Sorry, but i saved the game immediatly after beat this part.
But i played today and the game have another part with same mini-game.
And i have save file. You need to pass 2 or 3 rooms and you see place in the main hall of the Krazoa Spirit. Talk to spirit and... Test of Strength
I play the US version
I have completed Starfox Adventures 100% before with BT controllers and never had an issue with it.Sorry, but i saved the game immediatly after beat this part.
But i played today and the game have another part with same mini-game.
And i have save file. You need to pass 2 or 3 rooms and you see place in the main hall of the Krazoa Spirit. Talk to spirit and... Test of Strength
I play the US version
there is something wrong on your end, i used your save file and was able to complete the challenge both with my gamecube controller (using the official adatper) and with a wii u pro controller
I have completed Starfox Adventures 100% before with BT controllers and never had an issue with it.
Never mind guys, I tried another copy and it works fine.I beendownloadinggetting new games for my collection and I came across an issue when I tried Disney Sports Skateboarding, the console freezes at the very beginning of the bios screen for some reason, happened every time I tested the game, I'll try another copy and see, could be the iso.
bios wont ever work with mcemu off,so your saying your bios doesnt start? or the game doesnt start after the bios?I have a problem if anyone can troubleshoot.
I'm trying to use the GC bios on my Wii through the normal game launcher, with iplusa.bin in the root and memcard emulation turned on (since people recommended this, as I've tried it with memcard emu off as well).
After loading the game, the screen flickers and goes completely black without starting the game at all. There's not even sound.
I know my bios is perfect, so is there something I'm missing?
http://gct-to-txt.software.informer.com/1.0/Fix94 a while ago AbdallahTerro posted some codes to stop the timer in F-Zero AX, i tried them last night and they seem to work fine, do you think you can hard code it to Nintendont like you did with Mario Kart GP 2? Speaking of F-Zero AX, it can run with the Triforce bios if you set OSReportto on.
I hope someone makes a code to unlock all tracks in Mario Kart GP 2 since save doesn't work, is there a way to revert a gct file back to text?
I already tried Notepad+ and it didn't work but this software worked great, thanks, if anyone's interested here's the code for Mario Kart Arcade GP 2, to enable the announcer create a text file and post this:http://gct-to-txt.software.informer.com/1.0/
I suggest you try to open the GCT in Notepad or a Text editor first to see if you can see the code.
If not then go for the link I provided.
GGPE02
Mario Kart Arcade GP 2
Turn on announcer [Crediar]
041B6510 5404063E
E0000000 80008000
IIRC, there is a specific code in the Nintendont's SVN that is commented to disable the announcer for those games.I already tried Notepad+ and it didn't work but this software worked great, thanks, if anyone's interested here's the code for Mario Kart Arcade GP 2, to enable the announcer create a text file and post this:
Code:GGPE02 Mario Kart Arcade GP 2 Turn on announcer [Crediar] 041B6510 5404063E E0000000 80008000
Then use it with your choice of a loader (personally I use USB-Loader GX) and you'll have the announcer enabled again.
if you use pal ssbm then dont force progressive problem solved? the ntsc version has progressive support natively.ive had a search around but havnt managed to find a solution. i have the wii u connected to my tv via HDMI cable. i can load most games without any issue's but when trying smash bros the game loads but the display is messed up (i no the game works fine). i found on a compatability list and that having the hmdi cable means it attempts to display 480P but my version of smash bro's doesnt like 480P. can i resolve this without having to use the AV cable?
IIRC, there is a specific code in the Nintendont's SVN that is commented to disable the announcer for those games.
All you gotta do is comment them out and you'll have the announcer back again
Wait, why is stuff like this hardcoded into Nintendont? Does it fix issues or something? It seems strange that code to disable the announcer and timer would be hardcoded - surely games should be left untouched as much as possible unless code is needed for them to actually work?
I always known that, the announcer is supposed to be enabled by default so the fact it's disabled means it was disabled on purpose.IIRC, there is a specific code in the Nintendont's SVN that is commented to disable the announcer for those games.
All you gotta do is comment them out and you'll have the announcer back again
I agree about the announcer and such but I don't mind disabling the timer especially since there's no pause screen or save menu.Wait, why is stuff like this hardcoded into Nintendont? Does it fix issues or something? It seems strange that code to disable the announcer and timer would be hardcoded - surely games should be left untouched as much as possible unless code is needed for them to actually work?