Hacking Nintendont

TheCarlos

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I'm having a trouble, i'm playing Mario Kart Double Dash and Luigi's Mansion, both compressed in a 1 GB SD card, when i'm using MCEmu, both games says ''The Memory Card is corrupted, would you like to fomat it?'' what do i do, did i do something wrong installing Nintendon't or something?
 

faku1810

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I'm having a trouble, i'm playing Mario Kart Double Dash and Luigi's Mansion, both compressed in a 1 GB SD card, when i'm using MCEmu, both games says ''The Memory Card is corrupted, would you like to fomat it?'' what do i do, did i do something wrong installing Nintendon't or something?

Nintendont has to create a memory card for each game when you load it with MCEmu the first time, so obviously you HAVE to format it so you can save in the game. As I said, each game has its own memory, so even if you format it you won't lose your saves in other games.
 

TheCarlos

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Nintendont has to create a memory card for each game when you load it with MCEmu the first time, so obviously you HAVE to format it so you can save in the game. As I said, each game has its own memory, so even if you format it you won't lose your saves in other games.

I did not know that, thanks, so, i won't lose a single that i have in that sd?
 

Basic84

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I set the allocation unit size to 32kb, fomated my sd card to fat32,put the controller ini in the root of my sd card and still the same problem.
 

faku1810

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I set the allocation unit size to 32kb, fomated my sd card to fat32,put the controller ini in the root of my sd card and still the same problem.

I asked you to post a screenshot of your sd and the controller.ini opened so we can see if there's either a mistake in the way you have set it up (name, extension, etc.) or even an error in the .ini itself.
 

ALSINJAN

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I found a "ipl.bin", but has a size (2,097,152 bytes) much greater than "font_ansi.bin" (6,733 bytes). Is this correct? What is the advantage of using "ipl.bin" on "font_ansi.bin"?
 

JnL_SSBM

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the only thing about "ipl.bin" it's the region to choose (USA, EUR or JAP)

which choose? or the three are the same? i'll not have it the 3 in 1. i need one of them, but i have mixed games from NTSC-JU and PAL
 

TheChield

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the only thing about "ipl.bin" it's the region to choose (USA, EUR or JAP)

which choose? or the three are the same? i'll not have it the 3 in 1. i need one of them, but i have mixed games from NTSC-JU and PAL
Do you read what other users ask or just you own question ?
All the answer you need id just before your question!
Each ipl contains a font relative to the region...
JAP ipl contains sjis font
EUR ipl contains "ANSI" font
USA : don't know but I suppose it's the same a EUR...
 

JnL_SSBM

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Do you read what other users ask or just you own question ?
All the answer you need id just before your question!
Each ipl contains a font relative to the region...
JAP ipl contains sjis font
EUR ipl contains "ANSI" font
USA : don't know but I suppose it's the same a EUR...
i just wanted to know what's the difference about "ipl.bin" comparing fonts? i know ipl.bin is the BIOS, but what changes have the games aesthetically..
 

JnL_SSBM

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Well, if you don't understand the differences between ANSI characters and Japanese characters, I think nobody can help you...
http://www.ascendercorp.com/fonts/multilingual/cjk/
:dontyousay:

i need aesthetic differences of the games when using "ipl.bin" and "font_ansi.bin" or "font_sjis.bin"
about your question i know PERFECTLY about ANSI and SJIS chars.

example: ipl.bin shows warning screens or nintendo logo when booting game, font_ansi or _sjis doesn't show warning screen or nintendo logo, just the game font.
 

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