is there anyway that the wii u would be able to have something like the built in recorder on the switch?
Both is technically possible. Afaik TCPGecko also supports loading cheats from the SD.To the Wii U Hombrew Gods, How come there are no Save data editors for the Wii U, Cheats are very limited. The Wii is such an awesome console that has tons of cheats but the Wii U is another story
I did some work on it.A port of re3-nx the reverse engineered version of grand theft auto 3. Seen it on the nintendo switch and hope its like a super mario 64 situation where the game can be ported to almost everything.
I did some work on it.
Take a look here:
Heavy visual glitches, really low framerate and it just crashes after the first cutscene.
Audio seems to be fully working though.
This project is way more complicated than the switch version.
The switch has opengl and glfw availbale which basically makes re3 compilable with only minor adjustments.
For the Wii U version I implemented a gx2 renderer into librw which isn't fully finished yet.
Also the Wii U is a big endian system and re3 only supports little endian. Which means I had to add many byteswaps.
I hope I can get this done and playable with an acceptable framerate.
Source code: https://github.com/GaryOderNichts/re3
I did some work on it.
Take a look here:
Heavy visual glitches, really low framerate and it just crashes after the first cutscene.
Audio seems to be fully working though.
This project is way more complicated than the switch version.
The switch has opengl and glfw availbale which basically makes re3 compilable with only minor adjustments.
For the Wii U version I implemented a gx2 renderer into librw which isn't fully finished yet.
Also the Wii U is a big endian system and re3 only supports little endian. Which means I had to add many byteswaps.
I hope I can get this done and playable with an acceptable framerate.
Source code: https://github.com/GaryOderNichts/re3
I did some work on it.
Take a look here:
Heavy visual glitches, really low framerate and it just crashes after the first cutscene.
Audio seems to be fully working though.
This project is way more complicated than the switch version.
The switch has opengl and glfw availbale which basically makes re3 compilable with only minor adjustments.
For the Wii U version I implemented a gx2 renderer into librw which isn't fully finished yet.
Also the Wii U is a big endian system and re3 only supports little endian. Which means I had to add many byteswaps.
I hope I can get this done and playable with an acceptable framerate.
Source code: https://github.com/GaryOderNichts/re3
Small update on the gta3 port. Most of the heavy mesh glitches are now fixed.
Small update on the gta3 port. Most of the heavy mesh glitches are now fixed.
Hello everyone,
I wish a port of the pc game Power Bomberman on Wii U ^^.
I'm a big fan of Sega Saturn's games and Nintendo Wii U ^^. I wonder, do you have any news of progress of Yabause ?
Like @MikaDubbz @linkounet @RMZK @Johnny2071 @MarioSonicU... I like to see Sega Saturn's great games on Wii U please <3
I'm going to quote this, because we still need a better save manager for the Wii U and maybe knows and reads this now.I see, that's sad then, I love you savegame manager for the 3DS (and Switch).
I hope that @GaryOderNichts fins people to port Checkpoint then, or that the team on Checkpoint can work with Wii U. Because SaveMii is really, really, reaaaally slow, also it doesn't save games with their name, only with the IDs.
It's fine when you don't have anything else, but I would love to se a JKSV like the 3DS one but on the Wii U.