ROM Hack Cheat Codes AMS and Sx Os, Add and Request

Yondaime_Kazzy

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I had a question about this file.

One of the cheats says "Disable DOF". Could someone explain what that means and what the code does? Appreciate it!

cool-tobi-thumbs-up-gpv19xqim7g6rywn.webp
Only thing I could think of that would mean DOF is Depth of Field, but I don't know if that's right...
 

wurstpistole

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Hi my good people,
I can't seem to find any cheats for Star Ocean Second Story R 1.1.0 update (back from March), can someone point me in the right direction? Unfortunately I don't have a build id right now, but it's basically v3, the latest update. Thanks a bunch
 

kindren

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Dave The Diver v1.0.2.812
TID=010097F018538000
BID=2E3EAEB4B6834BEF
Code:
[Restore Code (Use after unchecking any cheats below)]
040B0000 029A0BC4 A9412D0A
040B0000 0245E9E8 AA1F03E0
080B0000 0245D2B0 2F00E400 1E282921
040B0000 0245D2B8 AA1F03E0
040B0000 02AC2B70 BD004260
040B0000 0357C008 51000501
080B0000 03773B30 A90157F6 A9BD7BFD
040B0000 0246542C 1E210800
040B0000 02E19718 1E283800
040B0000 02E18930 1E204100
040B0000 028416F4 51000529
040B0000 02CCFA90 51000529
040B0000 02741CBC 51000529
040B0000 027DC67C 1A9FC10A
040B0000 026BFB70 A9442A69
040B0000 026D5D38 2A1503E1
040B0000 026D2D78 2A1503E1
040B0000 026D5E78 2A1503E1
080B0000 0293087C 36000320 941DCBB5
080B0000 02ECF08C 36002080 940751B1
080B0000 02ECF23C 36002140 94075145

[Money 9,999,999]
080B0000 059E0FF8 D65F03C0 A9412D0A
080B0000 059E0FF0 B9001D0B B900150A
080B0000 059E0FE8 4A0B014A 72A0130B
080B0000 059E0FE0 5292CFEB B940110A
040B0000 029A0BC4 94C10107

[Money1 5678]
040B0000 059E0FD8 D65F03C0
080B0000 059E0FD0 A9412D0A B9001D0B
080B0000 059E0FC8 B900150A 4A0B014A
080B0000 059E0FC0 180000CB B940110A
040B0000 029A0BC4 94C100FF
040B0000 059E0FDC 0000162E

[Infinitive Oxygen]
040B0000 0245E9E8 1E204040
080B0000 0245D2B0 1E284808 1E2703E0
040B0000 0245D2B8 1E282921

[Maximum Stamina]
080B0000 059E0FB8 D65F03C0 1E204040
040B0000 059E0FB4 BD402502
040B0000 02AC2B70 94BC7911

[Ammo Full]
040B0000 0357C008 4B1F0101

[No weight limit]
080B0000 03773B30 D65F03C0 2A1F03E0

[Movement speed does not slow down]

[Movement speed x20.0]
080B0000 059E0FAC 41A00000 D65F03C0
080B0000 059E0FA4 1E280800 1C000068
040B0000 059E0FA0 1E210800
040B0000 0246542C 94D5EEDD

[Movement speed x30.0]
080B0000 059E0FAC 41F00000 D65F03C0
080B0000 059E0FA4 1E280800 1C000068
040B0000 059E0FA0 1E210800
040B0000 0246542C 94D5EEDD

[Movement speed x40.0]
080B0000 059E0FAC 42200000 D65F03C0
080B0000 059E0FA4 1E280800 1C000068
040B0000 059E0FA0 1E210800
040B0000 0246542C 94D5EEDD

[Movement speed x50.0]
080B0000 059E0FAC 42480000 D65F03C0
080B0000 059E0FA4 1E280800 1C000068
040B0000 059E0FA0 1E210800
040B0000 0246542C 94D5EEDD

[One hit kill while pressing zl]
080B0000 059E0F94 D65F03C0 1E2703E0
080B0000 059E0F8C 54000044 1E210508
080B0000 059E0F84 7200029F 1E2E1001
080B0000 059E0F7C 340000C9 18000109
040B0000 059E0F78 1E283800
040B0000 02E19718 94AF1E18
040B0000 059E0F9C 00000000
80000100
040B0000 059E0F9C 00000001
20000000

[Damage x0.0]
080B0000 059E0F70 00000000 D65F03C0
080B0000 059E0F68 1E204100 1E200908
040B0000 059E0F64 1C000080
040B0000 02E18930 94AF218D

[Damage x2.0]
080B0000 059E0F70 40000000 D65F03C0
080B0000 059E0F68 1E204100 1E200908
040B0000 059E0F64 1C000080
040B0000 02E18930 94AF218D

[Damage x3.0]
080B0000 059E0F70 40400000 D65F03C0
080B0000 059E0F68 1E204100 1E200908
040B0000 059E0F64 1C000080
040B0000 02E18930 94AF218D

[Damage x4.0]
080B0000 059E0F70 40800000 D65F03C0
080B0000 059E0F68 1E204100 1E200908
040B0000 059E0F64 1C000080
040B0000 02E18930 94AF218D

[Damage x5.0]
080B0000 059E0F70 40A00000 D65F03C0
080B0000 059E0F68 1E204100 1E200908
040B0000 059E0F64 1C000080
040B0000 02E18930 94AF218D

[Damage x10.0]
080B0000 059E0F70 41200000 D65F03C0
080B0000 059E0F68 1E204100 1E200908
040B0000 059E0F64 1C000080
040B0000 02E18930 94AF218D

[Damage x100.0]
080B0000 059E0F70 42C80000 D65F03C0
080B0000 059E0F68 1E204100 1E200908
040B0000 059E0F64 1C000080
040B0000 02E18930 94AF218D

[max drone]
040B0000 028416F4 52800069
040B0000 02CCFA90 52800069

[max crab trap]
040B0000 02741CBC 52800069

[max Ingredient]
040B0000 027DC67C 5284E1EA

[Upgrade material 100]
080B0000 059E0F5C D65F03C0 A9442A69
080B0000 059E0F54 B9004E69 B900466A
080B0000 059E0F4C 4A0A012A 52800C69
040B0000 059E0F48 B940426A
040B0000 026BFB70 94CC84F6

[Gyao Food x0]
080B0000 059E0F40 00000000 D65F03C0
080B0000 059E0F38 52800002 18000061
040B0000 059E0F34 52800000
040B0000 026D5D38 94CC2C7F

[Gyao Food x1]
080B0000 059E0F40 00000001 D65F03C0
080B0000 059E0F38 52800002 18000061
040B0000 059E0F34 52800000
040B0000 026D5D38 94CC2C7F

[Gyao Food x2]
080B0000 059E0F40 00000002 D65F03C0
080B0000 059E0F38 52800002 18000061
040B0000 059E0F34 52800000
040B0000 026D5D38 94CC2C7F

[Gyao Food x3]
080B0000 059E0F40 00000003 D65F03C0
080B0000 059E0F38 52800002 18000061
040B0000 059E0F34 52800000
040B0000 026D5D38 94CC2C7F

[Gyao Food x4]
080B0000 059E0F40 00000004 D65F03C0
080B0000 059E0F38 52800002 18000061
040B0000 059E0F34 52800000
040B0000 026D5D38 94CC2C7F

[Gyao Affection x0]
080B0000 059E0F2C 00000000 D65F03C0
080B0000 059E0F24 52800002 18000061
040B0000 059E0F20 52800000
040B0000 026D2D78 94CC386A

[Gyao Affection x1]
080B0000 059E0F2C 00000001 D65F03C0
080B0000 059E0F24 52800002 18000061
040B0000 059E0F20 52800000
040B0000 026D2D78 94CC386A

[Gyao Affection x2]
080B0000 059E0F2C 00000002 D65F03C0
080B0000 059E0F24 52800002 18000061
040B0000 059E0F20 52800000
040B0000 026D2D78 94CC386A

[Gyao Affection x3]
080B0000 059E0F2C 00000003 D65F03C0
080B0000 059E0F24 52800002 18000061
040B0000 059E0F20 52800000
040B0000 026D2D78 94CC386A

[Gyao Affection x4]
080B0000 059E0F2C 00000004 D65F03C0
080B0000 059E0F24 52800002 18000061
040B0000 059E0F20 52800000
040B0000 026D2D78 94CC386A

[Gyao Discipline x0]
080B0000 059E0F18 00000000 D65F03C0
080B0000 059E0F10 52800002 18000061
040B0000 059E0F0C 52800000
040B0000 026D5E78 94CC2C25

[Gyao Discipline x9]
080B0000 059E0F18 00000009 D65F03C0
080B0000 059E0F10 52800002 18000061
040B0000 059E0F0C 52800000
040B0000 026D5E78 94CC2C25

[Gyao Discipline x18]
080B0000 059E0F18 00000012 D65F03C0
080B0000 059E0F10 52800002 18000061
040B0000 059E0F0C 52800000
040B0000 026D5E78 94CC2C25

[Gyao Discipline x19]
080B0000 059E0F18 00000013 D65F03C0
080B0000 059E0F10 52800002 18000061
040B0000 059E0F0C 52800000
040B0000 026D5E78 94CC2C25

[max Like on gain]
080B0000 0293087C D503201F D503201F

[max Bei on gain]
080B0000 02ECF08C D503201F D503201F

[max Artisan Flame on gain]
080B0000 02ECF23C D503201F D503201F

Will fix the rest of the code when i have more time.

Edit:
Added:
-[Money 9,999,999], [Money1 5678], [max drone], [max crab trap], [max Ingredient], [Upgrade material 100]


-Activating Max Like/Bei/Artisan Flame will set the quantity to max on gain and I do not know how to reduce it to a custom amount for example 500,000.


Note:
-Money1 5678, change the last line "04000000 0545CFDC XXXXXXXX" where XXXXXXXX is the money in hex.

Credit:
-Upgrade material 100 by @TomSwitch

Enjoy~
Added:
-[Money 9,999,999], [Money1 5678], [max drone], [max crab trap], [max Ingredient], [Upgrade material 100]
 

Maq47

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@TomSwitch I have 2 questions.

First question:

When using a 0x9 code type to 'move' a register, does it still keep the old value in the old register? I need to use this value as an address for a register load code, and am unsure if it'll work because it is described as a 'move' operation and not a 'copy' one. If that won't work, this code in and of itself cannot work, as it is a loop code, and the loading of the register is looped, then the register is incremented at some point during each loop. I want to do the following:

  1. Set register 0xB with the original offset.
  2. 'Copy' register 0xB to register 0xC
  3. Set loop X times to register 0xF.
  4. Use register B as the base address to a 0x5 code type, writing to register 0xB again.
  5. Check if register 0xB is greater than 0.
  6. If yes, subtract 2 from register 0xC and store it in register 0xD.
  7. Write 0x0384 to the address in register 0xD.
  8. End condition.
  9. Add 0x8 to register 0xC.
  10. 'Copy' register 0xC to register 0xB.
  11. Loop
  12. End condition (for the loop, breeze seems to think it is needed, and will add it if missing, but AMS's documentation doesn't mention it).
This code is an all items code that sets the quantity to 900 only for the items you have. Currently it does not skip key items, but I will add that functionality next once I get the initial code working.

Second question:

In step 7, can I use negative values in register write offsets? If so, I can cut out step 6 altogether and not use register 0xD for anything, shortening the code by 1 line, and the overall operation significantly as a result.
 

NeoGranzon

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Arcade Archives A-JAX
TID: 0100C240148E4000
BID: B045C9B262C2F9F2

[Inf.Credits]
[Inf.Lives]
[Inf.POWs]
[Always Power Up Bomb]
[Always have 2nd Heli]
[Select 1st Heli Weapon]
[Select 2nd Heli Weapon]

Original Code by ネオ•グランゾン
 

Attachments

  • B045C9B262C2F9F2.txt
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