GBARunner2

Discussion in 'NDS - Emulation and Homebrew' started by Gericom, Dec 4, 2016.

  1. Dodain47

    Dodain47 GBAtemp Advanced Maniac

    Member
    10
    Jan 1, 2017
    Austria
    It´s working now after sram patching both games. Didn´t think sram patching would be required. It´s making sense now to me.
     
  2. Gericom
    OP

    Gericom GBAtemp Maniac

    Member
    9
    Jun 30, 2011
    Netherlands
    @Dodain47 I committed the fix for the golden sun overworld to master. I also committed a new branch with an experimental linked list lru cache. I would like to know if it's better or worse speed wise.
     
  3. Dodain47

    Dodain47 GBAtemp Advanced Maniac

    Member
    10
    Jan 1, 2017
    Austria
    Right. I´m gonna test some Games with it and tell you the results.
     
  4. Gericom
    OP

    Gericom GBAtemp Maniac

    Member
    9
    Jun 30, 2011
    Netherlands
    @Dodain47 Oh, one more thing, when switching to the cache branch, please clean before building.
     
  5. Dodain47

    Dodain47 GBAtemp Advanced Maniac

    Member
    10
    Jan 1, 2017
    Austria
    I tested these Games with the latest master commit d3eea19 (2007/05/20) and the new experimental branch linked_list_Iru_cache commit 44789c7 (2007/05/20). I cleaned both builds before building.
    Games

    Dragonball Advance Adventure, Kirby Amazing mirror and Megaman Zero 2 run a bit smoother with the linked_list_iru_cache branch.
    Donkey Kong Country has a bit more Slowdown and glitches in the first Water Level with the linked_list_iru_cache branch.

    So far the new branch looks to be an improvement. I´m going to test some more games to see if can find more differences. I have posted the latest master and the experimental branch below.
     

    Attached Files:

  6. Dodain47

    Dodain47 GBAtemp Advanced Maniac

    Member
    10
    Jan 1, 2017
    Austria
    These are the second batch of Games i have tested:
    Games

    I used the updated Version of the linked_list_Iru_cache. I compared it with the previous Version and the latest Master.
    The Glitches in the Water level of Donkey Kong Country are now fixed. During Slowdowns, the Audio hardly as any Noise and stuttering in the DKC and Megaman Zero Games.

    @Gericom, should I wait with the testing until you merged the linked_list_Iru_cache into the Master?
     

    Attached Files:

  7. Gericom
    OP

    Gericom GBAtemp Maniac

    Member
    9
    Jun 30, 2011
    Netherlands
    So you think the lru cache is an improvement and can be merged into master?
     
  8. Dodain47

    Dodain47 GBAtemp Advanced Maniac

    Member
    10
    Jan 1, 2017
    Austria
    Yes, i do.
     
  9. Billy Acuña

    Billy Acuña GBAtemp Addict

    Member
    11
    Oct 10, 2015
    Mexico
    Is the arm7 dldi branch still alive?
    Just curious...
     
  10. Gericom
    OP

    Gericom GBAtemp Maniac

    Member
    9
    Jun 30, 2011
    Netherlands
    I'll update it anytime soon
     
    Billy Acuña likes this.
  11. Roboman

    Roboman GBAtemp Fan

    Member
    4
    Jan 7, 2016
    United States
    Can you add dsi extended Vram support for that branch? Or is that already implemented?
     
  12. metroid maniac

    metroid maniac An idiot with an opinion

    Member
    6
    May 16, 2009
    DSi does not have additional VRAM. It has extra WRAM. I'm not sure how/why it would be used here.
     
  13. Gericom
    OP

    Gericom GBAtemp Maniac

    Member
    9
    Jun 30, 2011
    Netherlands
    GBARunner2 does not use any dsi features atm. It has no dsi header either.
    He was probably referring to the 32bit vram bus mode.
     
  14. Dodain47

    Dodain47 GBAtemp Advanced Maniac

    Member
    10
    Jan 1, 2017
    Austria
    Another update to the master branch. Gericom rewrote parts of the sd read in assembly.
     

    Attached Files:

  15. Gericom
    OP

    Gericom GBAtemp Maniac

    Member
    9
    Jun 30, 2011
    Netherlands
    Okay, I've updated the arm7 dldi branch so it can now be toggled by a #define and merged it to master. By default ARM7 dldi is turned off.
     
    Ryccardo and ahezard like this.
  16. Dodain47

    Dodain47 GBAtemp Advanced Maniac

    Member
    10
    Jan 1, 2017
    Austria
    So the arm7 dldi branch is the one that is playable with the TWLoader on the 3ds?
     
  17. Gericom
    OP

    Gericom GBAtemp Maniac

    Member
    9
    Jun 30, 2011
    Netherlands
    Yes, but I am not gonna update that one anymore. To get an arm7 build, uncomment #define ARM7_DLDI in common/common_defs.s
     
  18. Dodain47

    Dodain47 GBAtemp Advanced Maniac

    Member
    10
    Jan 1, 2017
    Austria
    Okay, then i will start testing the latest master. I will try the arm7 dldi branch later.
     
  19. Gericom
    OP

    Gericom GBAtemp Maniac

    Member
    9
    Jun 30, 2011
    Netherlands
    The arm7 dldi branch is in the master now, since I merged it into there. And you don't really need to test arm7 stuff as it's most likely slower than arm9 anyway. It would be nice if you could put an arm7 build up for people that need it though. Please clean before building when uncommenting the #define, just to be sure.
     
  20. Dodain47

    Dodain47 GBAtemp Advanced Maniac

    Member
    10
    Jan 1, 2017
    Austria
    Here´s the arm7 dldi branch build. Have fun testing.

    Update: I deleted the build.
     
    Last edited by Dodain47, Jun 8, 2017
Loading...