ROM Hack Official translation requests topic

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RedCloud

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<b>Game name</b>
<img src="http://image.com.com/gamespot/images/bigboxshots/3/945983_101886_front.jpg" border="0" class="linked-image" />
World Destruction: Michibi Kareshi Ishi

<b>Release date</b>
JP, 09/25/08

<b>Game info</b>
Note from me :
I knew there's a rumor about the US release at Q4 2009 but I dunno if it's gonna be released in US since mostly anime based games rarely comes to US(except mainstream animes) but just in case if it's not gonna released in US I put it here......but if there's an official confirmation about the US release just delete my post <img src="style_emoticons/<#EMO_DIR#>/tongue.gif" style="vertical-align:middle" emoid=":P" border="0" alt="tongue.gif" />
credits to Kumori from gamefaqs user reviews :
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->"On the Other Side of Oblivion"

Sega and imageepoch decide to reunite the key members of the Xenogears team in this apocalyptic RPG. Between jumping from Square Soft (now Square Enix) to Namco, and now to Sega, it seems these guys just love jumping on board different boats.

Plot: 7/10

The title explains it all. Humans are enslaved to beastmen and thus things are looking gloomy for humanity. A young man by the name of Kyrie possesses the power to destroy the world (I told you the title explains it all), but does not know why.

Enter Morte, the leader of the World Destruction Committee. She isn't exactly the typical heroine, as she's not out to save the world, but nuke it in hopes things will look better in the aftermath. Her motley crew invests some interest in our hero, Kyrie, because of his power. Now if only the World Salvation Committee didn't have a say against this debacle… If that doesn't spell it out, the game comes down to destroying it – not saving it.

Sounds awesome, right? Well, it's a great idea on paper, but the execution could have been done better. For having 2-gigabits of space, it makes you wonder exactly where they pissed a lot of that space to. Another issue that comes to mind would probably be the pacing of the story that damaged it overall.

It's not a bad story (far from that, actually), however it could have been written better in some areas. It certainly is far less serious compared to the staff's Xeno-titles, as there is a slightly higher degree of humor in the air as opposed to past projects (that's praise, not criticism).

In fair argument, the staff probably learned from their past mistake that was Xenosaga not to do a heavily-detailed plot (albeit the writer from Xenosaga was not involved with this title, but still share some staff members) for the sake of boring their audience and to keep it a little more simplistic. I can't blame them the least bit seeing how Xenosaga entered with a massive audience, turned into a bomb dive, and pulled out towards the end only to wound up with maybe only five people left watching.

Graphics: 10/10

As the advertisements have shown, this game does not displease in the graphics department. The game takes a Final Fantasy IV approach, with a FMV intro and great 3D backgrounds. However, instead of 3D models, we are treated to sprites. This certainly isn't bad the least bit, because the mix of 2D and 3D was rather done well and reminds me of the faint memories of Klonoa: Door to Phantomile.

While I'm a little disappointed with only three areas that use brief FMVs and yet the game was heavily advertised with them, it doesn't hinder the game the least bit. The game itself still looks fantastic and the hand-drawn portraits are a real treat.

My only beef is that some areas, your character may slip between the 3D buildings, but that has nothing to do with the graphics itself, just merely a glitch that may hopefully be fixed in the North American release. It's not much of an issue so as much as you don't hug to any walls while exploring dungeons.

Music: 10/10

If there's one thing I liked about this game, it's the music. Then again, it's Yasunori Mitsuda, so I shouldn't be too surprised. Quite possibly some of the best music I've heard for a DS game in a long time (last soundtrack I enjoyed was Pokemon Diamond/Pearl). That is, we're not counting rhythm-based games where the obvious best quality is the music (Elite Beat Agents comes to mind), but still a fairly wonderful soundtrack for World Destruction.

The music is a huge mix, varying on the mood of the game or even the setting. Some tracks are more upbeat if a crowning moment of awesome is coming up for a character or just the party overall. Sometimes it is epic if it's a boss fight, or even depressing if things are looking gloomy for our destructive crew.

Other tracks may be mysterious if you're lurking around old ruins, or calm and serene when exploring the autumn fields. There are a dozen more tracks or so in the game, but it's all so well done. Now if only there was an official release of the soundtrack...

Sound: 9/10

Sound really plays a big role in this game, seeing as one of the main features advertised for the game were voice overs. This could be seen as a good or bad thing, seeing as the voice actors were met with mixed opinions.

I felt the voice overs were okay, though a few were… well, bad. Naja's voice actor comes to mind, as his voice really lacked feeling – Almost monotonous, you could say. This makes me one sad panda because I rather liked Naja, yet it's a shame to see his voice turn out… so bad because they picked someone fairly new in the voice acting industry. The other voice overs were okay, but some could stand for some improvement.

Sound effects for attacks are well placed, amongst other things. There isn't much to comment on them as they sound exactly as they should.

Gameplay: 8/10

This could be argued… very easily, as it's one of the game's weak points, yet is also a very strong point. It's just a matter of addressing it from both sides.

Unlike its older siblings, Xenosaga Episode I and II, World Destruction does not suffer from a horridly slow battle system. This is obviously a good thing as no one wants to be sitting around in a random battle for anything longer than five minutes. Initially, yes, it starts off slow as most RPGs do, but the pace picks up as you level your attacks and have more people join your party.

I'll continue on the pro's for this. The battle system is solid, and mimics that of Xenogears and Xenosaga to a certain degree. It follows through a similar AP-style that gives characters a number of attacks per turn. You gain more as you rack up more hits within your turn. You earn CP in battle and use it to upgrade your rush and blow attacks, and can even link your attacks together. Sounds fair, right?

While solid, this can easily make the battle system extremely unbalanced. Once you link your rush attacks together, it's just a matter of healing in between turns (or using a spell that negates enemy stat boosts after Kyrie pulls a Terra Branford later in the game) when needed and the rest is done for you as you can endlessly pull out your special finisher very easily.

It's a great system, just for how unbalanced it becomes, bosses can be dispelled in a matter of minutes for how overpowered your party can become. A few bosses meet this exception, but never go beyond a minor annoyance.

(imageepoch has already responded to this complaint and is apparently tweaking the difficulty for the North American release, I'm willing to be forgiving. However, it's still something they should have probably refined before releasing the game.)

A neat feature they have for the game that is called a “voice set”, but they're essentially abilities with a twist. You equip your characters with these voice sets and they give benefits when they are said in battle. I personally felt they could have just given us a small ability system that is unique to each character. Taking advantage of Lia's dragon abilities, or Naja's wolf-side would have been something interesting to see.

Difficulty: 5/10

I believe I've already went over this in the previous section, but it doesn't hurt to recap it. As stated in the previous section, you start off fairly weak when you have low-leveled attacks. Fair enough, that's where the difficulty remains… in the beginning of the game.

This doesn't last long enough, as you can be sure to pick up enough CP to level up your attacks. That's where the difficulty begins to extinguish, especially after you pick up more party members. Eventually, it leads to your party easily stomping the game flat for most of the time.

The rare exception is a boss or two that prove to be extremely annoying, but nothing beyond that. Early on the game, the bosses can actually prove to be a bit challenging, but that is before you usually have enough points to link your attacks together and making the game a cakewalk from there on out.

Enjoyment: 8/10

If you get past the lack-of difficulty the game offers, it's a very enjoyable experience. The battle system is fairly fun and interesting, nothing that would bore the player too much. The story is average but interesting; it's enough to make it good as far as handheld RPGs go and a nice little treat to play when you're on the go.

The characters were probably my favorite part of the game; albeit some characters (not named Kyrie or Morte) could have stand to receive more development. It's not quite a bad thing, all characters still get some development, just not nearly enough compared to the likes of Kyrie and Morte. It can't be helped, however, given how short the game is.

Replay Value: 5/10

I can't really criticize this part much, as it's a console-styled RPG. Console-styled RPGs generally suffer from the fate of lack of replay value in contrast to other genres, so I wasn't expecting much to begin with. If you enjoyed the story enough to play again after setting it down for awhile, that could serve as a reason to play the game once more.

Another supporting reason would be missables that are scattered throughout the game, for those who are looking for a complete game (I myself opted to not get character's final weapons out of laziness and realized a few of them are missable). Otherwise, there isn't much to come back to play with.

It would have been nice if they pulled a Breath of Fire and given a split ending, considering the plot of the game, towards the end as opposed to just a one-way track. However, I mostly prefer to keep a game to a single, solid ending, but others may feel different about it.

Overall: 8/10

World Destruction certainly isn't the handheld to end all handhelds – Actually, that's a matter of opinion, but I digress. At least, the story isn't nearly as strong as the staff's previous works, but seeing as how no one invested enough interest in those titles, I can see why they kept the story to something a little more simplistic.

The game mainly suffered from such limited hardware that brought it to a lot of downfalls in the end. If they really wanted to make this title on a handheld, PSP probably would have been the better choice (it'd give me another reason to invest in buying one) as it has much more room to work with. I won't crucify World Destruction for some of these downfalls, but the rest of its faults are something that I can't just look the other way.

Nonetheless, World Destruction is a solid game and worth picking up when it comes to North America next year. Aside from the difficulty fix (which kills off one of the faults it had) and some new tracks being made just for the English release, let's hope imageepoch could possibly lend an ear to more of the game's faults and fix it up… Although I'm certain they will probably try to pull a Kingdom Hearts: Final Mix deal and re-release the game with the benefits of the North American release in Japan to cash in on.

Still, this apocalyptic-adventure is still worth checking into, despite some of the blatant faults if you're looking for more RPGs on the DS outside of Pokemon and Final Fantasy.

Reviewer's Score: 8/10, Originally Posted: 10/27/08<!--QuoteEnd--></div><!--QuoteEEnd-->

<b>Screenshots</b>
<object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/VkYi26mIJ08&rel=1"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/VkYi26mIJ08&rel=1" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object>
<img src="http://i28.photobucket.com/albums/c237/RogueLemon/CropperCapture36.jpg" border="0" class="linked-image" />
<img src="http://ninforever.com/files/wddd05.jpg" border="0" class="linked-image" />
 

DeMatador

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Game name
Reiton-kyouju to Akuma no Hako (lit. "Professor Layton and the Demon Box", known as "Professor Layton and Pandora's Box")
(Game ID# 1739)
938420_85129_front.jpg


Release date
November 29, 2007 (in Japan)
No US release date yet.

Game info
Sequel to "Professor Layton and the Curious Village", THE puzzle solving game, this game was released over an year ago in Japan, and yet absolutely nothing has been said of a North-american release date. And as if that wasn't enough, even the third installment of the series, "Professor Layton and the Last Time Travel", has been released in Japan, when the US got "The Curious Village" on Febraury 10, 2008, and it's European contrapart having being released on the 7th of November of this year, not even a month ago.

The games revolves around the events just after "The Curious Village". Famed archeologist and puzzle-solving detective Hershell Layton and apprentice Luke have left St Mystere (where the events of "The Curious Village" took place) and are now in a train station about to go back to London, followed by the newest addition to their team, Flora Reinhold, who hides under her old disguise. But when they get back to London, they somehow stumble across this strange box. Legends said that whomever opened the box would instantly find death. Will Layton and Luke discover the secret of the Demon's Box.

In a few words, great puzzles + fascinating story + superb animated cutscenes = Professor Layton series game.

Screenshots
4514-68645-ProfessorLayton2DS03jpg-550x.jpg

The main characters. From left to right, Flora, Luke and Layton.

Official trailer


Your offering
Well, the gal on the screenshot is Flora, and she then appears without her disguise. The boy with the blue clothes is Luke, and the dude with the top hat is Layton. Other than that... I dunno, there's this guy called Anthony, according to Wikipedia, but I can't understand much Japanese, but if you send me the script of the game I could translate it via a friend of mine.
 

Law

rip ninjacat that zarcon made me
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Veristical Blaze said:
Game name
Custom Battler Bomberman

Release date
Uhhmm; today!
tongue.gif


Game info
Newest Bomberman and i think anybody knows what bomberman is
tongue.gif

Why would anybody bother? I'm sure it's coming stateside.
 

psycoblaster

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RedCloud

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oh well I'll just do the proper one then.....
nyanya.gif


Game name
936103_81030_front.jpg

D.Gray-Man: Kami no Shitotachi

Release date
JP, 03/29/07

Game info
A D.Gray-man video game for the Nintendo DS was released in Japan on March 29, 2007. The game is titled D.Gray-man: Kami no Shitotachi and was released by Konami. In the game, the player interacts with characters from the series and destroy Akuma using the touch screen and stylus.

Screenshots

1.jpg
5.jpg

2.jpg

--------------------------------------------------------------------------------------------------------------------------------------------------
Game name
953927_113234_front.jpg

Hajime no Ippo The Fighting! DS

Release date
JP, 12/04/08

Game info
The Nintendo DS gets some love from Ippo with a new Hajime no Ippo boxing game from developer ESP/Treasure and publisher D3 Publisher. This time around, the touch pen is used to control Ippo's punches as well as the bobbing and weaving motions that pugilists use to avoid incoming thunder. The Challenge Mode in the game pits a boxer against each a series of adversaries while the Free Play Mode gives gamers a chance to alter the variables of a match.

Screenshots
 

psycoblaster

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quick look into
<b>D grayman</b>

This game really will be weird for ME to edit. Now there are lots of graphics. That, I can probably handle.
Now there is a folder called "script". Inside are few text files, and rar archive files (yup, the rar files that you see every day)
Even inside the rar files are text files.
but not exactly text files. They have a .c extension.

<div class='codetop'>CODE</div><div class='codemain' style='height:200px;white-space:Pre;overflow:auto'>
scene(280620){ //第5章のみクリア
check_flag(400); //クロウリーが仲間
if(get_return_value(0))
{
message(MAIN_SCREEN,CHR_KOMUI_LEE,"おや\n今回、同行できるのは、\n神田くんだけ、みたいだね▼");
goto(282001);
end();
}
clear_message(SUB_SCREEN);
play_se(6);
select2_narration(SUB_SCREEN,16,64,"誰にしようか?<W6>",
"神田",282000,
"クロウリー",284000);
}
scene(280630){ //第4章のみクリア
clear_message(SUB_SCREEN);
play_se(6);
select2_narration(SUB_SCREEN,16,64,"誰にしようか?<W6>",
"神田",282000,
"ラビ",283000);
}
scene(280640){ //第4と5章をクリア
check_flag(400); //クロウリーが仲間
if(get_return_value(0))
{
clear_message(SUB_SCREEN);
play_se(6);
select2_narration(SUB_SCREEN,16,64,"誰にしようか?<W6>",
"神田",282000,
"ラビ",283000);
}
clear_message(SUB_SCREEN);
play_se(6);
select3_narration(SUB_SCREEN,16,64,"誰にしようか?<W6>",
"神田",282000,
"ラビ",283000,
"クロウリー",284000);
}</div>

Programming D:


Font file...


/***********************************************/
/* フォントのリストデータ */
/***********************************************/
unsigned char FontListF0[]={" 、。,.・:?!゛^々ー―/\~|…’“”()[]《》「」『』【】+-×=<>¥$%#&@§☆○●◆□■△▽▼※→←↑↓⇒⇔≪≫♪0123456789ABCDEFGHIKLMNOPRSTUVYZacdeghiklnoprstuvyzぁあぃいぅうぇえぉおかがきぎくぐけげこごさざしじすずせぜそぞただちっつづてでとどなにぬねのはばぱひびぴふぶへべぺほぼぽまみむめもゃやゅゆょよらりるれろわをんァアィイゥウェエォオカガキギクグケゲコゴサザシジスズセゼソゾタダチッツヅテデトドナニネノハバパヒビピフブプヘベペホボポマミムメモャヤュユョヨラリルレロワヲンヴヶ─①②③Ⅱ亜哀愛挨悪握圧宛安暗案闇以伊位依偉囲威意易椅為異移違遺井育磯一稲印員因引飲陰隠右宇羽窺唄浦噂云運雲餌影映栄英衛益謁越円園宴延怨演炎煙遠汚央奥応押横王黄岡屋憶臆俺穏音下化仮何価加可家科暇果架歌火箇花荷華貨過我画雅介会解回壊快怪悔懐拐改械灰界皆絵開階外咳害概涯街該骸各格核獲確覚角学岳楽額掛割活且叶株鎌噛乾刊勘巻完干幹感慣換敢歓環甘監看管簡肝観還間関館含眼岩頑顔願企危喜器基奇嬉寄岐希幾揮机既期機帰気季紀規記貴起軌輝鬼亀偽儀戯技擬犠疑義議橘詰客脚逆休及吸宮急救朽求泣球究級給去居巨拒拠挙虚許供共協叫境強怯恐挟教況狂狭胸脅興響驚業局曲極玉桐禁緊近金銀九句苦駆具愚喰空遇靴熊繰桑君訓軍係兄型形憩携景桂系経継繋計警軽芸迎劇戟撃激隙欠決穴結血月件健券剣嫌建検研見謙遣鍵険験元原厳幻減源現言限個古呼固孤己故枯虎誇雇互吾後御悟語誤護交光公功効口向好孝宏工巧幸広康弘慌抗攻更構硬考荒行降項香高剛劫号合豪克刻告国黒獄込頃今困婚恨懇根痕魂唆左差査沙砂座催再最塞妻済災祭細載際在材咲崎作削昨策索察拶殺雑三参山撒散産賛餐斬残仕使刺司四士始姉姿子市師志思指支施旨止死獅私紙肢至視詞試資飼歯事似児字持時次治爾示自鹿式識執失室質実写射捨赦斜社者謝車遮邪借爵若弱主取守手殊狩種趣酒首受呪寿樹囚収周就修拾秀秋終習臭襲週集醜住十従縦重銃宿縮熟出術述春瞬殉準盾純順処初所緒書諸助女序除傷勝匠召商宵将小少床招昇昌晶松消焼照症省称章笑紹肖衝証詳象鐘上丈乗冗城場常情条状畳蒸飾殖燭職色触食尻伸信侵寝審心慎振新森深申真神親診身辛進針震人尋尽陣須図厨吹帥推水睡粋遂酔数菅寸世制勢性成整星晴棲正清牲生盛声製西誠誓醒青静斉席惜昔析石積赤跡切接折設節説絶舌先千宣専川戦潜煎線詮選銭前然全狙粗素組阻双奏想捜掃挿操早燥争相窓総装走送遭騒像増憎臓造促側則即息束測足速属族続揃存損村他多太打駄体対耐帯待態戴替貸退隊代台大第題滝卓宅択沢叩但達奪脱棚谷樽誰単担探旦短端胆団壇弾断暖段男談値知地恥智痴置致遅築畜茶着中仲柱注丁帳張暢朝町聴調超長頂鳥直珍津槌追痛通塚椿潰爪釣低停定底庭弟抵提程摘敵的適徹撤鉄天展店添転点伝殿田電吐堵徒渡登途都度土奴怒倒凍刀塔島悼投東桃盗当等答統到藤討豆踏逃頭闘働動同堂導洞童道銅得特独読突届鈍奈内謎南難二匂肉虹日入任認猫熱年念燃之悩納能脳覗把派破婆馬廃排敗背輩配梅買売萩伯博拍泊白薄迫爆縛箱鉢発髪抜伴判半反汎版犯班繁般販範飯晩番盤否彼悲扉比疲皮碑秘被避非飛備尾微美彦必姫百標氷漂表評描病苗品賓不付夫富怖敷普浮腐膚負武舞部封風伏副復服腹複覆払物分噴奮雰文聞兵塀平柄並閉米頁壁癖別変片編辺返弁保捕歩補募墓暮母包報宝崩抱放方法砲訪豊飽亡坊妨帽忘忙房暴望冒防北僕本魔麻埋枚毎幕末万慢満味未密妙民眠務夢無矛霧娘名命明迷鳴滅免面模茂木黙目戻問紋門也夜野弥矢厄役約訳柳油癒諭唯優勇友有湧由誘遊雄予余与預容揺様洋用葉要踊陽欲翌来頼雷絡落乱覧利履理裏里離率立略流溜留慮旅了両料療糧良量力緑林輪隣涙累類令例冷礼鈴霊麗歴劣烈裂恋練連炉路露労廊牢狼老郎六録論和話腕呟嗅囁囮墟峙嵌徊徘攫枷櫻淹澤焉燼璧甦痺眩祠絆綺罠茫蟲贄踪邊騙@"};


now I think that's the list... and under this, the actual graphics are like

<div class='codetop'>CODE</div><div class='codemain' style='height:200px;white-space:Pre;overflow:auto'>
/***********************************************/
/* フォントのビットマップデータ */
/***********************************************/
unsigned char FontBitmapF0[]={
/*8140*/
0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,
/*8141*/
0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,
0x20,0x00,0x00,0x00,
0x0c,0x00,0x00,0x00,
0x03,0x00,0x00,0x00,
0x00,0x40,0x00,0x00,
/*8142*/
0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,
0x0a,0x00,0x00,0x00,
0x21,0xc0,0x00,0x00,
0x24,0x90,0x00,0x00,
0x0e,0x10,0x00,0x00,
0x01,0x40,0x00,0x00,
/*8143*/
0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,
0x28,0x00,0x00,0x00,
0x2d,0x00,0x00,0x00,
0x0d,0x00,0x00,0x00,
0x21,0x00,0x00,0x00,
0x04,0x00,0x00,0x00,
/*8144*/
0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,
0x0a,0x00,0x00,0x00,
0x0b,0x40,0x00,0x00,
0x01,0x40,0x00,0x00,
0x00,0x00,0x00,0x00,
/*8145*/
0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,
0x00,0x28,0x00,0x00,
0x00,0x2d,0x00,0x00,
0x00,0x05,0x00,0x00,
0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,
/*8146*/
0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,
0x00,0x28,0x00,0x00,
0x00,0x2d,0x00,0x00,
0x00,0x05,0x00,0x00,
0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,
0x00,0x28,0x00,0x00,
0x00,0x2d,0x00,0x00,
0x00,0x05,0x00,0x00,
0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,
/*8148*/
0x00,0xaa,0x00,0x00,
0x02,0x15,0xc0,0x00,
0x02,0x40,0x90,0x00,
0x00,0x40,0x90,0x00,
0x00,0x00,0x90,0x00,
0x00,0x02,0x10,0x00,
0x00,0x08,0x40,0x00,
0x00,0x09,0x00,0x00,
0x00,0x01,0x00,0x00,
0x00,0x08,0x00,0x00,
0x00,0x09,0x00,0x00,
0x00,0x01,0x00,0x00,
/*8149*/
0x00,0x08,0x00,0x00,
0x00,0x09,0x00,0x00,
0x00,0x09,0x00,0x00,
0x00,0x09,0x00,0x00,
0x00,0x09,0x00,0x00,
0x00,0x09,0x00,0x00,
0x00,0x09,0x00,0x00,
0x00,0x09,0x00,0x00,
0x00,0x01,0x00,0x00,
0x00,0x08,0x00,0x00,
0x00,0x09,0x00,0x00,
0x00,0x01,0x00,0x00,
/*814a*/
0x02,0x00,0x00,0x00,
0x20,0xc0,0x00,0x00,
0x0c,0x10,0x00,0x00,
0x01,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,
/*814f*/
0x00,0x28,0x00,0x00,
0x00,0x87,0x00,0x00,
0x00,0x10,0x40,0x00,
0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,
/*8158*/
0x00,0x80,0x00,0x00,
0x00,0x90,0x00,0x00,
0x00,0xba,0xa8,0x00,
0x02,0x15,0x5d,0x00,
0x02,0x40,0x09,0x00,
0x08,0x40,0x21,0x00,
0x21,0x00,0x24,0x00,
0x04,0xa0,0x84,0x00,
0x00,0x1e,0x10,0x00,
0x00,0x01,0xc0,0x00,
0x00,0x00,0x30,0x00,
0x00,0x00,0x04,0x00,
/*815b*/
0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,
0x08,0x00,0x00,0x00,
0x03,0xaa,0xa8,0x00,
0x00,0x55,0x55,0x00,
0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,</div>

:|
 

Noitora

::
Member
Joined
Aug 9, 2007
Messages
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Age
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Location
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Website
www.noitora.eu.pn
XP
289
Country
Greece
psycoblaster said:
Noitora said:
wtf that game seems to be easier even than Hajime no Ippo to translate
smileipb2.png
D:
The problem is the font. No single byte ascii.
but the programming D:
you might even be able to tweak stuff around, and hope it works XD
Well, there's no need for repointing the text as it seems (except for arm9.bin) and well, the font must be read from somewhere on arm9 I think :/
So go look there.
 
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