like Dolphin, Mine is...So you read the post Howard wrote 4 hours ago and its in the same page you just posted to, then forgot about it and replied to Adeka's post from almost 6 hours ago in the previous page... weird, but if you say so..
What amazes me is that even after I told you about Howard's post, again it's in the same page just above you, you're asking how to do exactly what Howard explained: Edit your controller.ini and add ",0,100" to your Sticks values. That's all you have to do, other users have already reported that these values work perfectly fine with that controller.
Edit: At least you realized this yourself and deleted the question.
like Dolphin, Mine is...
StickX= 0,0,69
StickY= 0,0,69
CStickX= 0,0,69
CStickY= 0,0,69
is that correct?
Is the controller.ini for 3 in 1 MagicJoy Box updated on the web? If not, could you send me the updated file?
Thanks.
StickX=3,0,100StickY=4,0,100CStickX=5,0,100CStickY=6,0,100
this, we need this to help u. It could be as simple as an unnoticed space in a file name or something else. It's odd that your controller.ini is not recognized when so many people are having success, I think it best to continue troubleshooting your setup. Only if it's reproduceable do I see something like this getting a bug fix.can you please post a screenshot of your sd root with the controller.ini opened on a side of the screen?
Hey, so I just wanted to share my experience to any future people searching for the game on Google or in this thread:
Skies of Arcadia has been listed in the compatibility list as working for a while now, but it's been giving me constant and massive audio synchronization issues during battles on my Wii U, seemingly regardless of what version of Nintendont I tried.
I was about to give up when I decided to try running the game in extracted filesystem mode. I'm glad I did, as the game runs almost flawlessly now. Every once in a while the audio comes in slightly later than it's supposed to, but it's almost unnoticeable, especially in contrast to the massive delays that had previously made the game almost unplayable. I'm using the current latest revision (r54), and playing the game from an SD card.
I'd like to include this information in the compatibility list, but this is the first time I've used Nintendont, and since the compatibility list already lists Skies of Arcadia as working perfectly, I can't be completely sure that my experience wasn't some weird fluke. Either way, I'm happy I got this discovery out there in some form.
normaly even if the audio is having abit delay or being faster than it should its still all green on most entrys since right now on nintendont as long as the audio works and the game too its a green the audio being late or fast is a mild thing that shouldnt make a game not being green, as a note its fine imo.
You need to realize just how bad it was though. It wasn't just the sound; even if you turned the sound off, you wouldn't have any fun because battles moved at a ludicrously slow pace, with characters freezing for entire minutes at a time while they waited for their sound effects to finish loading and playing. A battle that would normally take a couple of minutes at most could take as long as 10.
All of this was fixed by using fst mode. I almost couldn't believe it.
umm. i havn't used/tried nintendont out for a month or so. untill tonight i downloaded the latest DOL for it too see how progress was going. i played 3 games which loaded okay without memory card emulation turned on. (super mario sunshine/luigi's mansion/ mario kart double dash).
i thought it would be cool if i could save a game on luigi's mansion so i turned on memory card emu. when i load the game it asks do i want to format my memory card??? obviously i didnt click yes. i tried mario kart double dash and strange enough the same thing pops up but says my memory card is corrupt do i want to format!!! im using a 1.5TB western digital hard drive btw does anybody no if this issue's would accidently wipe my hard drive?
I did find this file in my sd card called ndebug and within the file it says
Nintendont IOS55 v23.31
Built : May 19 2014 19:16:34
Version : 1.53
ES:HIDInit() failed
This file pops up everytime I load nintendont.