hey guys when ever i load a game it loads fine but the screen is too far on the left and some of the screen is chopped off, im using beta 3 (it was the same with beta 2) and using cios 249 rev17. any ideas what is causing this
Thank youRiicky said:EDITeleted the mighty_channels.cfg and then all games showed up
Contra Rebirth - Black Screen
Space Invaders Get Even - Error Accessing Wii Memory
Pokemon Rumble - Black Screen (could never get it working on triiforce either)
Good to know thank youmarc_max said:Anyway... BETA4 includes another database: games that need a savefile.
I coded a simple but useful function that creates savegames for those games that can't boot without a savegame.
I want you to test it. It supports:
Bit Trip Beat
Bit Trip Core
Bit Trip Void
Bit Trip Runner
I tried it with Bit Trip Beat PAL/USB and worked successfully! But I'd like to know your results too. Please try these games without a savegame. A message will appear telling that the savegame is created before booting the game.
If you want to help, you can post here what games need a savegame. Then a list of all files it needs (they are on the data directory of every game in the NAND) and their sizes in bytes.
But please, be sure that the game really needs a savegame. Because I found an old list here in GBATemp and most of the games didn't need a savegame (they work with Apploader).
Finally, I also fixed the games not showing after installing them. You can get BETA4 on the first post.
Tested bit trip beat and core (both PAL/USB): the savegame is created nicely as it should.marc_max said:Anyway... BETA4 includes another database: games that need a savefile.
I coded a simple but useful function that creates savegames for those games that can't boot without a savegame.
I want you to test it. It supports:
Bit Trip Beat
Bit Trip Core
Bit Trip Void
Bit Trip Runner
I tried it with Bit Trip Beat PAL/USB and worked successfully! But I'd like to know your results too. Please try these games without a savegame. A message will appear telling that the savegame is created before booting the game.
If you want to help, you can post here what games need a savegame. Then a list of all files it needs (they are on the data directory of every game in the NAND) and their sizes in bytes.
But please, be sure that the game really needs a savegame. Because I found an old list here in GBATemp and most of the games didn't need a savegame (they work with Apploader).
Forwarder Source: IOS 35 (Default)
Banner/Icon: Took Banner Logo and dol from a different mighty channels channel credit : Lgin
Icon : Official logo app
Background edited official theme of mighty channels
Sound : Flash Kit
Forwarder Paths :
SD: apps/mighty_channels/boot.dol
USB: apps/mighty_channels/boot.dol
Skater4599 said:If your using a channel forwarder its going to use a default settings and not pass arguments to change its IOS or auto sd/usb, unless of course the forwarder was made specifically for it. The HBC loads the arguments within the meta.xml automatically
I have not tested the forwarders that are floating around but until proven otherwise im going to assume they do not parse the meta.xml and pass arguments to the app as i've not seen any forwarder that does this the way the HBC does at least
At first, using the parameters in meta.xml was just for beta purposes, but now I really like this way. I'll see what can we do in the future.Skater4599 said:Wow marc_max thats amazing, great work/idea!! Id love to help you do some testing, but im unsure about how to find out if the game didnt boot cause settings changes, no savegame file or just cause its simply not supported, is there any specific test method you want us to use?
Best and fast way to test these games is using Sneek.
First run the game (without having a savegame, of course) with Triiforce. If you get a black screen, a message telling that it can't save or simply a freeze then try the game with Sneek, let it create the savegame. Try to run the game with Triiforce again. If it works now, then it means the game must be added to the internal database (remeber that I need the full file list of that savegame and their sizes). I'm sure that there some games marked as non working in the wiki that can be fixed with this method.
Also remember to try the games using the Apploader boot method too, because maybe that's the problem and not the savegame.
Yet another suggestion: how about putting the config data in a .cfg file under /config/mighty/channels in a future beta rather than the meta.xml? (as usb config loader does)Wever said:Bit trip fate (PAL/USB) has the same issue as the others (I tried to add it to the compatibility chart, only to find out that not everyone may edit that wiki anymore). If the savegame exists, it works fine. If not, it just blackscreens.
Files:
00010001\57424645\data\savefile.dat (192 bytes)
00010001\57424645\data\banner.bin (61.600 bytes)
Thank you. I'll add this to the database.
That sounds weird.halen said:Ok... Works for me until today.... I try to load Might Channel and i get the Error: I cant get titles list Ret -1 ... I need help me!!!!
Do you have the SD/USB inserted? Can you check if it still have the ticket and title folders inside?
QUOTE(coreduo0099 @ Jan 4 2011, 11:41 PM)
coreduo0099 said:Yet another suggestion: how about putting the config data in a .cfg file under /config/mighty/channels in a future beta rather than the meta.xml? (as usb config loader does)
from page 1 of cfg thread
QUOTEby FIX94: supports ios58 for usb2 based on WiiMC forwarder / NForwarder58 + meta.xml support by oggzee
Yes, they use the same. For that reason I think this method (switching between MC and Sneek) is the best to check if a game needs a savegame.Skater4599 said:Thanks for the reply marc_max, Guess im gonna have to loook into sneek lol, I've never used it before so I'll do some research and set it up for testing. Can i use the same nand dump for sneek and triiforce or they are different?
Tagg7 said:I'm having issues with Fluidity (save file?). Anyone else have problems with this game?