Small question guys, about Arm9LoaderHax compilation because I don't understand something and I think that one of you may have a guess about my small issue.
I finally installed every tools on OS X to do some 3DS compilation. (devkitpro/devkitarm/pycrypto for A9LH...)
I've got a working setup on Windows 10.
I compiled a version of A9LH using FIX94 fork. (
https://github.com/FIX94/arm9loaderhax)
On Windows, after the compilation, I get an installer with:
2 210 236 octets
On OSX, after the same process that seems to work flawlessly, my file is:
2 210 228 octets
(4 octets, nearly nothing but eh, maybe important)
Obviously, the checksums are different.
And I don't understand why...
Everything seems to be ok on both systems...
What could possibly create that kind of difference between two files using the same source with the same OTP?
Maybe something is wrong with my OS X setup?
Any help would be greatly appreciate!
EDIT: And yes, I made the installer multiple times, every time I've got the same file on Windows and the other one on OSX.