So, DOOM Eternal has cosmetic DLCs, for the first seven "seasons"; that does resolve the whole 'limited availability' criticism I had about them, but it seems like the DLC is way behind, considering we're up to, what, season 18 or something?
I don't get the appeal of Prof. Sada, in Pokémon Scarlet; she just looks too wild and feral to be attractive. Just...ew. Juniper was better, even though I don't care for her - which just shows how much I care for goddamn Sada.
I still believe Super Mario 64 DS remains the pinnacle of 3D Mario, due to its almost-complete non-linearity and its total lack of frustrating/bullshit collectibles. Sunshine's crap, Galaxy doesn't come close, and Odyssey's decent but not as great.
So there's a BlazeBlack 2 Redux ROM hack now...hmm, nah, original's better, since it doesn't have the buggy Fairy type (not fully implemented) nor does it unnecessarily and unjustifiably nerf Steel. Nor does it replace moves with newer ones.
TIL that the Unreal Engine was named after a 1998 game, developed by Epic MegaGames and Digital Extremes and published by GT Interactive; I always thought it was just a "cool" word chosen to sound "cool".
It's always sounded quite conceited and egotistical of us humans when someone says something is "universal" - like, "universal concern" - when the vast majority of the universe doesn't care or know at all. Why not stick to "global", at most?
Y'know, Pokemon would be a lot better if A) model animations were livened up, ala PBR on Wii or Colo/XD on GC, and B) model animations (like, say, flying or floating) inherently affected gameplay - for example, flying/floating species inherently being immune to Ground. So stuff like Mega Charizard X, Haunter, Magnezone, Bronzor, Beedrill, Venomoth, etc. would be Ground-immune without needing Levitate.