Hardware Next Nintendo DS Titled "Nintendo 3DS"

blackdragonbaham

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i wonder whether this new 3ds which is finally announced officially is really getting in the position of a ds successor or just will be another ds handheld which just differ in a single feature from the others. im not to blame ninty for their action but it already begins to suck, really, the ds became something like a fashion appearance, in a lot of different form and colors, but the functions aren't really much individual, the step from ds to ds lite is still comprehensible, the dsi is just a ds1.02 especially as the camera function isn't really consequent used in gaming, the same with the dsi xl (ds1.03) it just differs in the size, now the 3ds, will it become a ds1.03? no one have enough money and endurance to purchase all the (non)different handhelds.
by the way, i think the whole 3d gaming thing is really overrated, mean, there won't be a great effect watching on a handheld screen.
 

dsfanatic5

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I'm excited about this new DS. It takes what's already in place, adds a new visual dimension, and gives us a more practical control setup. Backwards compatibility assures that we'll have all the standard controls of the DS(Lite, etc.), with the sorely missing analog stick that has become standard since the N64.

It's understandable that everyone will have reservations about the 3D imaging, but I have a strong feeling that once I see the 3DS in person, I'm going to want one immediately......Flash carts or not.

I must also add that a new WarioWare game would get me onboard right away. With motion support, touch screen, microphone, cameras, and 3D effects, anything is possible for this great series.
 

WioWao

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QUOTE said:
Autostereoscopic
Main article: Autostereoscopy
An evolutionary development of stereoscopy, autostereoscopic display technologies use optical trickery at the display, rather than worn by the user, to ensure that each eye sees the appropriate image. They generally allow the user to move their head a certain amount without destroying the illusion of depth. Automultiscopic displays include view-dependent pixels with different intensities and colors based on the viewing angle; this means that a number of different views of the same scene can be seen by moving horizontally around the display. In most automultiscopic displays the change of view is accompanied by the breakdown of the illusion of depth, but some displays exist which can maintain the illusion as the view changes[2]. Many companies and consumers are beginning to use the abbreviated term, Auto 3D, when reffering to 3D displays that do not require the use of glasses to view the 3D effect.
This category of display technology includes autostereograms.
http://en.wikipedia.org/wiki/3D_display
 

Dragonlord

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TM2-Megatron said:
And that's only what some techie can throw together as a test, and the two versions of the image aren't limited to two exactly precise areas in front of the screen... so you can move your eyes within a certain area, while preserving the sterescopic effect. What do you think Nintendo will be able to do with a more refined version of this technology, with the resources available to them? And on a smaller screen than that one, which also eliminates some of the potential issues.
This is not a problem of "refined tech" it's a physical/mathematical problem. You can solve the light ray redirecting problem but not the inherent physical/mathematical problem. As mentioned you can only move in certain limits and that's the problem. And these limits are given by physics/math. They can not simply be pushed out of the window as much as you can not simply hover above the ground nor move faster than light. And thus it is and will stay a marketing stunt which is only usable in a very limited way. And that in the end is not really worth it.
 

Nintendo101

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couldn't be bothered to read any replies but has any Fan boys/Bots commented on this in a negative way yet?
lecture.gif
 

TM2-Megatron

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Dragonlord said:
TM2-Megatron said:
And that's only what some techie can throw together as a test, and the two versions of the image aren't limited to two exactly precise areas in front of the screen... so you can move your eyes within a certain area, while preserving the sterescopic effect. What do you think Nintendo will be able to do with a more refined version of this technology, with the resources available to them? And on a smaller screen than that one, which also eliminates some of the potential issues.
This is not a problem of "refined tech" it's a physical/mathematical problem. You can solve the light ray redirecting problem but not the inherent physical/mathematical problem. As mentioned you can only move in certain limits and that's the problem. And these limits are given by physics/math. They can not simply be pushed out of the window as much as you can not simply hover above the ground nor move faster than light. And thus it is and will stay a marketing stunt which is only usable in a very limited way. And that in the end is not really worth it.

You're really dedicated to this cause, for whatever reason. Obviously Nintendo feels that the area you'll be able to move your eyes in while maintaining the 3-D effect is sufficient to market the technology in such a major product. Unless you believe yourself to be more knowledgeable or skilled than the people who've developed and refined this technology, why don't you stop stating your opinions as fact.

And what does travelling faster than the speed of light have to do with it? It's entirely possible we're wrong, and our understanding of the Universe is just too pathetic for us to see how it can be done. Fortunately science and human understanding is constantly evolving, whereas you just seem to be devoted to saying everything is "impossible". [sarcasm]Humanity would've gotten so far if everyone had been like you, lol.[/sarcasm]
 

Dragonlord

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For this you lack the physical background it looks like.

Whatever the case, even if we assume the tech is usable for such a case how many games will actually put this to good use? Just look at what came out of NDS/Wii. The games actually using the tech in a useful way you can count on one hand (maybe two). It's not going to be more than gimmick in the end. So this is actually a lot of fuzz around a trouble-riddled tech which is going to see gimmick use at best.
 

TM2-Megatron

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Dragonlord said:
For this you lack the physical background it looks like.

Because I recognize that science isn't as much a set of hard rules than a constantly evolving framework? And that there's no way humans have anywhere near a complete understanding of things? People have worked around tricker things than this in the past, and created technology that was previously thought impractical, or downright impossible. They will again, and if people are still around 10,000 years from now I have no doubt that we'll be doing the same thing at that time. And it wouldn't surprise me in the least if a way to travel faster than light were found, in some distant time.

QUOTE(Dragonlord @ Mar 30 2010, 03:59 PM) Whatever the case, even if we assume the tech is usable for such a case how many games will actually put this to good use? Just look at what came out of NDS/Wii. The games actually using the tech in a useful way you can count on one hand (maybe two). It's not going to be more than gimmick in the end. So this is actually a lot of fuzz around a trouble-riddled tech which is going to see gimmick use at best.

To me this feature seems to be less of a gimmick than touchscreen was (which needed to be used in specific ways), and more of a general ability of the handheld. It's easy to make a DS game that doesn't make any use of the touchscreen at all... it's there, but you don't need to use it. Parallax Barrier LCDs, though they can be turned off, will simply allow developers to make their games more engaging, and give them more "physical" depth. Most 3-D movies in the theatre don't have a lot of stuff popping out at you, because when done too much it just seems like a gimmicky addition that contributes nothing at all to the movie. In most cases, the sterescopic effect is simply used to give the screen depth, and make it look as if it were being performed on a stage inside the screen. Personally, that's what I like most about the modern 3-D movies. The 3-D movies of the 50s and 80s never really did that... they relied almost entirely on stuff popping out, usually in the worst way possible.
 

EEragon

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Law said:
a few months later, the 3DS Lite, then the 3DSi, then the 3DSi XL

maybe an XXXL too, skipping XXL entirely to gain a screen that's TEN TIMES BIGGER THAN THE XL

biggrin.gif
You win !
 

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Let’s face it for the business class people its like a fashion accessory, and they’ll buy the newer one always to be in the trend , even if a XXXXXXXXXXXXXXXXXXXXL Version 10 billion comes out, its not been forced down your throat, if you see no need to upgrade then don’t simple, I originally purchase a DS lite, after that the DSI and XL come out, I didn’t see the need to get it for DSI ware, and plus the GBA port was removed (I know GBA cart, can be emulated but my original GBA games need the GBA port).
gbasp.gif



Now if Nintendo dropped the Slot 1 part on the DSI/XL somewhat like what Sony did with PSP go then I see a reason to get angry but they didn’t.
lecture.gif


And for the lower class people there is always eBay to sell your old version to recoup some of the case to put towards the newer version, and believe me the folks at eBay live in another world they don’t know the going price or the fact that a new version is out, they’ll still buy it of off you for almost the price you originally purchase it for.
rolleyes.gif



Trade secret
ph34r.gif
lol
 

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