Hello ~
As I can't get any cheat engine tables or trainer to works with CEMU and Wind Waker HD, I decided to make a very basic trainer cheat file myself, using CEMU Memory Searcher.
Codes are tested using both latest CEMU Stable (1.26.2f as of writing) and Experimental (2.0-28 as of writing) versions.
Both EUR and USA versions of the game (v0 as they don't have update) are working.
It was mainly made for my personal use, but I decided to upload it, because someone may find it useful.
I have no coding skills, don't expect a C# or Windows trainer from me, it's a very basic cheat file to use with CEMU.
So don't expect sophisticated features, it's mainly item editing.
Thanks to @Dekirai for some items ID and offsets I took in the source code of his trainer.
I found the other offsets and items ID that I needed by myself.
Also thanks to him for the layout of this thread.
! ! ! WARNING ! ! !
Use inventory related cheats only after meeting 'King of Red Lions' or you will probably softlock your game.
When editing items ID, you need to use their decimal value, not hexadecimal.
For example, the Blue Potion ID is 53 in hexadecimal, so it's 83 in decimal.
I will however provide both for convenience.
More screenshots soon...
- Updated as of 04.03.2023 to fix cheats for CEMU Experimental build.
- Updated as of 18.03.2021 to add Bid Time and Mail Points
- Updated as of 11.03.2021 to add Flying Time offsets.
https://github.com/Asia81/CemuCheats
Put both the .ini files in the memorySearcher folder of your local CEMU folder.
Open CEMU : Tools -> Memory searcher.
You see now all the offsets and values, triple click any value and edit it to what you need.
As I can't get any cheat engine tables or trainer to works with CEMU and Wind Waker HD, I decided to make a very basic trainer cheat file myself, using CEMU Memory Searcher.
Codes are tested using both latest CEMU Stable (1.26.2f as of writing) and Experimental (2.0-28 as of writing) versions.
Both EUR and USA versions of the game (v0 as they don't have update) are working.
INFORMATIONS
It was mainly made for my personal use, but I decided to upload it, because someone may find it useful.
I have no coding skills, don't expect a C# or Windows trainer from me, it's a very basic cheat file to use with CEMU.
So don't expect sophisticated features, it's mainly item editing.
Thanks to @Dekirai for some items ID and offsets I took in the source code of his trainer.
I found the other offsets and items ID that I needed by myself.
Also thanks to him for the layout of this thread.
CHEATS
! ! ! WARNING ! ! !
Use inventory related cheats only after meeting 'King of Red Lions' or you will probably softlock your game.
- Life (Current Hearts)
- Life (Total Hearts)
- Life (Swimming)
- Magic (Current Bar)
- Magic (Total Bar)
- Flying Time (Makar)
- Flying Time (Medli)
- Forest Water Timer
- Rupees
- Arrows
- Bombs
- Bid Time (Windfall Island)
- Mail points (Dragon Roost)
- Orca kills (Outset Island)
- Life (Total Hearts)
- Life (Swimming)
- Magic (Current Bar)
- Magic (Total Bar)
- Flying Time (Makar)
- Flying Time (Medli)
- Forest Water Timer
- Rupees
- Arrows
- Bombs
- Bid Time (Windfall Island)
- Mail points (Dragon Roost)
- Orca kills (Outset Island)
- MAIN ITEM 01 (ID)
- MAIN ITEM 02 (ID)
- MAIN ITEM 03 (ID)
- MAIN ITEM 04 (ID)
- MAIN ITEM 05 (ID)
- MAIN ITEM 06 (ID)
- MAIN ITEM 07 (ID)
- MAIN ITEM 08 (ID)
- MAIN ITEM 09 (ID)
- MAIN ITEM 10 (ID)
- MAIN ITEM 11 (ID)
- MAIN ITEM 12 (ID)
- MAIN ITEM 13 (ID)
- MAIN ITEM 14 (ID)
- MAIN ITEM 15 (ID)
- MAIN ITEM 16 (ID)
- MAIN ITEM 17 (ID)
- MAIN ITEM 18 (ID)
- MAIN ITEM 19 (ID)
- MAIN ITEM 02 (ID)
- MAIN ITEM 03 (ID)
- MAIN ITEM 04 (ID)
- MAIN ITEM 05 (ID)
- MAIN ITEM 06 (ID)
- MAIN ITEM 07 (ID)
- MAIN ITEM 08 (ID)
- MAIN ITEM 09 (ID)
- MAIN ITEM 10 (ID)
- MAIN ITEM 11 (ID)
- MAIN ITEM 12 (ID)
- MAIN ITEM 13 (ID)
- MAIN ITEM 14 (ID)
- MAIN ITEM 15 (ID)
- MAIN ITEM 16 (ID)
- MAIN ITEM 17 (ID)
- MAIN ITEM 18 (ID)
- MAIN ITEM 19 (ID)
- SPOILS ITEM 01 (ID)
- SPOILS ITEM 01 (Quantity)
- SPOILS ITEM 02 (ID)
- SPOILS ITEM 02 (Quantity)
- SPOILS ITEM 03 (ID)
- SPOILS ITEM 03 (Quantity)
- SPOILS ITEM 04 (ID)
- SPOILS ITEM 04 (Quantity)
- SPOILS ITEM 05 (ID)
- SPOILS ITEM 05 (Quantity)
- SPOILS ITEM 06 (ID)
- SPOILS ITEM 06 (Quantity)
- SPOILS ITEM 07 (ID)
- SPOILS ITEM 07 (Quantity)
- SPOILS ITEM 08 (ID)
- SPOILS ITEM 08 (Quantity)
- SPOILS ITEM 01 (Quantity)
- SPOILS ITEM 02 (ID)
- SPOILS ITEM 02 (Quantity)
- SPOILS ITEM 03 (ID)
- SPOILS ITEM 03 (Quantity)
- SPOILS ITEM 04 (ID)
- SPOILS ITEM 04 (Quantity)
- SPOILS ITEM 05 (ID)
- SPOILS ITEM 05 (Quantity)
- SPOILS ITEM 06 (ID)
- SPOILS ITEM 06 (Quantity)
- SPOILS ITEM 07 (ID)
- SPOILS ITEM 07 (Quantity)
- SPOILS ITEM 08 (ID)
- SPOILS ITEM 08 (Quantity)
- BAIT ITEM 01 (ID)
- BAIT ITEM 01 (Quantity)
- BAIT ITEM 02 (ID)
- BAIT ITEM 02 (Quantity)
- BAIT ITEM 03 (ID)
- BAIT ITEM 03 (Quantity)
- BAIT ITEM 04 (ID)
- BAIT ITEM 04 (Quantity)
- BAIT ITEM 05 (ID)
- BAIT ITEM 05 (Quantity)
- BAIT ITEM 06 (ID)
- BAIT ITEM 06 (Quantity)
- BAIT ITEM 07 (ID)
- BAIT ITEM 07 (Quantity)
- BAIT ITEM 08 (ID)
- BAIT ITEM 08 (Quantity)
- BAIT ITEM 01 (Quantity)
- BAIT ITEM 02 (ID)
- BAIT ITEM 02 (Quantity)
- BAIT ITEM 03 (ID)
- BAIT ITEM 03 (Quantity)
- BAIT ITEM 04 (ID)
- BAIT ITEM 04 (Quantity)
- BAIT ITEM 05 (ID)
- BAIT ITEM 05 (Quantity)
- BAIT ITEM 06 (ID)
- BAIT ITEM 06 (Quantity)
- BAIT ITEM 07 (ID)
- BAIT ITEM 07 (Quantity)
- BAIT ITEM 08 (ID)
- BAIT ITEM 08 (Quantity)
- DELIVERY ITEM 01 (ID)
- DELIVERY ITEM 02 (ID)
- DELIVERY ITEM 03 (ID)
- DELIVERY ITEM 04 (ID)
- DELIVERY ITEM 05 (ID)
- DELIVERY ITEM 06 (ID)
- DELIVERY ITEM 07 (ID)
- DELIVERY ITEM 08 (ID)
- DELIVERY ITEM 02 (ID)
- DELIVERY ITEM 03 (ID)
- DELIVERY ITEM 04 (ID)
- DELIVERY ITEM 05 (ID)
- DELIVERY ITEM 06 (ID)
- DELIVERY ITEM 07 (ID)
- DELIVERY ITEM 08 (ID)
- KEY ITEM 01 (ID)
- KEY ITEM 02 (ID)
- KEY ITEM 04 (ID)
- KEY ITEM 05 (ID)
- KEY ITEM 06 (ID)
- KEY ITEM 07 (ID)
- KEY ITEM 02 (ID)
- KEY ITEM 04 (ID)
- KEY ITEM 05 (ID)
- KEY ITEM 06 (ID)
- KEY ITEM 07 (ID)
ITEMS IDs
When editing items ID, you need to use their decimal value, not hexadecimal.
For example, the Blue Potion ID is 53 in hexadecimal, so it's 83 in decimal.
I will however provide both for convenience.
DESCRIPTION | DECIMAL ID | HEXADECIMAL ID |
Bomb | 49 | 31 |
Telescope | 32 | 20 |
Tingle Bottle | 33 | 21 |
Picto Box | 35 | 23 |
Grappling Hook | 37 | 25 |
Deluxe Picto Box | 38 | 26 |
Iron Boots | 41 | 29 |
Magic Armor | 42 | 2A |
Boomerang | 45 | 2D |
Hookshot | 47 | 2F |
Skull Hammer | 51 | 33 |
Deku Leaf | 52 | 34 |
DESCRIPTION | DECIMAL ID | HEXADECIMAL ID |
Normal | 39 | 27 |
Fire - Ice | 53 | 35 |
Fire - Ice - Light | 54 | 36 |
DESCRIPTION | DECIMAL ID | HEXADECIMAL ID |
Empty Bottle | 80 | 50 |
Red Potion | 81 | 51 |
Green Potion | 82 | 52 |
Blue Potion | 83 | 53 |
Soup (Half) | 84 | 54 |
Soup (Full) | 85 | 55 |
Water | 86 | 56 |
Fairy | 87 | 57 |
Forest Firefly | 88 | 58 |
Forest Water | 89 | 89 |
DESCRIPTION | DECIMAL ID | HEXADECIMAL ID |
SPOILS BAG | 36 | 24 |
Joy Pendant | 31 | 1F |
Skull Necklace | 69 | 45 |
Boko Baba Seed | 70 | 46 |
Golden Feather | 71 | 47 |
Knight's Crest | 72 | 48 |
Red Chu Jelly | 73 | 49 |
Green Chu Jelly | 74 | 4A |
Blue Chu Jelly | 75 | 4B |
DESCRIPTION | DECIMAL ID | HEXADECIMAL ID |
BAIT BAG | 44 | 2C |
Hyoi Pear | -125 (131) | 83 |
All-Purpose Bait | -126 (130) | 82 |
DESCRIPTION | DECIMAL ID | HEXADECIMAL ID |
DELIVERY BAG | 48 | 30 |
Fill-Up Coupon | -98 (158) | 9E |
Complimentary ID | -99 (157) | 9D |
Cabana Deed | -100 (156) | 9C |
Moblin's Letter | -101 (155) | 9B |
Maggie's Letter | -102 (154) | 9A |
Note to Mom | -103 (153) | 99 |
Father's Letter | -104 (152) | 98 |
Shop Guru Statue | -105 (151) | 97 |
Postman Statue | -106 (150) | 96 |
Fountain Idol | -107 (149) | 95 |
Skull Tower Idol | -108 (148) | 94 |
Sickle Moon Flag | -109 (147) | 93 |
Pinwheel | -110 (146) | 92 |
Big Sale Flag | -111 (145) | 91 |
Big Catch Flag | -112 (144) | 90 |
Hero's Flag | -113 (143) | 8F |
Exotic Flower | -114 (142) | 8E |
Sea Flower | -115 (141) | 8D |
Town Flower | -116 (140) | 8C |
I'm having troubles to get key items editing to properly work, help woud be much appreciated.
The Sword editing work but doesn't appear in your inventory. Reset to the original sword you have once the save is reloaded.
The Shield editing work but doesn't appear in your inventory. Reset to the original shield you have once the save is reloaded.
The Sail appear in your inventory and is working fine, but it doesn't trigger King of Red Lions at the first meeting before you actually buy it at Windfall Island.
The Wind Waker appear in your inventory, but still doesn't work until you got it from King of Red Lions.
The Power Bracelets doesn't appear in your inventory but are working fine.
The Hero's Charm appear in your inventory and is working fine.
I need help to find the offset for the third key item case (the one used by the Pirate's Charm).
I also need help to find the offset and ID for Pirate's Charm, Triforce Shard parts, Goddess Pearls and Dungeon Items (Key, Boss Key, Map and Compass).
The Sword editing work but doesn't appear in your inventory. Reset to the original sword you have once the save is reloaded.
The Shield editing work but doesn't appear in your inventory. Reset to the original shield you have once the save is reloaded.
The Sail appear in your inventory and is working fine, but it doesn't trigger King of Red Lions at the first meeting before you actually buy it at Windfall Island.
The Wind Waker appear in your inventory, but still doesn't work until you got it from King of Red Lions.
The Power Bracelets doesn't appear in your inventory but are working fine.
The Hero's Charm appear in your inventory and is working fine.
I need help to find the offset for the third key item case (the one used by the Pirate's Charm).
I also need help to find the offset and ID for Pirate's Charm, Triforce Shard parts, Goddess Pearls and Dungeon Items (Key, Boss Key, Map and Compass).
DESCRIPTION | DECIMAL ID | HEXADECIMAL ID |
Hero's Sword | 56 | 38 |
Master Sword | 57 | 39 |
Master Sword (Half Restored) | 58 | 3A |
Master Sword (Fully Restored) | 62 | 3E |
Hero's Shield | 59 | 3B |
Mirror Shield | 60 | 3C |
Pirate's Charm | SOON | SOON |
Sail | 120 | 78 |
Swift Sail | 119 | 77 |
Wind Waker | 34 | 22 |
Power Bracelets | 40 | 28 |
Hero's Charm | 01 | 01 |
Triforce Shard 1 | SOON | SOON |
Triforce Shard 2 | SOON | SOON |
Triforce Shard 3 | SOON | SOON |
Triforce Shard 4 | SOON | SOON |
Triforce Shard 5 | SOON | SOON |
Triforce Shard 6 | SOON | SOON |
Triforce Shard 7 | SOON | SOON |
Nayru's Pearl | SOON | SOON |
Din's Pearl | SOON | SOON |
Farore's Pearl | SOON | SOON |
SCREENSHOTS
More screenshots soon...
CHANGELOG
- Updated as of 04.03.2023 to fix cheats for CEMU Experimental build.
- Updated as of 18.03.2021 to add Bid Time and Mail Points
- Updated as of 11.03.2021 to add Flying Time offsets.
DOWNLOADS
https://github.com/Asia81/CemuCheats
Put both the .ini files in the memorySearcher folder of your local CEMU folder.
Open CEMU : Tools -> Memory searcher.
You see now all the offsets and values, triple click any value and edit it to what you need.
Last edited by Asia81,