Homebrew Official Homebrew Launcher for WiiU

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Kladde

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Hi everything worked fine until now. I want to run launcher through the exploit site. But my wiiu cant connect to Internet. Is there some new settings?

Skickat från min EVA-L09 via Tapatalk

Edit: I fixed it.
 
Last edited by Kladde,

schrectacular

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Hi,

I have Cold Boot Haxchi installed with everything working fine on my system. I only had a 16GB SD card though, which wasn't big enough for some games. So I ordered a new card, formatted it the same way as my previous card (SDFormatter) and copied all the folders from the original card over to the new one. However, when I run Homebrew Launcher none of the apps show up. Is the installation process of Haxchi somehow tied to a specific card?

When I boot wupinstaller from the old card, switch the cards and remount, the only folder that shows up for installation is "install".

This question may have been previously answered, but I searched through the thread and didn't find anything. Perhaps someone could point me in the right direction. Thanks!

EDIT: I had formatted the new card as ExFat. I am still having the first problem - nothing shows up when I run Homebrew Launcher. But now when I swap cards out after running wupinstaller and remount, I can install games from the new card.

EDIT2: I deleted all the folders on the new card and recopied them over from the old card. Works now.

TL;DR: I'm an idiot. And thanks to godreborn.
 
Last edited by schrectacular,

godreborn

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it shouldn't be tied to a specific card, no. check in the wiiu/apps folder to see if u have any apps listed. something may have gone wrong with copying or formatting. u installed the homebrew launcher, correct?
 
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Yari

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it shouldn't be tied to a specific card, no. check in the wiiu/apps folder to see if u have any apps listed. something may have gone wrong with copying or formatting. u installed the homebrew launcher, correct?

Hi, I was trying to hack my Wii U yesterday I swear I was all day on that and I kept getting an error when trying to launch the hbl. It would change sometimes between FSOpenfile failed to homebrew launcher cannot open. I can't seem to figure out what to do next. Any suggestions?
 

rw-r-r_0644

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Hi, I was trying to hack my Wii U yesterday I swear I was all day on that and I kept getting an error when trying to launch the hbl. It would change sometimes between FSOpenfile failed to homebrew launcher cannot open. I can't seem to figure out what to do next. Any suggestions?
1. Check the sd for errors
2. Check files on the sd
3. Check the eventual sd adapter and connection
4. Make sure the sd is fat32
If that doesn't work, try another sd
 

Yari

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1. Check the sd for errors
2. Check files on the sd
3. Check the eventual sd adapter and connection
4. Make sure the sd is fat32
If that doesn't work, try another sd
I did check my ad already and everything is fine. I changed it from an 16gb to a 64gb Ill keep trying. Thank you!
 

dragonbane

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@dimok I assume it's no longer possible to develop apps for the HBL that get launched every time before another app starts when using the RPX toolchain? At least when I wrote a small test rpx app and exited with EXIT_RELAUNCH_ON_LOAD to the System Menu my app would not get called again. If that's the case is there any other way to keep a thread alive even if the foreground app changes? My app is pretty big and exceeds the elf limit of 6.5 MB soon, so using the RPX format would be nice. I really need to be able to have the app run at the same time as games hence my question :)
 
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@dimok I assume it's no longer possible to develop apps for the HBL that get launched every time before another app starts when using the RPX toolchain? At least when I wrote a small test rpx app and exited with EXIT_RELAUNCH_ON_LOAD to the System Menu my app would not get called again. If that's the case is there any other way to keep a thread alive even if the foreground app changes? My app is pretty big and exceeds the elf limit of 6.5 MB soon, so using the RPX format would be nice. I really need to be able to have the app run at the same time as games hence my question :)
Pretty sure that RPX files are not stored in HBL's special "persistent memory" area, they're loaded and launched just like a standard RPX file would. Which means that when your program exits, and sd_loader restarts the Mii Maker process, the console reloads the Mii Maker RPX.

If you want to make a persistent program that runs on the boot of every program in the console, you'll have to use ELF files, as they are specifically built to run in HBL's memory region.
 
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Darkew

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I have a black screen when i tried to execute the homebrew on Wii U v 5.5.1, i have no any message, what can i do? Where is the problem? :S
 
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mike087

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The HBL chanel can be installed with a wii u game ID? i mean to hide the chanel from nintendo servers and avoid to gt banned.
 

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    +1
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    Samsung SD format can sometimes fix them too
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