I think you can swap them if you make a config file for your controller with just a few buttons remapped, instead of assigning all of them when adding a new controller. The guide will help you with that.
If there is a working *.ini file in your controller folder you should look for max/min x/y stick valuesHi, is there a way to set the intensity of an emulated stick when using a keyboard?
I'm trying to play Bayonetta 2 using my mouse and keyboard but she's always walking instead of running.
The wiki doesn't say anything about this.
BTW, I can translate it too.
VPad_L_Stick_X_MinMax = 0x1A,0xE4 //left stick X Axis
VPad_L_Stick_Y_MinMax = 0x11,0xE1 //left stick Y Axis
@Maschell I've have some games that aren't recognizing the pro controller. Those games are Runbow, Adventure Time Explore The Dungeon Because I Don't Know, and Starwhal. Tested with the latest nightly build.
Nope, she's still walking all the timeIf there is a working *.ini file in your controller folder you should look for max/min x/y stick values
Like this:Code:VPad_L_Stick_X_MinMax = 0x1A,0xE4 //left stick X Axis VPad_L_Stick_Y_MinMax = 0x11,0xE1 //left stick Y Axis
[Keyboard]
VPAD_L_STICK_UP=KEYBOARD_W
VPAD_L_STICK_DOWN=KEYBOARD_S
VPAD_L_STICK_RIGHT=KEYBOARD_D
VPAD_L_STICK_LEFT=KEYBOARD_A
VPAD_BUTTON_A=KEYBOARD_RIGHT_SHIFT
VPAD_BUTTON_B=KEYBOARD_SPACEBAR
VPAD_BUTTON_X=KEYBOARD_RETURN
VPAD_BUTTON_Y=KEYBOARD_E
VPAD_BUTTON_UP=KEYBOARD_UP
VPAD_BUTTON_DOWN=KEYBOARD_DOWN
VPAD_BUTTON_LEFT=KEYBOARD_LEFT
VPAD_BUTTON_RIGHT=KEYBOARD_RIGHT
VPAD_BUTTON_PLUS=KEYBOARD_ESCAPE
VPAD_BUTTON_MINUS=KEYBOARD_TAB
VPAD_BUTTON_HOME=KEYBOARD_HOME
VPAD_BUTTON_L=KEYBOARD_R
VPAD_BUTTON_R=KEYBOARD_T
VPAD_BUTTON_ZL=KEYBOARD_ALT
VPAD_BUTTON_ZR=KEYBOARD_SHIFT
VPAD_BUTTON_STICK_L=KEYBOARD_Q
VPAD_BUTTON_STICK_R=KEYBOARD_X
VPad_L_Stick_X_MinMax=0xFF,0xFF
VPad_L_Stick_Y_MinMax=0xFF,0xFF
VPad_L_Stick_X_MinMax=0x00,0x00
VPad_L_Stick_Y_MinMax=00x,0x00
Nope, she's still walking all the time
Here's my file:
I also tried:
By the way, I'm emulating a Pro Controller.
VPad_L_Stick_X_MinMax=0x00,0xFF
VPad_L_Stick_Y_MinMax=0x00,0xFF
Example 2
Map Y also on R. When you press Y you still get Y, but when you press R you now get Y too.
[Gamepad]
VPAD_BUTTON_Y=VPAD_BUTTON_R
What game do you mean by SSMB? Super Smash Bros?@Maschell
I really hope the problem in Runbow and Starwhal isn't the same one as in SSMB Also, that's awesome news man. By the way I've been testing ur app and while it still only supports the gamepad, it's been working perfectly since you've released all those crash-stabilizing patches.
Yeah. Sorry, used to it from the good ole days.What game do you mean by SSMB? Super Smash Bros?
No effect, she's still walking instead of running.Try this;
Code:VPad_L_Stick_X_MinMax=0x00,0xFF VPad_L_Stick_Y_MinMax=0x00,0xFF
I made an Italian translation, tested by renaming it to spanish.lang and using the elf you posted here. Hope this helps!I added support for .lang files (like loadiine gx). Maybe you can fill in this file?
http://puu.sh/vj7gb/ea252e0aa3.lang
If you want to test it, use the following .elf and place it in the path "sd:/wiiu/apps/hidtovpad/languages/spanish.lang"
http://puu.sh/vj7bm/5b51534b81.elf
Once I'm coded the option menu for choosing a language, I'll make a proper commit. I also created a german .lang file.
If anybody wants to add support for other languages, feel free create .lang files (and please test them..)
Just start the App and press plusIf I just want to remap the buttons on the gamepad, what do I need to do in HID to VPAD after I put the config file in the controller folder?
Since I'm going to get that adapter as well I'm in for that too!@Maschell can you make a stripped down version of this which silently load the connected USB controller (in my case, a Gamecube one with the adapter) as Pro Controller? I'm asking because we could have autobooting USB controller support combining your app with Chbc mod (by making Chbc boot your app instead of Padcon at launch)
@Maschell can you make a stripped down version of this which silently load the connected USB controller (in my case, a Gamecube one with the adapter) as Pro Controller? I'm asking because we could have autobooting USB controller support combining your app with Chbc mod (by making Chbc boot your app instead of Padcon at launch)
What do you mean?That would be really easy, but will unload when you start the HBL / you can't chain it with other homebrew. I can throw something together later.
@lordelan
Did you try it? You could simply pack the .rpx with nuspacker.
Btw. I still had no success compiling retroarch =(