Damn.Really? There is 4 player games on eshop that if played on real snes, would require multitap. Natsume championship wrestling and Vegas steaks are just two examples, considered looking into that?
Damn.Really? There is 4 player games on eshop that if played on real snes, would require multitap. Natsume championship wrestling and Vegas steaks are just two examples, considered looking into that?
Yep, just very minor graphical glitches as a board is introduced, but after that the board and all the minigames seem to work perfectly.Haven't got the time to rty it again
So it's working 100% without glithes? After trying it again and it doesn't work, I'll pm you to see if you can help me
Yay i found my problem solution i was using old version of python and i didnt install gba_inject, for those who are trying to inject gba games just do this first before using this tool
1st - install 32bit version of Python 3.5
2nd- download last version of gba_inject from :
https://github.com/Hking0036/inject_gba-nogui , clone it .zip file and extract it to Desktop
3rd - open windows command prompt (cmd) and type cd Desktop/inject_gba-nogui-master, press enter, after that type setup.py install , and it should install sucessfully
Now you can use the inject script normally it should work without any issues, i've just injected F-Zero MAximum Velocity and it works great i hope this help you guys.
By the way if you're gonna inject pokemon rom hacks you need to hexedit the rom for saving suppot just like on 3ds gba vc you can check here how to:
https://gbatemp.net/threads/fixes-for-all-gba-pokemons-save-issue-with-agb_firm.390508/
Good day guys
I've looked in the code, and it looks fine to me. Try selecting the "Custom config .ini (5)" option and inputting your own values.@CatmanFan Are you able to get a custom .ini located in the 'Files' folder to be moved by the script OK? I've been unsuccessful thus far so I was curious if it actually works.
It's alright I fixed it, there's an issue in the script. You don't cd back to the Injectiine folder properly ready to cd into the Files folder, so the script doesn't find the .ini file. Plus, you don't cd back to the WORKDIR for option 8 after copying the .ini file, hence why it can't find the directory for creation of the .xml files.I've looked in the code, and it looks fine to me. Try selecting the "Custom config .ini (5)" option and inputting your own values.
cls
cd ..
cd ..
cd ..
cd Files
IF NOT EXIST *.ini (copy ..\Tools\CONSOLES\N64\INIs\Blank.ini ..\Tools\CONSOLES\N64\WORKDIR\content\config\%BASEINI%.ini)
IF EXIST *.ini (copy *.ini ..\Tools\CONSOLES\N64\WORKDIR\content\config\%BASEINI%.ini)
cd ..
cd Tools
cd CONSOLES
cd N64
cls
GOTO:NextStep
cls
cd ..
cd ..
cd ..
cd ..
cd ..
cd ..
cd Files
IF NOT EXIST *.ini (copy ..\Tools\CONSOLES\N64\INIs\Blank.ini ..\Tools\CONSOLES\N64\WORKDIR\content\config\%BASEINI%.ini)
IF EXIST *.ini (copy *.ini ..\Tools\CONSOLES\N64\WORKDIR\content\config\%BASEINI%.ini)
cd ..
cd Tools
cd CONSOLES
cd N64
cd WORKDIR
cls
GOTO:NextStep
For some reason it works fine for my Windows 7 laptop.I like the idea of this script but there is one thing of issue here, I think.
First is there is no list of requirements for this tool. This would be no biggie if it all was self contained but at the point where my windows (one of the too many reinstallations per year I go through) asks what to do with a .py file that I realize that maybe the reason for injections turning out non functional; even if it seems something is done as the images are processed and all the content of INPUT folder is gone for sure; just that the installable comes out as a emulator without ROM for ONE NES inject I tried many times now to make (compatibility should be given, just Battletoads that is reported functional)
Other point is just lack of explanation for some things. I get it that N64 injections are unfunny business but at least for me who has no idea about each individual type of injection and original emulators and how they work - so saying stuff like "custom .ini" - is one of those things. Can it be named anything? Or does it need to be named in specific manner? Why do I also have to specify ROM name if I want to include a custom INI is it necessary? If so how do I know how what name to give to the ROM file unless name of the file is not important to custom INI at all and I have no idea because none of it is really explained.
Which: is noob problems, yes - These just become very, very painful when the script is not producing functional end results at all (all battletoads injects I tried to make thus far from both EUR and US roms) - or the script just seemed to disappear before finishing a N64 injection I tried to run - leaving nothing to output folder but also leaving Input folder clean.
This brings one more pet peeve but in my personal opinion with leaving requirements out of the Opening post of this thread, the function of cleaning Input folder for all the files processed becomes more of an annoyance as you are working through failing conversions needing to save two files from that photoshop window you left open because when 1st and 2nd time failed you know to keep it open now as well as that ZIP file for the ROM because the script HAS to clean them up.
Sorry: TL;DR: I think the main problem is not having the requirements of this script listed clearly in Opening post, leaving a half functional script not making fully functional end results, and with that a bunch of other stuff about this script become very painful.
Sure; with which version of Python and Java of course?For some reason it works fine for my Windows 7 laptop.
Python 3.4 and Java 8 update 60.Sure; with which version of Python and Java of course?
I am reinstalling Python and rebooting then, going with 3.6. Otherwise I am on Windows 8.1 so if it is not python there is either UAC or other data access issue caused by "security" or other mystical problem. I am sure for most people this works, most have functional Java and Python setups around here.Python 3.4 and Java 8 update 60.
ok the script was ok, ROM was not compatiblePython 3.4 and Java 8 update 60.
Try compiling the injection in Loadiine format and then check the code, content and meta folders if they have all files included.
videoEddieEddie90. The error you're getting here its because your antirvirus is blocking the program, i Had the same issue and solved it by disabling antivirus temporally. Disable it and try again, then you'll have your file in output folder.
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If someone here help me to successfully inject an SNES GAME I'll upload a video explaining step by step se N64 INJECTION. I can inject N64 without any problems, but I can't set my custom boot logo and custom icon in N64 ROMS. someone heeeeeeeeeelp. CatManFan, save us.