ROM Hack 3DS .CWAV Dumper

gamesquest1

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yeah i gave up it just kept crashing right at the end for me too, which is annoying because you have to wait like 30 mins to find out if its even going work, i just gave up :rofl:

its annoying that you dont even get anything at all if it crashes right at the end....not even a partial dump
 

loco365

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IF YOU DOWNLOADED 0.4, BE SURE TO DOWNLOAD 0.4A BELOW.

Thought I'd mention that 3DS Audio Ripper 0.4a is out. It contains a few things, one, a bugfix in reading SSEQ files, secondly, support for extraction of .CSEQ (CTR Sequence) files, and I also added one other thing. When ripping, for any filetypes that you rip, they will be saved to their own folder (All CSEQ files are in a folder called "cseq", etc etc), as well as a few other formats have their endianness fixed (0.4a).

You can download it here: http://bit.ly/1mtm3wQ

I'll be pushing the changes to Github shortly as well if you want to take a peek at the latest source.

Edit: changes pushed for 0.4 but not 0.4a.

Edit: 0.4a changes pushed.
 

kyogre123

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I think at this point a dumper that could be activated while being in game would be the most effective because it seems that some data is being deleted in the process of entering to System Settings.
 

Gericom

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I think at this point a dumper that could be activated while being in game would be the most effective because it seems that some data is being deleted in the process of entering to System Settings.

That doesn't matter. Can you give me the raw dump?
 

PedroDJavier

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Well. 0.4 is here. 0.3 was so buggy. (select ram dump, press dump and said 1 archive dumped, press again 2 archive dumped, 3 archive dumped.. etc.

I can´t obtain anything from dumps, rayman or kid icarus.
 

soneek

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Well. 0.4 is here. 0.3 was so buggy. (select ram dump, press dump and said 1 archive dumped, press again 2 archive dumped, 3 archive dumped.. etc.

I can´t obtain anything from dumps, rayman or kid icarus.


I don't think Ubisoft ever uses Nintendo's sound formats (cwav, bcstm, cseq), so the dumper might not work for Rayman. Would you mind sending me your dump for Kid Icarus? I'll can check to see if there's any type of other sound format in there.
 

PedroDJavier

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I don't think Ubisoft ever uses Nintendo's sound formats (cwav, bcstm, cseq), so the dumper might not work for Rayman. Would you mind sending me your dump for Kid Icarus? I'll can check to see if there's any type of other sound format in there.


Ok. wait a little bit.
 

Warrior522

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What exactly does one need to assist with the dumping? I'd rather like to get my hands on some FE:A assets and am willing to help the greater cause on the way.
 
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dubbz82

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a 3ds on 4.1-4.5 firmware, a gamecard to try and dump from, a roploader, an sdhc card, kane49's ram dumper, and the cwav dumper...and a good amount of luck. I'm also in the same bind that I can't get dumping working correctly after running a game (though it works fine on a fresh reboot)
 

Gericom

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Could someone make some more dumps from mk7? That would help me a lot with my cgfx viewer.
I got piranha plant pipeway already, and I would like to have shyguy bazar and daisy hills.
 
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Celice

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What exactly does one need to assist with the dumping? I'd rather like to get my hands on some FE:A assets and am willing to help the greater cause on the way.
I mentioned this to the head of Serenes Forest, but it looks like no member there is interested or capable of helping. I'd like to see some Awakening assets fished out of this too :)
 

atenzor

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Sorry if this might sound noob, but why does it have to be from a RAM dump? Will there ever be a version of that software where one can simply load a .3ds file or similar and get those files from there? just asking and thanks a lot! :)
 

loco365

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Sorry if this might sound noob, but why does it have to be from a RAM dump? Will there ever be a version of that software where one can simply load a .3ds file or similar and get those files from there? just asking and thanks a lot! :)

It's because 3DS roms aren't decrypted yet, so anything in there can't be read yet. However, once they are decrypted, this program will support them, however, you'll need a computer with a decent amount of ram.
 

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  • TwoSpikedHands @ TwoSpikedHands:
    Do I restart now using what i've learned on the EU version since it's a better overall experience? or do I continue with the US version since that is what ive been using, and if someone decides to play my hack, it would most likely be that version?
  • Sicklyboy @ Sicklyboy:
    @TwoSpikedHands, I'll preface this with the fact that I know nothing about the game, but, I think it depends on what your goals are. Are you trying to make a definitive version of the game? You may want to refocus your efforts on the EU version then. Or, are you trying to make a better US version? In which case, the only way to make a better US version is to keep on plugging away at that one ;)
  • Sicklyboy @ Sicklyboy:
    I'm not familiar with the technicalities of the differences between the two versions, but I'm wondering if at least some of those differences are things that you could port over to the US version in your patch without having to include copyrighted assets from the EU version
  • TwoSpikedHands @ TwoSpikedHands:
    @Sicklyboy I am wanting to fully change the game and bend it to my will lol. I would like to eventually have the ability to add more characters, enemies, even have a completely different story if i wanted. I already have the ability to change the tilemaps in the US version, so I can basically make my own map and warp to it in game - so I'm pretty far into it!
  • TwoSpikedHands @ TwoSpikedHands:
    I really would like to make a hack that I would enjoy playing, and maybe other people would too. swapping to the EU version would also mean my US friends could not legally play it
  • TwoSpikedHands @ TwoSpikedHands:
    I am definitely considering porting over some of the EU features without using the actual ROM itself, tbh that would probably be the best way to go about it... but i'm sad that the voice acting is so.... not good on the US version. May not be a way around that though
  • TwoSpikedHands @ TwoSpikedHands:
    I appreciate the insight!
  • The Real Jdbye @ The Real Jdbye:
    @TwoSpikedHands just switch, all the knowledge you learned still applies and most of the code and assets should be the same anyway
  • The Real Jdbye @ The Real Jdbye:
    and realistically they wouldn't

    be able to play it legally anyway since they need a ROM and they probably don't have the means to dump it themselves
  • The Real Jdbye @ The Real Jdbye:
    why the shit does the shitbox randomly insert newlines in my messages
  • Veho @ Veho:
    It does that when I edit a post.
  • Veho @ Veho:
    It inserts a newline in a random spot.
  • The Real Jdbye @ The Real Jdbye:
    never had that i don't think
  • Karma177 @ Karma177:
    do y'all think having an sd card that has a write speed of 700kb/s is a bad idea?
    trying to restore emunand rn but it's taking ages... (also when I finished the first time hekate decided to delete all my fucking files :wacko:)
  • The Real Jdbye @ The Real Jdbye:
    @Karma177 that sd card is 100% faulty so yes, its a bad idea
  • The Real Jdbye @ The Real Jdbye:
    even the slowest non-sdhc sd cards are a few MB/s
  • Karma177 @ Karma177:
    @The Real Jdbye it hasn't given me any error trying to write things on it so I don't really think it's faulty (pasted 40/50gb+ folders and no write errors)
  • DinohScene @ DinohScene:
    run h2testw on it
    +1
  • DinohScene @ DinohScene:
    when SD cards/microSD write speeds drop below a meg a sec, they're usually on the verge of dying
    +1
  • Psionic Roshambo @ Psionic Roshambo:
    Samsung SD format can sometimes fix them too
  • Purple_Heart @ Purple_Heart:
    yes looks like an faulty sd
  • Purple_Heart @ Purple_Heart:
    @Psionic Roshambo i may try that with my dead sd cards
    +1
  • Psionic Roshambo @ Psionic Roshambo:
    It's always worth a shot
  • TwoSpikedHands @ TwoSpikedHands:
    @The Real Jdbye, I considered that, but i'll have to wait until i can get the eu version in the mail lol
    TwoSpikedHands @ TwoSpikedHands: @The Real Jdbye, I considered that, but i'll have to wait until i can get the eu version in the...