Which flashcart do you have that didn't work?Same here. Maybe it's a flashcart incompatibility issue?
EDIT: just tried a different flashcart and it worked.
Which flashcart do you have that didn't work?Same here. Maybe it's a flashcart incompatibility issue?
EDIT: just tried a different flashcart and it worked.
it's a really old r4 clone that has the site r4igold.cn on its sticker. I use TTmenu as the firmware.Which flashcart do you have that didn't work?
What was your issue again?Apologies for the late replies, but I just found the answer on the main wiki itself under Input Mapping:
And this is how it should look like:
- With GBARunner2 you can remap your buttons to what GBA button you want. This is done by going into settings that you can access from either the file browser or when ingame, as explained above in Navigating and Usage.
- Note that you can not have one GBA button mapped to more than one button on your system. E.G. you cannot have the B button mapped to your X and Y button at the same time.
- If you cannot access the settings menu if for example your shoulder buttons do not work, you can also manually edit the button mappings by opening the gbarunner2.ini file found in /_gba.
- Below is an example of what you would find inside an ini file with the GBA L and R buttons mapped to Y and X, respectively. This can simply be pasted in a text file renamed to gbarunner2.ini and put in the folder '\_gba'.
- NB! The text file will have to be in Unix (LF) file format. On Windows this can be changed with a source code editor like Notepad++ by right clicking 'Windows (CR LF)' on the bottom status bar of the window.
[emulation]
useBottomScreen=false
frame=true
centerMask=true
mainMemICache=true
wramICache=true
gbaColors=false
skipIntro=false
[input]
buttonA=0
buttonB=1
buttonL=11
buttonR=10
buttonStart=3
buttonSelect=2
The hicode branch build is indeed a huge step for romhacks and roms on DSi and 3DS.Hi! I don't know if this can be helpful but I tested Hicode pre release branch for DSi and Pokemon Gaia and Clover worked fine! There are just some sound problems but when we know some months ago it was impossible to launch most rom hacks on DSi, it's quite impressive.
The hicode branch build is indeed a huge step for romhacks and roms on DSi and 3DS.
As for DS users we linked in the wiki to Void's ROM3M (e.g. needed for pkmn emerald) fork that brings it up to date with latest changes (so you have an ingame menu etc.) and adds a backlight control option.
That's probably because you're used to using builds from the DSP branch which has very good audio. As a matter of fact I'd usually recommend using that build, and it's the build that comes with twilightmenu++ for this very reason. Hicode builds are good if you want to play those few games that need it and if your romhacks/patched roms/large roms in general need it.Great news! A big thank you to all of you for your work.
I noticed some sound lags with games who previously hadn't this problem (like Pokemon Emerald or Pokemon Pinball) but I suppose it must be expected when using prerelease build.
That's probably because you're used to using builds from the DSP branch which has very good audio. As a matter of fact I'd usually recommend using that build, and it's the build that comes with twilightmenu++ for this very reason. Hicode builds are good if you want to play those few games that need it and if your romhacks need it.
As it stands now, DSP is not merged into the master branch, the main branch in other words, because some extra options for running without framerate adjustment should be added, mostly for compatibility reasons and to get less of the twlbg bug for 3DS users. Not sure if anyone else noticed but after framerate adjustment got added to dsp some speedups in certain games went back to gba speeds. The only example I can think of right now are the dimmed frames upon entering the pokécenters in Pokémon FireRed and LeafGreen which before didn't happen on GBARunner2, but now does that just like it does on native GBA. Not a big deal but very interesting nonetheless.I see. Thanks for explanations.
Any chance one day DSP and Hicode branch would merge together? Or rather maybe Hicode branch would have similar audio?
Sorry if my question has already been answered, but I spent several hours trying to figure it out.
My objective is to get better performance in Pokemon FireRed (audio mostly) using a flashcart (R4i Gold 3DS RTS) on a DSi XL.
I understand there at least those options: forcing the DSi to run at 133Mhz or running the emulator in DSi mode. If I understand correctly, I must use TWiLight Menu++ to perform any of those, which requires CFW.
Is there any way to achieve my objective without custom firmware, considering I am not interested in any other feature than better gba support ?
What would be the absolute minimal setup to achieve that and could it be done using a temporary method, for example the Memory Pit exploit for the DSi camera, instead of permanently altering the nand ?
Thank you very much for your work and your support, and sorry if my question is out of place
I went as far as running GBARunner2 through TWilight Menu++ using the Memory Pit exploit. All went fine until past the GBA boot screen, at what point all I could get was a white screen. My assumption is that GBARunner2_arm7dldi_dsi.nds cannot be run without Unlaunch. I used GBARunner2_arm7dldi_ds.nds instead and it worked fine, but then I loose the benefit of using TWilight Menu regarding GBARunner2 specific improvements
I now installed Unlaunch and all is well, GBARunner2_arm7dldi_dsi.nds runs amazingly. There was no around it I suppose.
Thank you very much !
if you have TWilight Menu++ setup it's built in GBARunner2.
put the GBA rom file in the gba folder in roms folder and start the game you want.
I meant that the inbuilt GBARunner2 was not running properly (white screen) until installing Unlaunch. The only working around I found was to use the ds version instead of the inbuilt dsi.