Hacking New Super Mario Adventure

Marionumber1

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New Super Mario Adventure is a hack of NSMBWii with completely new levels, graphic assets, music, and possibly ASM hacks if we can figure out the code.

Release Date: Probably sometime next year.

Members:
Me
jtjj222
igorseabra4
nentindo
silverknight920
speedy
CanadaX21
m64m

Our website is: nsmbwhack.ucoz.com

Feel free to PM one of us and ask to join.
 

Marionumber1

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jtjj222

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we do need idea guys...pm one of us with a GOOD level idea or original level (or music, code...) and your in. We REALLY NEED idea guys and gals'
 

jtjj222

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YAY!
We might be getting a flash main page similar to mariobroswii.com
If we dont, i will write on in xaml+vb.net main page
IF SOMEONE CAN WRITE A FLASH PAGE FOR US IF NEED BE...PLEASE, PLEASE DO!
 

guinness

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Your website seems upside down with the logo at the bottom. And the word Adventure looks very rough compared to the rest of the logo. Apart from that though, the game itself looks good, and I wish you all the best. Look forward to playing this in the future.

By the way, have you checked out www.zoka.cc for free hosting. Ad free.
 

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  • NinStar @ NinStar:
    you have to launch your homebrews directly from the wii u menu
  • NinStar @ NinStar:
    there is a plugin that display them on the wii u menu, pretty sure it is enabled by default
  • crafthp434 @ crafthp434:
    so like it doesnt exist
  • crafthp434 @ crafthp434:
    yeah
    ?
  • NinStar @ NinStar:
    it doesn't exist, at least not for aroma
  • crafthp434 @ crafthp434:
    ohhhhh
  • NinStar @ NinStar:
    on tiramisu you can access it by opening mii maker
  • crafthp434 @ crafthp434:
    okay
  • NinStar @ NinStar:
    I don't have a wii u anymore to test it myself, but if homebrews are not visible on the wii u menu I think you can press L + R + minus to open the plugin menu, there should be an option called "homebrews on wii u menu" or something similar
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    but homebrew is appearing in the home menu btw
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    BigOnYa @ BigOnYa: Or when your player dies, you can say in code, if enemy exists, do nothing, but if enemy does...