Homebrew Citra - Unofficial \ Chinese builds discussion

_Bojack_

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Right. Have you checked your gpu utilization to make sure it's actually working?

I use a 42" Plasma 1080p, so its rather obviose to whether its working or not. Without it, i see Alaising, with it on i dont. I also see smoothing of the text. (MHGen)
Honestly of hand i cant recall how much GPU usage went up, but it did.
So yes, its working.
 

drwhojan

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^^^ Na just giving it a brake lads ;) , Besides not really much to PR into Citra at this moment in time.

Just bought a new Xbox One and Final Fantasy XV, Was doing some Cheat hacking for Max Gil/ Max AP / Max EXP Done so far, So yes was working on this!, FFXV Hack First!, For Xbox one :D, Using the Vantage tool.
https://www.thetechgame.com/Forums/p=40064542.html#40064542
 
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Raizane

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jroweboy

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AWESOME

one question the ultraheavy game luigi mansion will be benefit with this new optimized work for speed?
We have one test case for it on a i7 7700k with a gtx 970. It went from 15% speed to 40% speed for an increase of 166% speed.

So I also bring good news. We heard back from AMD about why the new code crashed on amd. It turns out that there is an ambiguity in the gl spec, where what the new code does could be considered invalid, but it's also valid. So it's not considered a driver bug to amd so they won't fix it. On the other hand, now that we know why it's likely crashing, phantom is working on a workaround.... Progress!
 

temich512

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We have one test case for it on a i7 7700k with a gtx 970. It went from 15% speed to 40% speed for an increase of 166% speed.

So I also bring good news. We heard back from AMD about why the new code crashed on amd. It turns out that there is an ambiguity in the gl spec, where what the new code does could be considered invalid, but it's also valid. So it's not considered a driver bug to amd so they won't fix it. On the other hand, now that we know why it's likely crashing, phantom is working on a workaround.... Progress!
So, when we can try new build with speed improvment?
 

EdyMaster

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Yup sprite and other stuffs works now. Just have some bugs and getting custom texture not crash. Sorry not a lot of updates lets just say ive been way to busy farming OW lootboxes (´・ω・`)
It would be perfect if you could include the "no outlines patch" in your build, it would look perfect for Pokémon US/UM. Please consider this :)
 

Lunos

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It would be perfect if you could include the "no outlines patch" in your build, it would look perfect for Pokémon US/UM. Please consider this :)
There is no need for such a thing. Read the following post:
How I could remove black lines in this build?
You edit the game with Hex Edit and some complicated stuff.
Copy "01 01 80 E0 04 20 80 E5", Ctrl+F, Paste, Ctrl+B "01 01 80 E0 00 F0 20 E3", Save, Done.
Extremely complicated, indeed.

EDIT: Actually, there's even a 2 minutes long video showing it.
 

EdyMaster

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There is no need for such a thing. Read the following post:
I tried this several times and could not get it to work. So I assumed it could be something with the build, since even in the rom without hex editing the patch is automatically applied to some other Citra builds (such as Sick's).

My game is in .cxi format, does this have anything to do with it? Even if saved as .3ds after hex editing does not work.
 
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JacobJJJ

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There are currently an issue for me with the games Cardfightfight!! Vanguard! Stride to Victory and both Future Card Buddyfight 3ds games. I run sandbox_test-5096f547-dirty. Those games instantly crash and state there is a rendering error.

--------------------- MERGED ---------------------------

[ 9.530452] Debug <Critical> video_core/renderer_opengl/gl_rasterizer_cache.cpp:operator():1058: Assertion Failed!. This error
 

Miguel Gomez

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There are currently an issue for me with the games Cardfightfight!! Vanguard! Stride to Victory and both Future Card Buddyfight 3ds games. I run sandbox_test-5096f547-dirty. Those games instantly crash and state there is a rendering error.

--------------------- MERGED ---------------------------

[ 9.530452] Debug <Critical> video_core/renderer_opengl/gl_rasterizer_cache.cpp:operator():1058: Assertion Failed!. This error
These games won't boot on Citra yet. Not properly playable since 2015.
Although, it boots and then ends the emulator on the intro.
 
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epicboy

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I was looking back a few posts, and seems there's a gpu accelerated version of citra floating around? Anyone have a download link?
And the jhon591 github seems to be down? I just recently upgraded my cpu and was looking for maybe an avx2/skylake optimized build while I wait for the gpu enhanced version.
 
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perkel

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I was looking back a few posts, and seems there's a gpu accelerated version of citra floating around? Anyone have a download link?
And the jhon591 github seems to be down? I just recently upgraded my cpu and was looking for maybe an avx2/skylake optimized build while I wait for the gpu enhanced version.


There is no such version yet. But it will be available "soon"

b0b_d0e at reddit dropped on me some nice message in response to AMD problem:

https://www.reddit.com/r/Citra/comm...ever_going_to_get_performance_update/dutabxt/

"
Amd fix is already done now. It doesn't impact performance for Nvidia it seems. The code is on the final stretch now and is getting ready to go live. From there we can track issues with specific games and stuff.

I've been keeping a spreadsheet of games performance differences but no one has tested mh xx so I can't say for that one. But here's some numbers from someone with a intel 3700k and a gtx 680 for some other mh games at 4x resolution and accurate mul on (which slows down all games but is required for some games) what I'm saying is if you drop resolution and turn off mul you'd likely get even faster, but we wanted to test the average scenario.

Monster Hunter Generations 50% -> 275%

Monster Hunter 3 Ultimate 10% -> 45%

Monster Hunter 4 Ultimate 15% -> 50%

Monster Hunter Stories 5% -> 17%

"
 
Last edited by perkel,

epicboy

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There is no such version yet. But it will be available "soon"
...
Monster Hunter Generations 50% -> 275%

Monster Hunter 3 Ultimate 10% -> 45%

Monster Hunter 4 Ultimate 15% -> 50%

Monster Hunter Stories 5% -> 17%

"
Thank you for this detailed response. I just thought that some users had an early build and therefore were able to come up with these performance metrics.

Is this build really only useful for monster hunter games?
 

perkel

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Thank you for this detailed response. I just thought that some users had an early build and therefore were able to come up with these performance metrics.

Is this build really only useful for monster hunter games?

No it covers everything. He talks about MH games because i was talking about example of MHXX which only needs like 20% increased performance from citra and it will be near perfect version of MHXX to play.

Also those numbers he posted are for CORE citra aka official build.
Most of people playing use unnoficial builds which run a lot faster than core citra.

Now imagine if core citra gets such bumb then you can assume unnoficial builds also will speed up a lot.
 

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