i remembered it wasnt that the dk rap that crashed in dk64 on not 64
it was that DK was basically uncontrollable
it was that DK was basically uncontrollable
Yeah. But this is the Not64 thread...Did you guys see Project64 updated 9 days ago??
DK64 has pretty significant slowdown on Not64 Wii. I think it's playable though.A question: is DK64 now working without major issues?
Oh thanks for the info @Extrems, but I have a question:It's not missing textures. The geometry is being near clipped by the near plane.
@Extrems But is there a way to enable it? I got RiceVideoLinux.ini file from Wii64 1.2 Rice, and I put it into not64 folder of my SD card. Can this be used in Not64? Or must I have a specific version of Not64 which uses Rice GFX?If I was interested in Rice Video, I would've done something with it before convincing emu_kidid to just release it as-is.
actualy you dont need oc for toy story 2 you just need to set cpu clock divider to 1 to run fullspeed mostly and btw rice has better gfx, not sure if you have the most up to date versions of wii64 emukid released a beta on github that isnt still an official release where he added cpu clock divider and some fixes to wii64 both versions you can find it here
https://github.com/emukidid/Wii64/issues/28#issuecomment-730131906
just use the dols wiivc.dol even for the wii since they are the only ones with speed limiter working at this time
if you are on the wiiu and overclock than maybe i havent tryed it, i think banjo tooie runs pretty well with just regular overclock and no need for cpu clock divider option.So quick question on this, could the cpu clock divider improve Banjo Tooie's speed?
i meant on wii with no WII U OCif you are on the wiiu and overclock than maybe i havent tryed it, i think banjo tooie runs pretty well with just regular overclock and no need for cpu clock divider option.
are you SaulFabre updating the wiki? if so i dont think there is any need to add entry's repeating the same game for both wii64/not64 when they have the same exact errors one is enough imo, since wii64 that emukid putted on github issues has pretty much all not64 fixes and the cpu clock divider too, so making a new entry for mario party just seems unnecessary same for all other games, also changing recommended fb textures to highly recommended fb textures and such like that doesn't seem that adds anything to the list imo lolupdated CBD entry in compat guide to better reflect the cutscene lock up issue, you dont need to reset the game when cutscenes lock up, its sorta like when banjo 1 locks up in wii64 rice
thanks for the infoare you SaulFabre updating the wiki? if so i dont think there is any need to add entry's repeating the same game for both wii64/not64 when they have the same exact errors one is enough imo, since wii64 that emukid putted on github issues has pretty much all not64 fixes and the cpu clock divider too, so making a new entry for mario party just seems unnecessary same for all other games, also changing recommended fb textures to highly recommended fb textures and such like that doesn't seem that adds anything to the list imo lol
for the latest wii64 betal build use this https://github.com/emukidid/Wii64/issues/28#issuecomment-730131906 use the dols that have the name wiivc on it, even on wii or else there is no speed lock on games.
Look at this quote from this forum (https://www.gc-forever.com/forums/viewtopic.php?f=9&t=2723) about recommended settings for Conker's Bad Fur Day, it's highly recommendable to play in Not64 Second Edition v20200609:I've been testing Conker on Wii but the textures are very glitchy. On the area after de gargoyle all the floor has missing or corrupted texture. You have to turn FB textures on to avoid the great square at the corner and below Conker, but every time you pass to another area produce glitchs on textures.
I don't know how can this game have a green status on the compatibility list. I mean, the framerate with CPU divider set to one is good and the game is very playable, but the problems with the textures makes it not a good experience.
- Conker's Bad Fur Day
Video > FB Textures: Yes
Audio > Speed Limit: DL (prevents hanging)
still has some textures issues on the ground mostly, i think that is what he is referring to.Look at this quote from this forum (https://www.gc-forever.com/forums/viewtopic.php?f=9&t=2723) about recommended settings for Conker's Bad Fur Day, it's highly recommendable to play in Not64 Second Edition v20200609:
Greetings