The fine folks over at TCRF have started using this exploit to peek into some 3DS games, and there's some interesting stuff regarding Ocarina of Time 3DS still having early assets from the N64 development period, like references to the Wind Medallion. Can't wait until more stuff can be more easily looked at--it'd be interesting to see if these are just what's also in the N64 stuff, or if the 3DS remake had some internal resources given to them by Nintendo that happened to also get left in.Smea pulled apart the pokemon ones (plus textures and animations, up to and including high level tool import/fiddling), it might like pokemon often is and subtly different to the mainline versions of the same formats but a lot of the work has already been done
http://smealum.net/pokemdl2.png
http://smealum.net/anim.gif
http://smealum.net/volcrend.png
http://smealum.net/pokemdl.png
Sorry. What i need ? what i hace to do? Get a game, play and dump nand ? Thats all?
Yes, like that.
Start a race in mk7. You don't need to drive, just make sure you're in-race.
Press home.
Dump ram.
Sorry, i dont hace mk7 ,can i use gateway?
Only legit games i have kid icarus and rayman3d. I will try, but i cant open files with winamp.
Another question: Could it be possible that the music of the game is stored in the multiple CSAR files I'm getting?
I got Yoshi's voice sample and some other sounds related to the track I played but still no background music. Could this be related to the RAM or the CWAV dumper?