
#if __LP64__
typedef unsigned int UInt32;
#else
typedef unsigned long UInt32;
#endif
#if __LP64__
typedef signed int SInt32;
#else
typedef signed long SInt32;
#endif
/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk/usr/include/libkern
/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk/usr/include/libkern
/Applications/Xcode-beta.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk/usr/include/libkern
literally read a few posts above you...its needs to be powered so that dongle wont workSo.. What I need to buy to use this?
https://rover.ebay.com/rover/0/0/0?mpre=https://www.ebay.es/ulk/itm/181781277649
This works?
You’re better off getting one with power like I linked above. But yes that should work.literally read a few posts above you...its needs to be powered so that dongle wont work
What version of iOS do you have?What are the odds of a compiled ipa that you can pick the payload before Sunday? I'm trying to figure out if I need just my iPhone or if I should bring the crappy android tablet I own as well. Is it currently possible for me to learn how to compile it? I need a mac right