BloodStained - Castlevania Successor revealed
Koji Igarashi of Castlevania fame has finally shown what he's been working on since leaving Konami, and it looks glorious.
Target platforms are PS4, PC, Linux & XboxOne.
Bloodstained Kickstarter
Koji Igarashi of Castlevania fame has finally shown what he's been working on since leaving Konami, and it looks glorious.
The only thing I remember about Order of Ecclesia is that incredible DS game I loved, and the time I threw into going through the training hall once and again because I loved how the platforms gameplay of that sector felt.
I didn't know it didn't sell well, such a pity.
I'll agree with you mostly, but there was always symphony of the nightThe protagonist reminds me of Shanoa from Order of Ecclesia, which is awesome. I'm just a bit disappointed that it is a home-console only game. For some reason, I always found 2D side-scroller to be more enjoyable in handhelds than in home-consoles.
Lol they prefer getting it to Linux more then porting it to WiiU
that's something
wikipedia said:
Michiru Yamane for the music? That's something really good!
Damn, I'll need a PS4 or a One when it's done.. this can't really be ported to the WiiU, can it?
What does that mean?... Well looking at this:WHAT ABOUT NINTENDO? said:
Lol using Unreal 4 to develop a 2D game that can't be run on the Wii U. #Lazydevs.
I don't know, just remember about the
What does that mean?... Well looking at this:
And realizing every new stretch goal goes downwards and downwards. I suppose Wii U version will be a stretch goal at the basement.
PS: Yes I know it was already said in page 1, but this looks more graphic (perhaps).
Yes, probably just recompile and works vs. cry to Epic Games to bring Unreal Engine 4 support to the Wii U and die in the process
To me it looks like it resembles the other 2 DS/gba titles visually, infact I wanted the game to look darker, like OoE, it was handheld igavania's best look by far.way to go, making this resemble order of ecclesia so much. remember? order of ecclesia? the worst selling of the gba-ds metroidvania games?
being absolutely honest, I'd much rather have a metroidvania that goes into a different direction entirely... i mean, between metroids planetary dungeons and castlevanias bigass castle, can't we have the same formula in a different setting?
Well... Just remember that Mighty No. 9 has Wii U and 3DS versions.
Just saying.
You heard the stupid gaffe yesterday about the Wii U. If someone wants to take Unreal Engine 4 and ship a game on Wii U, they can! If they wanna ship an Unreal Engine 4 game on Xbox 360, they could make it happen.
The game literally can't be run on the Wii U because it uses Unreal Engine 4, and the Wii U doesn't support Unreal Engine 4. Pretty much every other modern piece of computer equipment does, but the Wii U does not. Blame Nintendo.I don't know, just remember about the
What does that mean?... Well looking at this:
And realizing every new stretch goal goes downwards and downwards. I suppose Wii U version will be a stretch goal at the basement.
PS: Yes I know it was already said in page 1, but this looks more graphic (perhaps).
The biggest difference between Mighty No. 9 and Yooka-Laylee is that the former has been funded by a businessman who took all the credit for a game franchise. I don't understand why he's acclaimed as the creator of Mega Man when that's a load of bull. While Yooka-Laylee was already in development at the time, and would've been made, Kickstarter or not. Plus, they had a team of competent people who worked on good games prior to that.Yooka-Laylee too. This is an exciting method. Does it have its problems? Sure. So does in house funding.
The game literally can't be run on the Wii U because it uses Unreal Engine 4, and the Wii U doesn't support Unreal Engine 4. Pretty much every other modern piece of computer equipment does, but the Wii U does not. Blame Nintendo.
And what changed in the way of quality? I don't know this game.Yeah, but it could either be ported to UE3 or UE4 be ported to Wii U.
The first part is more likely.
After all Inti Creates is making this game, the same dev team behind Mighty No. 9, and they used UE3 in the end to make that.
And what changed in the way of quality? I don't know this game.
Oh, sorry. I thought this game was already out.Erm... I don't think too much changed related to quality... But I don't have too much hope in Mighty No.9, I backed it originally so whenever they send me a copy I could tell you first hand.
I know the licensing model changed a lot with UE4, so (I am not sure but) perhaps the reason for using UE4 is related to costs, not to quality.
I am big fan of Castlevania & I was so excited until i see the estimated delivery: March 2017... damn