hey injected, glad to see you helping out! =)
are you removing or adding line breaks in the story script? do they look better afterwards?
are you removing or adding line breaks in the story script? do they look better afterwards?
I try to avoid messing with line breaks in the story script, but I've added a few, don't recall removing any. Where I did add them, the game was trying to display my player name, but half my name would appear on the first line of text, half on the next, so I added breaks to make the full name appear on only the next line. I plan to start a new save file this weekend to check the story text for anything I may have broken.theli said:hey injected, glad to see you helping out! =)injected11 said:EDIT2: Fixed it.
nice
i also see that you are also making much more then fixing that one error :yayds:
Yeah! I never realized how simple editing the wiki actually was. I've been making lots of minor tweeks to try and make everything seem more uniform, hopefully adding more to the cohesion of the game. When I'm using my DS, 90% of the time I'm playing Culdcept, so it's about time I gave back to this awesome project.
QUOTE(mixinluv2u @ Dec 4 2009, 11:37 AM)
are you removing or adding line breaks in the story script? do they look better afterwards?
There really weren't many errors! Lots of just moving words around. I only removed "/"s that were interfering with line breaks, and only took them out if I felt the abilities could still be easily distinguished from each other, usually by being on entirely separate lines of text. Were there any in particular that seemed unclear or confusing?mixinluv2u said:injected:
Thanks for correcting a bunch of my errors in the card text. =)
I did notice that quite a few of the "/" have been removed. Was that on purpose? Usually they appear when a card has multiple abilities and the slashes are there to separate them. Do you think the abilities might become jumbled and unclear on where one ends and the next begin for the players?
Also i thought "cannot be target of spells" sounded a bit more awkward than "cannot be targeted by spells." but that's just me. I would've preferred "cannot be THE target of spells" if you wanted to word that way, but then I don't know if you'll end up running into line length constraints. thoughts?
those are different colons, they looked differentlymixinluv2u said:theli:
When I joined this translation, the colons (were very confusing because they were used for 2 functions before.
injected11 said:I agree with Mixinluv2u about the ":"s. Having 2 symbols that look similar can lead to confusion in some cases, and when I personally see the colons, I think, "this text is defining what the ability before it will have an effect on". Seeing it used to mark things as unrelated seems counter-intuitive to me. I'm all for staying in the same vein as the original as much as possible, but I think in this case we should take advantage of the fact that we CAN deviate from the original.
PS: New Manual images and splash screen look awesome!
EDIT: With both the last patch and the current one, whenever I use the "Drain Magic" spell, the game freezes as it hits the enemy Cepter. Is this happening for anyone else?
Yesterday, I had the game freeze from what I'm guessing was the same Shrine effect, as well as it freezing when a character used the "Drain Magic" spell when Demo Play was running. I thought it might have been my cart at first, but it seems not to be.Kamons said:Game froze for me when an enemy landed on a shrine, I think (it's not translated) the shrine drained me some, though. So I guess it's kinda the same
Oh and is there a patch that has the WiFi cards translated? I know what they do, just would be nice to have them translated ingame, for consistency sake
mhm...injected11 said:[Yesterday, I had the game freeze from what I'm guessing was the same Shrine effect, as well as it freezing when a character used the "Drain Magic" spell when Demo Play was running. I thought it might have been my cart at first, but it seems not to be.
It seems to happen any time a spell is cast to steal G from another player, be it Shrine or card. Thanks for looking into it.theli said:mhm...injected11 said:[Yesterday, I had the game freeze from what I'm guessing was the same Shrine effect, as well as it freezing when a character used the "Drain Magic" spell when Demo Play was running. I thought it might have been my cart at first, but it seems not to be.
i can't see how can shrine effect freeze game... currently, that file (with shrine effect descriptions) is not touched at all
i'll see if i can figure out why that freeze happens
that should be possibleinjected11 said:Would it be possible to rip the Wi-Fi set up menu images from an English game and swap them for the Japanese ones? or will that break things?
"Edit Land" could work too, "Alter" just came to mind and seemed closer to "Change", and I was looking to remove 1 character from the script.chexxor said:"Alter Land" sounds good to me. Would "Edit Land" be wrong? I haven't played the game that much, so I don't know.