No, sysNAND blocksize doesn't vary, however blocksize across programs/devices can vary so sometimes the program you're using will set the blocksize to something different, that is what I meant haha, sorry for the confusion
No, sysNAND blocksize doesn't vary, however blocksize across programs/devices can vary so sometimes the program you're using will set the blocksize to something different, that is what I meant haha, sorry for the confusion
But will emuNAND(which was sysNAND before) have a9lh installed? So a9lh will be installed on both emuNAND(formely sysNAND where I had originally installed a9lh) AND sysNAND(formely emuNAND) ?What this guy said.
Whatever version your emunand is/was, your sysnand will now be after doing that.
No, a9lh will only be on the nand you installed it on if you use that process to swap. the a9lh install doesn't touch the CTRNAND partition at all.But will emuNAND(which was sysNAND before) have a9lh installed? So a9lh will be installed on both emuNAND(formely sysNAND where I had originally installed a9lh) AND sysNAND(formely emuNAND) ?
I finally found one (not on here, but I feel like it should have been), but personally, I'm more interested in finding out what it really is necessary for and the steps on installing/setting it up rather than proofs of concept and understandings. Thats why I was considering waiting until a full release for something like this.Hi TimX24968B,
I'm the original poster. I tried to give a comprehensive overview of what the original flaw was, as described in the original ccc talk in December 2015. This thread has since grown, and so I've been keeping the first post updated as things solidify. In answering your question:
Thanks!
- For understanding the A9L bug, the original few posts is the comprehensive tutorial.
- For dumping the OTP, there is a comprehensive tutorial, because that portion has stabilized.
- For building of A9LHax, well...
- Proof-of-concepts exist in many branches, showing it works
- Users who don't already compile sources from GitHub might not easily do this
- Implementations are in such flux, that it's not ready if you're not building it yourself....
- For installation of A9LHax, simply run .3dsx after it's built
- For payloads that work with A9LHax, well...
- The list is still changing quickly
- There is a tiny payload that simply waits for a button press, and shuts off the console
- Other payloads exist, but how they work is changing too rapidly to suggest anything other than going to the source for those
- For anything else, can you help me understand the question more specifically?
Didn't someone run into issues when trying that on N3DS though? Or was that something else?
I finally found one (not on here, but I feel like it should have been), but personally, I'm more interested in finding out what it really is necessary for and the steps on installing/setting it up rather than proofs of concept and understandings. Thats why I was considering waiting until a full release for something like this.
OK, thanks for clearing that up for me. I guess I will just have to wait until something of the like comes along in that matter.Hi TimX24968B,
Sorry I don't have what you need. There is no packaged, polished A9LH solution yet. There are many investigations and Proof-of-Concept builds, and lots of payload development that appears to be happening, of course. Many who are investigating this have dumped their OTP simply because it's a step known to be needed for any A9L based hax. Compiling A9LH is documented, of course, and differs very little from any other homebrew compilation. But, it still means you have to compile, which is a high hurdle for many.
On the plus side, the high hurdle does reduce the number of people who accidentally brick their 3DS.
This is a good addition! I was wondering though, is there any chance of making this option configurable on a per-payload basis? I like having the backlight off when I'm just booting into NAND/EmuNAND but of course, if you have it off you can't see any other payloads that might need the screen (like Decrypt9WIP). If it's too much work, I understand...it's not really a big deal, I would just like the way that looks better asthetically. Btw, thanks a lot for the bootloader...it's been incredibly useful.Here is a additional small update for BootCTR9 0.4.1 Alpha
In this small update I only added the possibility to set the screen brightness when screen init.
To configure it simply set "screenBrightness" inside of the "BOOTCTR9" section to a value between 0x0 and 0xFF.
I through about adding it, and I think I will add it, but first I need to think about how I will implement it.This is a good addition! I was wondering though, is there any chance of making this option configurable on a per-payload basis? I like having the backlight off when I'm just booting into NAND/EmuNAND but of course, if you have it off you can't see any other payloads that might need the screen (like Decrypt9WIP). If it's too much work, I understand...it's not really a big deal, I would just like the way that looks better asthetically. Btw, thanks a lot for the bootloader...it's been incredibly useful.
This is a good addition! I was wondering though, is there any chance of making this option configurable on a per-payload basis? I like having the backlight off when I'm just booting into NAND/EmuNAND but of course, if you have it off you can't see any other payloads that might need the screen (like Decrypt9WIP). If it's too much work, I understand...it's not really a big deal, I would just like the way that looks better asthetically. Btw, thanks a lot for the bootloader...it's been incredibly useful.
I have screeninit and all that. What do you need tested? In about an hour or two, I can test.Is there anyone with the screeninit version installed willing to test a thing? I'm not sure I have installed the updated stage 2 and I want to be sure before injecting it again
won't say publicly, will send a pmI have screeninit and all that. What do you need tested? In about an hour or two, I can test.
Wouldn't mind helping out, I won't be home for another 3-4 hours though.Is there anyone with the screeninit version installed willing to test a thing? I'm not sure I have installed the updated stage 2 and I want to be sure before injecting it again
Is there anyone with the screeninit version installed willing to test a thing? I'm not sure I have installed the updated stage 2 and I want to be sure before injecting it again
