Hacking Luma3DS - Noob-proof 3DS Custom Firmware

Status
Not open for further replies.

Kazuma77

Well-Known Member
Member
Joined
May 11, 2008
Messages
1,035
Trophies
1
XP
911
Country
United States
Did you download the 11.2 payload and rename to 11.4? I did and it works perfect with latest Luma

--------------------- MERGED ---------------------------


Homebrew Launcher work with O3ds also as long as you get 11.2 payload and rename to OLD 11.4

So, that works? I tried it with the 11.3 one and it did not. I will try the 11.2. This is mainly what's been keeping me from updating my everyday use units (NTR selector certainly got updated fast this time).

EDIT: Confirmed. This seems to work. I haven't tried many apps yet, so I can't be certain everything loads without any issues, but, so far, so good. Thanks for the tip. Since the 11.3 one had failed to work, I guess I just assumed that trying the rest would be pointless. Well, I guess that will teach me to give up too soon.

Congrats on the 7.0 release!

Now, if GW would just update their launcher to work on 11.4, I can finally end that stupid, nagging "please update now!" screen that seems to happen every time I open my 3DS now. :ph34r::yay3ds:

You should know how long it takes GW to release stuff by now. The best solution is probably to just to clean the nag (if this is on SysNAND) using the aforementioned trick, back your 11.2 NAND up, and restore it to EmuNAND if you still have an EmuNAND partition (I was keeping a 9.2 just in case I ever needed old exploits, but apparently 11.2 has become the new 9.2). If not, you may need to backup your card, format it for EmuNAND, and then restore the contents first. Then you can update your SysNAND to 11.4 for use with Luma (and the latest Skeith if you have it installed), and use your 11.2 EmuNAND with GW (and the current stable Corbenik and Cakes 190, if you have them installed). It has the bonus effect of eliminating the nag from the GW software since you are launching it with an EmuNAND like it wants you to. There should be no negative side effects from having linked NANDs with them both running CFW. The only down side is the extra step you'll have to take to get new installs to show up on both NANDs. But it's not that difficult having D9 extract the tickets from one and inject them to the other.


It should go without saying I'm assuming you have A9LH installed. There really aren't any excuses left to still be using MenuHax (just like there's no reason to keep using KMEAW 3.55 on the PS3, though someone out there probably still is). As a main exploit anyway. If you want to use it to load HBL from an EmuNAND by just holding L, I can see that.


Then again, since there's nothing that needs 11.4 (I don't believe they added any new functions, and it's easy to bypass superficial requirements), you could just try to fix the nag and stay on 11.2 a little longer. I think d0k3 has another way to remove the nag that works with any NAND. Of course, as with most things, you want to make a backup first, and any attempt on a SysNAND should be with A9LH installed. The people that really benefit from the 11.4 update are the ones on 11.3, because that had a bug that was causing slowdown (probably a new protection measure with unintended side effects).
 
Last edited by Kazuma77,

Distrance

矢澤にこ
Member
Joined
Nov 23, 2008
Messages
1,151
Trophies
1
XP
800
Country
Finland
Last time I tested this, I tested it with Luma3DS to a private CFW and I also tested this with Luma3DS to Corbenik. All of them worked for me.

Well what I meant is that if the one who's "hosting" the game has no CFW at all, will the receiving end still be able to receive it even if it's a different region console, if the receiving end has Luma?
 

The Catboy

GBAtemp Official Catboy™: Boywife
Member
Joined
Sep 13, 2009
Messages
27,951
Trophies
4
Location
Making a non-binary fuss
XP
39,374
Country
Antarctica
Well what I meant is that if the one who's "hosting" the game has no CFW at all, will the receiving end still be able to receive it even if it's a different region console, if the receiving end has Luma?
I don't have any clean systems to test with
 

Kazuma77

Well-Known Member
Member
Joined
May 11, 2008
Messages
1,035
Trophies
1
XP
911
Country
United States
so I just replace the arm9loaderhax.bin in my 6.6 setups, right?
but then do I have luma 7?

No, you have 6.6 and a .bin file in the root that you aren't even using. If you're on MenuHax, you're using the .3dsx file only. If you have A9LH, you're using the .bin file only. But why would anyone still be using MenuHax now? A year ago, I could see it, because installing A9LH was a bit tricky and time-consuming, though it was perfectly safe even as of April of last year. However, in the past year they've also made installing A9LH dead simple. There's no longer any excuse for holding onto Menuhax as your main exploit any more than 4.5 firmware and MSET. The extra speed and especially the brick protection make upgrading a no-brainer.
 
Last edited by Kazuma77,

Redferne

Well-Known Member
Member
Joined
Oct 28, 2015
Messages
845
Trophies
0
XP
1,855
Country
United Kingdom
No, you have 6.6 and a .bin file in the root that you aren't even using. If you're on MenuHax, you're using the .3dsx file only. If you have A9LH, you're using the .bin file only. But why would anyone still be using MenuHax now? A year ago, I could see it, because installing A9LH was a bit tricky and time-consuming, though it was perfectly safe even as of April of last year. However, in the past year they've also made installing A9LH dead simple. There's no longer any excuse for holding onto Menuhax as your main exploit any more than 4.5 firmware and MSET. The extra speed and especially the brick protection make upgrading a no-brainer.
No you always need the arm9loaderhax.bin, read the wiki...
https://github.com/AuroraWright/Luma3DS/wiki/Installation-and-upgrade
 

fr3quency

Well-Known Member
Member
Joined
Jan 11, 2016
Messages
811
Trophies
0
Age
32
Location
Wherever my imagination decides.
Website
fr3quency.deviantart.com
XP
823
Country
Greece

Kazuma77

Well-Known Member
Member
Joined
May 11, 2008
Messages
1,035
Trophies
1
XP
911
Country
United States
No you always need the arm9loaderhax.bin, read the wiki...
https://github.com/AuroraWright/Luma3DS/wiki/Installation-and-upgrade

OK, maybe it does load the .bin file. It's been a while since I looked at how it works for Menuhax, because just like MSET, I have no use for such instructions. All of my 3DSes have been A9LH for over a year now. Decided to try it on one unit, ended up converting them all before the week was over. And that was back when you had to downgrade an EmuNAND to 2.x (never saw why Decrypt9 couldn't just inject the 2.x files into an existing dump, but now we have movable NAND dumps). Now all you have to do is backup your NAND, install the transferable 2.1 image with D9, install A9LH, and restore your NAND back. It's so easy now that it's not even funny.

Most other CFWs have a separate .dat file for Menuhax or are self-contained (as is the case with Mini Pasta). Having not seen the .dat for a while, I assumed the .3dsx had become self-contained. Well then, guess that will load 7.x, but it's hard to say if it will work 100% correctly. I can't test it regardless.
 
Last edited by Kazuma77,

36gianni36

Member
Newcomer
Joined
Mar 27, 2017
Messages
6
Trophies
0
Age
26
XP
43
Country
Netherlands
Well what I meant is that if the one who's "hosting" the game has no CFW at all, will the receiving end still be able to receive it even if it's a different region console, if the receiving end has Luma?
Doesn't seem so (note: they all have luma 7):
0hy8uop.jpg
 
Last edited by 36gianni36,

anon2

Member
Newcomer
Joined
May 17, 2006
Messages
15
Trophies
0
XP
255
Country
Did you download the 11.2 payload and rename to 11.4? I did and it works perfect with latest Luma

--------------------- MERGED ---------------------------


Homebrew Launcher work with O3ds also as long as you get 11.2 payload and rename to OLD 11.4

Which payload are you referring to? hombrew launcher or luma3ds? can you plz give me the instructions for that.
 

ElyosOfTheAbyss

Well-Known Member
Member
Joined
Aug 20, 2015
Messages
2,225
Trophies
1
XP
1,911
Country
I can't seem to get LayeredFS to work, I recreated the RomFS in H:\luma\titles\000400000007AF00\romfs\ and enabled game patching, but nothing changes.
 
Status
Not open for further replies.

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
  • BakerMan @ BakerMan:
    1st of what?
  • BakerMan @ BakerMan:
    may?
  • K3Nv2 @ K3Nv2:
    Oh yeah it's in September
  • Xdqwerty @ Xdqwerty:
    @BakerMan, yea i think its different
  • BakerMan @ BakerMan:
    ok, because here it's in september, right before the fuckin school year starts
  • Xdqwerty @ Xdqwerty:
    good night
  • BakerMan @ BakerMan:
    as to you
  • K3Nv2 @ K3Nv2:
    How do you know if the night will be good when you're asleep
  • BakerMan @ BakerMan:
    because i didn't say i was asleep
  • BakerMan @ BakerMan:
    i said i was sleeping...
  • BakerMan @ BakerMan:
    sleeping with uremum
  • K3Nv2 @ K3Nv2:
    Even my mum slept on that uremum
  • TwoSpikedHands @ TwoSpikedHands:
    yall im torn... ive been hacking away at tales of phantasia GBA (the USA version) and have so many documents of reverse engineering i've done
  • TwoSpikedHands @ TwoSpikedHands:
    I just found out that the EU version is better in literally every way, better sound quality, better lighting, and there's even a patch someone made to make the text look nicer
  • TwoSpikedHands @ TwoSpikedHands:
    Do I restart now using what i've learned on the EU version since it's a better overall experience? or do I continue with the US version since that is what ive been using, and if someone decides to play my hack, it would most likely be that version?
  • Sicklyboy @ Sicklyboy:
    @TwoSpikedHands, I'll preface this with the fact that I know nothing about the game, but, I think it depends on what your goals are. Are you trying to make a definitive version of the game? You may want to refocus your efforts on the EU version then. Or, are you trying to make a better US version? In which case, the only way to make a better US version is to keep on plugging away at that one ;)
  • Sicklyboy @ Sicklyboy:
    I'm not familiar with the technicalities of the differences between the two versions, but I'm wondering if at least some of those differences are things that you could port over to the US version in your patch without having to include copyrighted assets from the EU version
  • TwoSpikedHands @ TwoSpikedHands:
    @Sicklyboy I am wanting to fully change the game and bend it to my will lol. I would like to eventually have the ability to add more characters, enemies, even have a completely different story if i wanted. I already have the ability to change the tilemaps in the US version, so I can basically make my own map and warp to it in game - so I'm pretty far into it!
  • TwoSpikedHands @ TwoSpikedHands:
    I really would like to make a hack that I would enjoy playing, and maybe other people would too. swapping to the EU version would also mean my US friends could not legally play it
  • TwoSpikedHands @ TwoSpikedHands:
    I am definitely considering porting over some of the EU features without using the actual ROM itself, tbh that would probably be the best way to go about it... but i'm sad that the voice acting is so.... not good on the US version. May not be a way around that though
  • TwoSpikedHands @ TwoSpikedHands:
    I appreciate the insight!
  • The Real Jdbye @ The Real Jdbye:
    @TwoSpikedHands just switch, all the knowledge you learned still applies and most of the code and assets should be the same anyway
    The Real Jdbye @ The Real Jdbye: @TwoSpikedHands just switch, all the knowledge you learned still applies and most of the code...