Homebrew Hori-HD Image Gallery - Demonstration of the 800px wide mode

Rahkeesh

Well-Known Member
Member
Joined
Apr 3, 2018
Messages
2,180
Trophies
1
Age
42
XP
3,275
Country
United States
cp2 runs on 3ds?

Runs pretty well in Retroarch on New3DS, yes. (Some branch of FBA I think...) No 800px mode though.

Smudgy CPS2 in the correct aspect ratio would at least be an option. Right now you are practically locked into a fat 16:10 AR or just completely dropping pixels to squish it to 4:3.

Holy grail would be applying this to GBA games, for a perfect 3x horizontal upscale (while still doing 1.5x vertical scale).
 
Last edited by Rahkeesh,
  • Like
Reactions: placebo_yue

RocketRobz

Stylish TWiLight Hero
OP
Developer
Joined
Oct 1, 2010
Messages
16,707
Trophies
3
Age
25
XP
21,297
Country
United States
Is there any way to modify the source code of the hori viewer to add your own png files? How would I do this?
If you have no coding knowledge, then just simply replace the included .png files with your own.
If you do have some coding knowledge, I suggest looking in "main.cpp", and see what's going on.

For graphics, check in "assets/gfx/" for the game logos, and "assets/gfx_gameshots/" for the 800px screenshots.
.t3s files are included, which contain the path to the respective .png file, and also allow the image(s) to be converted to a 3DS image format called .t3x.
 

Bazooka_Face

Well-Known Member
Member
Joined
Jan 21, 2018
Messages
121
Trophies
0
Age
78
XP
485
Country
United States
If you have no coding knowledge, then just simply replace the included .png files with your own.
If you do have some coding knowledge, I suggest looking in "main.cpp", and see what's going on.

For graphics, check in "assets/gfx/" for the game logos, and "assets/gfx_gameshots/" for the 800px screenshots.
.t3s files are included, which contain the path to the respective .png file, and also allow the image(s) to be converted to a 3DS image format called .t3x.
How do I set everything up to compile the source code?
 

Bazooka_Face

Well-Known Member
Member
Joined
Jan 21, 2018
Messages
121
Trophies
0
Age
78
XP
485
Country
United States
If you have no coding knowledge, then just simply replace the included .png files with your own.
If you do have some coding knowledge, I suggest looking in "main.cpp", and see what's going on.

For graphics, check in "assets/gfx/" for the game logos, and "assets/gfx_gameshots/" for the 800px screenshots.
.t3s files are included, which contain the path to the respective .png file, and also allow the image(s) to be converted to a 3DS image format called .t3x.
How do I set everything up to compile the source code?
 

Bazooka_Face

Well-Known Member
Member
Joined
Jan 21, 2018
Messages
121
Trophies
0
Age
78
XP
485
Country
United States
Have you tried it? I haven't, that's why I am curious on how the results compare to a "real" 800px mode...
Yes, i have tried it. It only makes the image a 3d image in 2d, so its like in the camera photo channel when you turn on 3d with a 2d image, with the image getting a weird look to it, where viewing angles create this vertical dark line on the screen if viewed at the wrong angle.
 
  • Like
Reactions: Deleted User

Bazooka_Face

Well-Known Member
Member
Joined
Jan 21, 2018
Messages
121
Trophies
0
Age
78
XP
485
Country
United States
Have you tried it? I haven't, that's why I am curious on how the results compare to a "real" 800px mode...
Yes, i have tried it. It only makes the image a 3d image in 2d, so its like in the camera photo channel when you turn on 3d with a 2d image, with the image getting a weird look to it, where viewing angles create this vertical dark line on the screen if viewed at the wrong angle.
 

Swapdoodle

New Member
Newbie
Joined
Jun 20, 2024
Messages
2
Trophies
0
Age
20
XP
3
Country
United States
For homebrew apps, the source code just needs to be modified.
For commercial games, it needs to be reverse-engineered.
I know I'm super late, but I'm curious.

For games that render 3D (say, for example, Minecraft n3DS Edition, which doesn't normally use the 3D slider at all) would it be possible, with a patch or a cheat, to force the game to render in 800px?
 

RocketRobz

Stylish TWiLight Hero
OP
Developer
Joined
Oct 1, 2010
Messages
16,707
Trophies
3
Age
25
XP
21,297
Country
United States
I know I'm super late, but I'm curious.

For games that render 3D (say, for example, Minecraft n3DS Edition, which doesn't normally use the 3D slider at all) would it be possible, with a patch or a cheat, to force the game to render in 800px?
It may be possible.
 

N7Kopper

Lest we forget... what Nazi stood for.
Member
Joined
Aug 24, 2014
Messages
1,030
Trophies
0
Age
30
XP
1,344
Country
United Kingdom
I know I'm super late, but I'm curious.

For games that render 3D (say, for example, Minecraft n3DS Edition, which doesn't normally use the 3D slider at all) would it be possible, with a patch or a cheat, to force the game to render in 800px?
It might cause a performance hit - usually there's a reason why games don't have 3D support. Hyrule Warriors Legends for example locks out 3D on O3DS.
 

Swapdoodle

New Member
Newbie
Joined
Jun 20, 2024
Messages
2
Trophies
0
Age
20
XP
3
Country
United States
It may be possible.
I'd love to see it, at the cost of performance or otherwise. I'd bet optimizations in other aspects of the game could, in theory, compensate for any blow to the performance that running in 800px causes, at least to an extent. Mods for MC3DS are of particular interest to me, although I know about as close as possible to nothing about making them myself.
 

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
  • No one is chatting at the moment.
    Psionic Roshambo @ Psionic Roshambo: https://www.youtube.com/watch?v=x-dc2WPa7eA