Hacking Ocarina/Wiird on gamecube retail games

WiiPower

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What's required?
Latest NeoGamma:
http://gbatemp.net/t219243-neogamma-r9-beta-test

A compatible cMIOS:
http://gbatemp.net/t228430-i-have-my-own-cmios-now-yay
(WiiGator's cMIOS is also compatible)

For Ocarina, you need a sd card or some FAT formatted usb storage

For the debugger you need an usb gecko and a pc of course

And retail discs

(A cIOS shouldn't be required, and deleting stubs should also be not required, but it's only tested with a cIOS installed)

Ocarina/Wiird doesn't work for backups, because the required code for running GC backups on a softmodded Wii uses the same memory as the Ocarina/Wiird code handler.
 

Slimmmmmm

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Great stuff
biggrin.gif


I think this is a lot better than the Action Replay imho.

- Codes will be updated more often.
- Easier for people to write their own codes.
- No AR disc needed.
- No need for a 251 blocks (2 MB) mem card in slot B.
- Should work on backups too if you have a hard mod.
 

WiiPower

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linkinworm said:
does this support AR codes? i dont think people will want to find stuff like debug rooms again in games like wind waker

I think AR codes can be converted to Ocarina codes, but i don't know how. This also allows to finds codes yourself, and i guess once i released a non backup version of it, there will be more than enough codes created.
 

Slimmmmmm

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I posted this on the WODE forum earlier about this
Thought I'd paste cause I'm lazy...erm busy
wink.gif

QUOTE said:
If you have a WODE then you could use backups obviously
tongue.gif


The Wii when it has a WODE installed sees backups the same as retail games when it comes to this. You will only need to install 1 file to the Wii, and in theory you could actually launch it without installing although I've not tested this as I'm busy with some other testing for the next...well how ever long it takes.

As for not being able to use AR codes, no not directly but they are not hard to convert to the Wiird format and it doesn't take a genius to do this so I expect lots very soon and in a short time more codes than the AR supports. Remember if you have a few pc tools and dolphin you can make your own even with trial and error if you can see a value and tell if it gets smaller, bigger or stays the same. EG lives...start a game, read memory, lose a life, look for a value that decreases by one, lose another life look for one of the remaining values that's decreased by one again... a couple of minute in and you've found infinite lives, you get tools that do this for you.

Looking for cheats in emus is actually quite fun, I remember "back in the day" playing Street Fighter 2 and looking for changing values in mem when I did special moves, this was a bit "out of the box thinking" but resulted in "hybrid moves"

Or Super Mario Bros 3, changing costumes and finding the codes to put on a certain costume, then after finding the order of them going 1 over it for a freaky weird suit.

SimCity on the SNES was another great game for this, having control of where was water/land/trees. Making a building an instant skyscrapper, or a residential zone that gave itself police coverage, firecoverage and zero pollution.

It's easiest to understand by jumping in with Dolphin, or better still get a SNES emu to learn on. Once you see how simple it is with the right tools you'll understand making your own cheats is far better than only being able to use the handful of AR cheats with no option of making your own. Also remember no one says you can't have both
wink.gif


This has many, many pros over AR, like no need for the 256 block official memcard, or AR disc. Customise the cheats by altering the values, find your own cheats, make custom sets of cheats, patch cheats directly into a .dol. Plus like I said there will be an infinite number of cheats compared with the couple of hundred AR pre-determined cheats.

Other modchips would be the same too, and some other stuff I could explain about how to convert them, or make them etc, but am off to bed, knackered and cant be bothered
tongue.gif
 

chartube12

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crap, now that this out, I can finally beat sunshine. Of course I have to buy the game, only rented the one time. Got like 70 stars or something like that in a week.
 

tj_cool

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chartube12 said:
crap, now that this out, I can finally beat sunshine. Of course I have to buy the game, only rented the one time. Got like 70 stars or something like that in a week.
Shines, not stars
tongue.gif


I'd love to test this, but none of the games I own have codes on the WiiRD database -_-
 

chartube12

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panmusic

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These are excellent news!!!!
Congratulations WiiPower and thank you for all you have accomplished in the Wii scene so far!

Just a question:If I use Neogamma to load a GC retail disk with some .gct codes in the 'codes' folder in the root of my SD,is it going to work?
 

chartube12

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Ok i have decrypted and convertered codes for the sonic mega collection. going to test. Let you know if the programs worked.

None of the codes worked. I used code manager to turn them on and make a gct file. Neo doesnt give me a no codes found message. So i don't know.

update: After searching for awhile i found a link to this http://geckocodes.org/index.php?chid=G&r=E&l=all
Been awhile didnt know there was a cube section. Too bad i don't own any games listed on there.
 

WiiPower

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panmusic said:
These are excellent news!!!!
Congratulations WiiPower and thank you for all you have accomplished in the Wii scene so far!

Just a question:If I use Neogamma to load a GC retail disk with some .gct codes in the 'codes' folder in the root of my SD,is it going to work?

The interface of loading the codes is the same as for wii games.

chartube12 said:
Ok i have decrypted and convertered codes for the sonic mega collection. going to test. Let you know if the programs worked.

None of the codes worked. I used code manager to turn them on and make a gct file. Neo doesnt give me a no codes found message. So i don't know.

update: After searching for awhile i found a link to this http://geckocodes.org/index.php?chid=G&r=E&l=all
Been awhile didnt know there was a cube section. Too bad i don't own any games listed on there.

It says "codes applied" but none of the codes is working? Ok, i have no idea of possible error sources in that case other than the codes are not working or NeoGamma is just failing.

QUOTE(Yyhhggtt @ May 24 2010, 08:21 PM)
Wewt, GC USB Loading is around the corner!! (hope)

Nope.
 

Mega-Zelda

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thx WiiPower u just made my day
btw would it be possible to convert the wiird/ocarina gamecube codes using gcncrypt to use them in gamcube action replay
 

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