Emulation [CHEAT] CE Table for Wind Waker HD

  • Thread starter Thread starter toto621
  • Start date Start date
  • Views Views 68,060
  • Replies Replies 156
  • Likes Likes 7
Are you using v3.6 of my table? Also, have you tried activating it once your save is loaded? If it's still not working, can you let me know what CPU you have?
Weirdly enough, when I opened the Memory Searcher it loads fine! Question for possible future features but would it be possible to unlock the whole Nintendo Gallery through a table like this?
 
Weirdly enough, when I opened the Memory Searcher it loads fine! Question for possible future features but would it be possible to unlock the whole Nintendo Gallery through a table like this?

Just so I'm clear, it does end up activating for you now? And sure, it would be possible to unlock the Nintendo Gallery. I would have to look into it though and not sure on an ETA.
 
Just so I'm clear, it does end up activating for you now? And sure, it would be possible to unlock the Nintendo Gallery. I would have to look into it though and not sure on an ETA.
Sorry, just got off a nice 12 hour work shift haha. Yeah so I was using another set of cheats that use the CEMU built in memory searcher and once that is open, the cheat table hooks into the game instantly. Appreciate the fast response and the effort you put into the trainer, currently it's the only cheat table/trainer that actually works for me!

Also does the Moon Jump cheat work like it does in Ocarina/Majora's Mask? That's the only thing so far that doesn't seem to fully working unless I'm an idiot (which can very well be the case lol).
 
Sorry, just got off a nice 12 hour work shift haha. Yeah so I was using another set of cheats that use the CEMU built in memory searcher and once that is open, the cheat table hooks into the game instantly. Appreciate the fast response and the effort you put into the trainer, currently it's the only cheat table/trainer that actually works for me!

Also does the Moon Jump cheat work like it does in Ocarina/Majora's Mask? That's the only thing so far that doesn't seem to fully working unless I'm an idiot (which can very well be the case lol).
If the cheat activates, that means that it hooked correctly so you should be able to moon jump by pressing and holding the left joystick. If it doesn't moon jump when pressing the stick, that means that the pointer for the controller is different for you and I will need to look into a fix for this. I have had reports of this being the case for the TPHD table I made. Not sure if it's the same story with WWHD though. A possible fix would be to setup your input as a Pro Controller instead of the Gamepad of you are using the Gamepad. Unfortunately you won't be able to use motion controls when you do this. Let me know if any of this works when you have the time :)
 
If the cheat activates, that means that it hooked correctly so you should be able to moon jump by pressing and holding the left joystick. If it doesn't moon jump when pressing the stick, that means that the pointer for the controller is different for you and I will need to look into a fix for this. I have had reports of this being the case for the TPHD table I made. Not sure if it's the same story with WWHD though. A possible fix would be to setup your input as a Pro Controller instead of the Gamepad of you are using the Gamepad. Unfortunately you won't be able to use motion controls when you do this. Let me know if any of this works when you have the time :)
Changed input to Pro Controller and the moon jump worked instantly, thanks again!
 
  • Like
Reactions: n0ted
Working on a freecam for WWHD. Pretty much finished. Just need to make a couple of adjustments
 
  • Like
Reactions: piek50
Cemu V 2.0-59(experimental) October 19 2023.

Zelda Windwaker [Title ID 00050000-10143600] windwaker HD [EU v0]

Cheat table is the one in the very first post

<<Error while scaning AOB's: inventorarrarystart Error: Controller:No readable memory found>>
 
Last edited by n0ted,
Table v4.2 release.
  • Fulfilled a request by @Sysyphus for obtaining all figurines
  • Added a new script "Drops Never Disappear" and made some fixes/adjustments to the table.
Table can be found here along with a more detailed changelog: https://gbatemp.net/threads/cheat-ce-table-for-wind-waker-hd.573555/post-9881857
Hey, I know I'm a bit late but thanks for working on the request! Currently when I click on the Nintendo Gallery nothing happens and the code shows this:

 
Hey, I know I'm a bit late but thanks for working on the request! Currently when I click on the Nintendo Gallery nothing happens and the code shows this:


It's normal for that error. The error makes it deactivate as soon as it hits that line of execution but all the lines before it should execute. Could you show me a screenshot of the code itself without the popup in the way? I have a suspicion of what it could be.

Also, what exactly about it is not working? Is it just that it seemed to not activate? Or do the figurines not show up in the gallery?
 
Last edited by n0ted,
It's normal for that error. The error makes it deactivate as soon as it hits that line of execution but all the lines before it should execute. Could you show me a screenshot of the code itself without the popup in the way? I have a suspicion of what it could be.

Also, what exactly about it is not working? Is it just that it seemed to not activate? Or do the figurines not show up in the gallery?


When I click on the box to activate it nothing happens.

 


When I click on the box to activate it nothing happens.


Yes, I created it so that it will instantly untoggle itself when pressed. So it will activate all the code and then deactivate. In retrospect, I should have implement a dialog box indicating that it was successful.

When you open the game and load into your save then activate the script, do all the figurines appear in the Nintendo gallery when you go into the rooms or no?
 
Yes, I created it so that it will instantly untoggle itself when pressed. So it will activate all the code and then deactivate. In retrospect, I should have implement a dialog box indicating that it was successful.

When you open the game and load into your save then activate the script, do all the figurines appear in the Nintendo gallery when you go into the rooms or no?
Not sure why but I just got home, loaded the game up and clicked to activate outside the gallery and now it's filled! Really appreciate all the work you did on this trainer, it's pretty much the best one that's ever been made.
 
Not sure why but I just got home, loaded the game up and clicked to activate outside the gallery and now it's filled! Really appreciate all the work you did on this trainer, it's pretty much the best one that's ever been made.

Glad to hear you got it working! And thank you, I appreciate it :)
 
Is there a cheat to make the boat sail faster?
On Gamecube there was a cheat that made it go much faster which made the game much more enjoyable!
 

Site & Scene News

Popular threads in this forum