I figured that probably had less to do with Nintendo as a whole and more to do with how badly the Wii U was doing. Pure speculation but the Wii U might've also not been able to run the game at a solid resolution/frame rate thus Capcom decided to skip Nintendo.
I am in agreement with you but honestly I would play the hell out of REmake on Switch.
it works both ways, the system failed because nintendo simply released a slightly beefed up ps3, devs have been there done that and pushed the hardware as much as they could.
devs did the same back then, tested the waters by porting "old" games, sales were poor so they focused support to the new hardware.
we can see the same happening again, devs are porting its old titles over, i honestly cant see sales being different especially when its more expensive, inferior and has content missing.
give it a year and i honestly see the switch third party support being dropped and mainly littered with cheap 3DS app type games.... even more when sony/MS releases their next gen systems.
the only good thing the switch had going for it really was copying off the morphus x300, being able to play on the go, but it doesnt impress when its expensive and lacking.
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Yeah, almost all native phone games are just MTX garbo. Emulators only on my phone, 3DS and Switch for modern gaming.
its not really about copying as such, but everyone inc nintendo are like we are so innovative.
this concept is just another gimmick to mask the fact its a dead cheap console, when you compare its hardware to the last gen consoles (PS4/XBX1) if it didnt copy the morphus x300 then people would class it as another wii u.
we also need to count the fact that nintendo needed find a way to ensure higher sales...... this idea combining both home console and portable markets in to one surely will make sales sound better.
and again nintendo fuck up when they compare switch sales with just wii u, they never combined wii u & 3ds sales then compare.