You're awesome! Thanks![]()
Just in case, those instructions are good if you load nintendont directly or without autoboot. If you're using loadergx you should go to Settings, Loader settings and go down to Nintendont settings to enable autoboot and MCEmu
You're awesome! Thanks![]()
I think I can say that my problem with nintendont goes beyond a simple problem because nintendont still isn't picking up my controller settings file no matter what I do. I might just have to wait for later revisions to solve the problem.
I think I can say that my problem with nintendont goes beyond a simple problem because nintendont still isn't picking up my controller settings file no matter what I do. I might just have to wait for later revisions to solve the problem.
Just in case, those instructions are good if you load nintendont directly or without autoboot. If you're using loadergx you should go to Settings, Loader settings and go down to Nintendont settings to enable autoboot and MCEmu
for some odd reason, the settings wont save. I got MCemu to work but it seems like I have to activate it every time. As for launching a game from USB loader GX, the game will take me to the Nintendont menu but code dumps and resets within 10 seconds every time I nav-start a game.
Make sure you're using the latest version of loadergx, I don't remember if Cyan fixed that already.. but if you want to be safe I'd suggest loading nintendont directly as homebrew, and the settings should save unless your sd has write protection or if you're powering off the console to exit nintendont, instead of using the Power button configured in your controller
It says on the loading screen
Nintendont Loader r0 (Wii U)
Built : Apr 27 2014 15:15:25
Firmware : 58.25.32
Loading patched kernel... 8
Es_Init...Done!
Init SD device... Done!
Mounting USB/SD device...Done!
Checking FS... OK!
Drive size: 0mb SectorSize: 0
ES_LoadModules...Done!
Loading config...Done!
Init HID devices... Failed!...Shutting down
Missing sd:/ controller.ini
The version I'm useing is what on the first page, it says release version nintendont v1.0 and the message appears that way while loading nintendont.
I got the lastest now and nintendont still can't find the controller.ini on my sd card.
No one has reported any broken yet.Anyone know what controller.ini are broken in the newest revision?
No one has reported any broken yet.
The only way to tell is to test them.
You can get an idea with HIDTest if the stick values go from 00 to FF and the centers are around 80 it will give you twice the controll you had before.
I can confirm that the mayflash 3 in 1 controller.ini is broken. The joystick does not work. I'm sure new values in the .ini should fix it as other buttons do work. Tested on WiiU with gamecube controller v1.53
Added new parameters in controller.ini
StickX-<offset>,<DeadZone>,<Radius>
StickY-<offset>,<DeadZone>,<Radius>
CStickX-<offset>,<DeadZone>,<Radius>
CStickY-<offset>,<DeadZone>,<Radius>
<DeadZone> is a value in hex if the controller is up to that far from center nintendont will still send that the stick is centered to the game. It has a default value of 0 which is correct for most controllers.It should only need to be changed it the stick appears to be pulling in one direction. Prior versions had this hardcoded to 1A.
<Radius> is a percent applied to the value coming from the stick. Prior versions had this hardcoded to 100. It has a default value of 80 which is correct for most sticks. Most sticks produce values ranging from 00 to ff, the camecube controller only produces values of only about 80% of that. It only needs to be changed if your controller dosent produce values ranging from 00 to ff.