My GB to GBC hack wishlist and my thoughts on existing ones

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SDA

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As I said in my latest profile post, colorization hacks for monochromatic Game Boy games are my favorite. So I've decided to let people know what I think of them and what games for GB I want to see in color.

Super Mario Land 2 DX (toruzz)
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Simply, and without doubt, my favorite of them all. This is exactly how the game would have looked if Nintendo actually released it - with all sprite tiles colorized individually, and it's even possible to play as Luigi with separate physics. Anybody who has a GBC must play this and not the original. For better experience I also recommend to apply a small patch that fixes a graphic mistake on Bunny Mario's sprite. Strange though, the hack is based on the 1.0 ROM rather than the 1.2 one which fixes some bugs.

For those curious out there, I have also added the title screen from the Japanese version.

Super Mario Land DX (toruzz)
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This one is also my favorite. Yes, the Game Boy launch title has also been properly colorized and the graphics have been changed too, so for example Daisy now really looks like Daisy as in the original she looked more like Pauline. With the new update, it gained lots of fixes/improvements, redone sprites (especially the enemies, to look more like their official artworks) and an options menu at the title screen which lets you choose between new and old graphics, difficulty mode (easy or hard) and, finally, you can now play as Luigi. There's even SRAM to save your high score and settings. Like Super Mario Land 2 DX, however, this hack is based on the 1.0 ROM rather than the 1.1 one.

Above, you can see how the title screen looks like with either Mario and Luigi.

Metroid II - EJRTQ Colorization (EJRTQ)
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What people wanted and tried for a long time (over a decade) and now finally succeeded with this hack. One of the best 2D Metroid games now shines in full color and even colorizes Samus' helmet properly with the green visor instead of the same color as her armor. I strongly recommend to apply a patch that fixes the arm cannon graphic after switching from missiles and obviously the Canon Samus patch which gives a much better look to Samus' appearance in the good ending.

Dr. Mario DX (marc_max)
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Even if I'm not a fan of Dr. Mario, I somehow got addicted to the relatively easy gameplay where you must align 4 or more pills/viruses of the same color: blue, red and yellow. The Game Boy port of the game wasn't really the best as it instead used monochromatic pills (shaded, black and white) that look odd, worse if you play on the GB green-matrix screen you may not be able to see them. So this is where this hack, made by a Spanish romhacker nicknamed marc_max, comes in. You now have the pills colorized properly and the virus' graphics have been altered to look more like the NES version. Yeah, this one is also one of my favorite colorization hacks. And unlike Super Mario Land 1 and 2 DX this hack is based on the Rev A ROM!

Pokémon: Red Version and Pokémon: Blue Version Full Color Hack (Drenn)
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First of all, let me say that I am NOT a Pokémon fan. The reason for this is that nowadays, everywhere I go I find Pokémon or something related to it (Pikachu, for example). It's basically one of the most overrated game series ever. Anyway... these you see above are the games that started it all and you've got them colorized as if they were official releases. As for the battle sprites, they have been colorized and even replaced with those from the Gen 2 games, making it look like you're playing Pokémon Gold/Silver/Crystal instead! Of course there is also a patch that leaves the Gen 1 sprites intact (the backsprites are still from Gen 2, however).

Shame though that this colorization was made exclusively for the English ROM, when these games were also translated into five other languages including mine (Italian).

Kirby's Dream Land DX, Kirby's Dream Land DX Revised and Kirby's Dream Land DX - Fluffy Repair Service (respectively GreenAndACat, ShadowOne333 and minucce)
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...Oh god. *pants heavily* The horror. This one is not a colorization hack, it's nothing but a total abomination. Yeah, at least some stuff was colorized, mainly Kirby's sprite, but it's not used in the best way ever, so some stages (e.g. Green Greens) either have wrong colors or uncolored objects, and thus the transition effects are ruined. Let's not mention King Dedede who absolutely hasn't got the right colors and is half-corrupted in battle and in the credits. I do not recommend to play this hack at all and instead keep playing the original monochrome version in the hope that someday a skilled romhacker decides to colorize this Game Boy masterpiece properly and decently.

A patch released by minucce fixes all of the corruptions that were in the original DX hack and adds some stuff like a SGB border (unnecessary since this is Game Boy Color), but this colorization is still horrible because of the overly bright color palettes. I still do not recommend it!

Donkey Kong Land: New Colors Mode (Specialagentape)
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Okay... I have to admit this is the most impressive colorization I have ever seen. It quite does its job, giving color to both levels and overworld, but it doesn't end here. There's a time attack mode, the level names from the manual displayed on the overworld map, a reserve Kong icon like the sequels have and unused songs restored in-game. And the best of it all - a new menu that features a complete level list, the possibility to change your character's palette and a "speed hack" that lets the game run faster. Which, unfortunately, also corrupts out the game when playing on accurate emulators and real hardware (this also happens with the original). Honestly, I don't know if I can recommend this hack or not because of that. Maybe the author will update and fix it in some way?

Kirby's Pinball Land DX (kkzero)
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Woah, surprisingly well done. The first of the Kirby spin-off games ever released has been colorized so finely that it looks official, and the palettes for the three stages of the game are also nice (like Kracko's stage for example). And Scarfy is also orange instead of pink. With a recent update it also gained color improvements, all graphic garbages fixed (i.e. when pausing the game), the usage of the GBC's extra CPU and even an error screen for when this is played on the original Game Boy. All in all, it's a real great colorization. Perhaps this hack could be the inspiration to color Kirby's Dream Land in the right way...

Alleyway DX (MojoDodo)
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Another one of the games that, back in 1989, launched the Game Boy, it's just Breakout with a Super Mario Bros. feel to it. Not only this patch gives the game full color, but also throws in various improvements like a 5-digit score, a level selector on the title screen, the possibility to change the blocks' style with the Select button and, most importantly, high score saving. It's even DMG compatible, which makes it pretty versatile even if you don't have a Game Boy Color. My only complaints: some colors are excessively bright, certain in-game stuff (like Mario himself) should be graphically improved and I also wish the background was white instead of the color you see here.

Arcade Classics No. 3 - Galaga & Galaxian DX (MojoDodo)
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1979 and 1981 were the years in which we saw the release of two iconic shoot 'em ups: Galaxian and Galaga. This little package for the Game Boy contains them both and is even compatible with the Super Game Boy. From it, this colorization hack comes out and does a pretty good job on Galaxian (even though the background is a very dark gray instead of black). As for Galaga... it's a completely different story, it is left with the unfitting SGB palette and the sprites aren't even that accurate to the original arcade, which is a true shame. I don't think I will recommend this hack until MojoDodo gets back on this and gives color to Galaga. Sorry, but unfinished colorizations are not my favorite.

That was pretty much it. Now I'll tell what games I want to get a DX treatment.
  1. Yoshi (JP: Yoshi no Tamago, EU: Mario & Yoshi)
  2. Yoshi's Cookie
  3. Atomic Punk (JP: Bomber Boy, EU: Dynablaster)
  4. Adventure Island I and Adventure Island II: Aliens in Paradise
  5. All Mega Man titles for Game Boy, from Dr. Wily's Revenge to V (this one has got a SGB Enhanced function)
  6. Kid Icarus: Of Myths and Monsters
  7. Dig Dug GB
  8. Street Fighter II
  9. Bubble Bobble and Bubble Bobble Part II
  10. All Teenage Mutant Ninja Turtles titles for Game Boy (Fall of the Foot Clan, Back from the Sewers, Radical Rescue)
  11. Pac-In-Time (SGB Enhanced)
  12. Mario's Picross (SGB Enhanced)
  13. Contra: The Alien Wars (SGB Enhanced)
  14. Adventures of Lolo (SGB Enhanced)
  15. Wario Land: Super Mario Land 3
  16. Donkey Kong '94 (SGB Enhanced)
  17. Wario Blast: Featuring Bomberman (JP: Bomberman GB) (SGB Enhanced)
  18. Bomberman GB (JP: Bomberman GB 2) (SGB Enhanced)
RED TEXT: a game that has been colorized but is terrible in quality
GREEN TEXT: a game that is currently being worked on to DX.

What GB games would you like to see colorized?
 
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Titney

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S8cu8ko.png

I like this older, simpler Super Mario Land Colour hack, it's far less polished than Toruzz hack, but I like the original sprites.
https://www.romhacking.net/hacks/1187/

My top wish is the one Toruzz is already working on, Kaeru no Tame ni Kane wa Naru.
I'd also like to see Gargoyle's Quest and the sequel, and Kirby's Dream Land 2 colorized.
Also, I don't know how realistic it is, but the Final Fantasy Legend/SaGa games.
 

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S8cu8ko.png

I like this older, simpler Super Mario Land Colour hack, it's far less polished than Toruzz hack, but I like the original sprites.
Well, actually it's also possible to import the sprites from the monochrome game and import them into the new DX hack, then recoloring them so that they display correctly in-game. I did that with Tile Layer Pro and it worked for the most part.
 
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Titney

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Well, actually it's also possible to import the sprites from the monochrome game and import them into the new DX hack, then recoloring them so that they display correctly in-game. I did that with Tile Layer Pro and it worked for the most part.
Nice! I think Toruzz background colorization is far more sophisticated, so that+original sprites might be the ultimate colorized SML for me.

Also, forgot to mention in my last post, but another one of my favorite color hacks is the Pokemon Red/Blue Full Color Hack
https://www.romhacking.net/hacks/1385/
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Titney

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@Titney Yeah, that one's also one of my favorite colorizations despite I don't play Pokémon at all. Someone should make a color hack of Pokémon Blue too.
Even though the title on romhacking says just red, the download includes a patch for blue as well. I actually played the blue version when I played this hack.
 
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There are some more games I want to see in color, for example Kid Icarus: Of Myths and Monsters. Apparently Pit isn't popular anymore as some years ago.

Check the first post on the thread for info.
 

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A new challenger appears, @Specialagentape on twitter working on a Donkey Kong Land color hack


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AmandaRose

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I would like to see

Final Fantasy Legend 1/2/2
Final Fantasy Adventure
Dragon Quest I & II
Dragon Quest Monsters 1&2
Rolans Curse 1&2
Great Greed
Knight Quest
Mysterium
Sword of Hope 1& 2
Ultima: Ruins of Virtune I &II
 

SDA

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I'm working on a Mega Man V colorization hack:

Also, looking for some graphic artist to colorize Ninja Gaiden Shadow. I've got all routines done already, but need someone into pixel art.
You're the author of Dr. Mario DX! You have all my thanks for making one of my favorite puzzle games in color.
Wait a second though, isn't the hack supposed to be for the USA version (Mega Man V) too? The one shown in the video is the Japanese version.
 

marc_max

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You're the author of Dr. Mario DX! You have all my thanks for making one of my favorite puzzle games in color.
Wait a second though, isn't the hack supposed to be for the USA version (Mega Man V) too? The one shown in the video is the Japanese version.
The one shown in the video is the USA/Europe version ;-)
 
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The one shown in the video is the USA/Europe version ;-)
That's the Japanese version (Rockman World 5) but with the logo altered to say "Megaman". The USA/Europe version has this titlescreen.
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There is a huge difference between this and the Japanese one.

Since you're colorizing a game that had a Super Game Boy function, I recommend to find a way to remove the SGB palettes to make more free space for the GBC palettes. If making a patch for the American and European versions with the original MMV logo, my advice is to import the logo and colors from the NES version of Mega Man V, to make it closer to the aforementioned game.
 
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SDA

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Oh man, lots of titles have been just added to my wishlist.
Who does remember for example Mario's Picross? Yes, that game is one of the most popular on the GB and deserves more than a simple Super Game Boy palette.
 
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