2K Games is the latest publisher to pull their games from GeForce Now

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With the launch of GeForce Now, more and more publishers are quickly removing their games from the service. Activision was the first of which, followed by Bethesda, and now all 2K Games' library have been pulled. Such games include BioShock, Borderlands, XCOM, and more. Nvidia claims that they're working with 2K in order to get their games re-added back to the service in the future, through contracts with the publisher.

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KingVamp

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Except you're not sharing an account? Essentially just using yours on a cloud based computer. It's more like a budget version of Shadow PC.
Must be hard for boomers to understand how technology works eh

I wonder, would it be illegal then for me to play games at an internet café on their computers with my steam library?
Or lending my friends pc to play my games?
Because I don't own those computers, nor do I own the one on Geforce Now, it's a rental, same with the Internet Café one.
I was addressing this, but I might have misunderstood. That said, using cloud gaming like this, makes it easier to share your games as you would by sharing an account or sharing games on a console.
 
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JavaScribe

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So basically, GeForce Now has a heavy compromise in gameplay with today's latency, and that may or may not be possible to ever remedy completely, but they handled game ownership like Stadia should have done if they wanted a chance at people caring.

So why are publishers pulling games? I don't see how this would appreciably affect game sales negatively, unless they're expecting Stadia to catch on. (spoiler alert: no)
Have they confirmed why they're choosing to do this, or are we just left with conjecture?
 

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This is really getting out of hand due to dev/publisher greed. I mean, I just recently tried out Geforce Now on my Switch via LineageOS, and while docked mode has issues, portable mode felt amazing, even to the point where I would even consider buying games on Steam that my current gaming laptop couldn't really handle well, just so I can use Geforce Now to play them at better quality. I'm actually at a point in my life where having a stupidly strong desktop computer is just not my style anymore and even now I'm thinking of just getting a comfortable laptop rather than a gaming one because much of my gaming nowadays has been on the Switch. This service would allow me to get back into these bigger more recent games without having to pay out the ass for the setup to run them. What devs and publishers are doing is just the opposite, turning me away from buying their games. Folks see this and will also likely choose not to buy their current games as well as their future games, and social media is going to be a driving force to make this known.

Thing is, this never seemed to be a problem prior to Geforce Now having a paid tier, but they see it now and think Nvidia is benefiting from this, so they expect a cut from it. A cut of $5 per person per month (at this time) when Nvidia is providing all the hardware to make this service possible, and that's alongside the free tier which most users are likely to use anyways? They have expenses with regards to their data centers. They aren't free.

We don't see ISPs expecting a cut from game developers or streaming services for using internet that I pay for to transmit data, do we?
 

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So far it seems to be Blizz, 2K and Bethesda pulling out of GFN. Seeing a pattern? (Hint: they're all a bunch of shit stick companies). I'm sure they're worried about the prospect of account sharing and enabling pseudo-piracy, as stupid as they are. However, it seems like people are taking it out on NVidia.

Also unless you've given this service a shot you really shouldn't be trying to crap on it so hard you're gonna give yourself a hernia. It works well for me and at places with decent hardwired internet connections, I can only tell that I'm cloud gaming by an incredibly slight increase in input latency.

It's weird I'm kind of pulling for NVidia on this though, seeing as how I dislike them very much for the way they conduct business across the board (aside from GFN), but their products and services are high-quality.

So why are publishers pulling games? I don't see how this would appreciably affect game sales negatively, unless they're expecting Stadia to catch on. (spoiler alert: no)
Have they confirmed why they're choosing to do this, or are we just left with conjecture?

I kind of mentioned it originally, but I'm thinking publishers want more new sales of their games for more money in their pocket and because they're afraid people will share accounts and hurt the publishers' bottom line. Greed panic.
 
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gamesquest1

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I kind of mentioned it originally, but I'm thinking publishers want more new sales of their games for more money in their pocket and because they're afraid people will share accounts and hurt the publishers' bottom line. Greed panic.
im thinking many of them were in talks with google to get exclusivity deals for stadia or they have been given the sales-pitch from them saying "people will rebuy all your games on our platform, so you will be making DOUBLE the money" and now they *think* those sales are disappearing or they are worried google won't give them that fat cheque to lock their games to stadia any more, pretty much the same idea as the "every game pirated is money out of our pocket".....ignoring the fact that many pirates would NEVER pay for their game, it all boils down to imaginary sales and dreams of having customers pay $60 every time they even boot the game and $10 a month even if they don't just for having the game installed
 

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im thinking many of them were in talks with google to get exclusivity deals for stadia or they have been given the sales-pitch from them saying "people will rebuy all your games on our platform, so you will be making DOUBLE the money" and now they *think* those sales are disappearing or they are worried google won't give them that fat cheque to lock their games to stadia any more, pretty much the same idea as the "every game pirated is money out of our pocket".....ignoring the fact that many pirates would NEVER pay for their game, it all boils down to imaginary sales and dreams of having customers pay $60 every time they even boot the game and $10 a month even if they don't just for having the game installed

Oh, totally. It's like some form of the sunk cost fallacy for them: "A pirate is a lost sale! If only we could force people to have no choice but to give us their money as many times as possible for the same (or worse) experience time and again." I'm glad Destiny isn't under blizz anymore.
 

AkiraKurusu

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Oh, totally. It's like some form of the sunk cost fallacy for them: "A pirate is a lost sale! If only we could force people to have no choice but to give us their money as many times as possible for the same (or worse) experience time and again." I'm glad Destiny isn't under blizz anymore.
Has Bungie actually done anything with the Destiny IP, aside from release it on PC, since Activision Blizzard (i.e. Acti holding the strings of Blizzard's decaying corpse) separated from them?

I haven't heard much of Destiny since that separation news, is all, when prior to that I kept hearing about the IP (mostly due to AB-mandated assholery, such as the issues with EXP earning and that avaricious Christmas event).
 

Meteor7

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this is completely different from something like Stadia though. You basically hire a PC to install and play your own Steam library on, as an option. You aren't tied to it in any way, there's no exclusives, and you can stop using it and install the games on your own pc whenever you want. It's a great way for those without a powerful PC to still play some games that might exceed their system requirements, and I honestly have no idea why devs would want to block it since users still need to own the games to use this.
Just like Bethesda, it seems like this is yet another publisher trying to extort money from Nvidia, all in regards to controlling what you do with the games you've already bought.
 
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So what you all are saying is that Nvidia is the good guy, and publishers aren't happy about it.
Makes sense. It's stupid, but likely.
Cloud gaming is already fighting an uphill battle against hardware limitations. Stadia's business model is keeping people from seeing it as a potentially viable future technology.
The way Nvidia is doing it, at least it's an idea that the technology just doesn't yet fully support.
 

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I’m really glad the majority opinion is that cloud gaming isn’t worth it. I don’t want to see entire libraries of games become like Darkspore, completely unplayable, forever lost to time because they were only available through the internet.
 
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Cloud gaming isn't doing that great. Google's gaming cloud is hanging, I guess.

I've read comments of people trying to defend Google's take on it, but the prices and the fact they discontinue services.. you'd be kinda crazy to support them.

--------------------- MERGED ---------------------------

I’m really glad the majority opinion is that cloud gaming isn’t worth it. I don’t want to see entire libraries of games become like Darkspore, completely unplayable, forever lost to time because they were only available through the internet.
You could say that too about digital games too as they're more or less like long-term rentals where you own them, until the company pulls the plug.

Want to play The Simpsons Arcade or OutRun HD on Xbox 360? You can't.
 
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sarkwalvein

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Want to play The Simpsons Arcade or OutRun HD on Xbox 360? You can't.
Well, you probably can as long as you kept a working x360 containing the game.

Perhaps you can say the same about physical games, you probably can play them as long as you kept a working disc containing the game.
 
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Pipistrele

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I like the concept of Geforce now, too bad these publishers aren't consumer friendly.
Not only publishers. For example, GeForce Now is pretty much dead on the start in Russia, primarily because Nvidia outsourced their Eastern European development (localization, servers, etc.) to local partners... who then proceeded to sell the subscription for triple the original price.

--------------------- MERGED ---------------------------

I’m really glad the majority opinion is that cloud gaming isn’t worth it. I don’t want to see entire libraries of games become like Darkspore, completely unplayable, forever lost to time because they were only available through the internet.
That's the difference with GeForce Now though - that you're syncing your pre-existing digital library with it instead of relying on inherently undownloadable media. It's actually a decent compromise that carries all the advantages of cloud gaming without the paranoia of losing your games forever.
 
D

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Well, you probably can as long as you kept a working x360 containing the game.

Perhaps you can say the same about physical games, you probably can play them as long as you kept a working disc containing the game.

Not if it's been offline for too long, regardless that the game was there all the time. Bought the game and still need to renew the darn license.

Heck, if I want to play a Blu-ray on my PS3 I need to update the console for its license too. Sigh. I miss the days I'd just boot it up and play.
 
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StrayGuitarist

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You could say that too about digital games too as they're more or less like long-term rentals where you own them, until the company pulls the plug.

Want to play The Simpsons Arcade or OutRun HD on Xbox 360? You can't.

Yes! I very much feel the same way about digital games. Scott Pilgrim, dude. Scott frickin' Pilgrim.

--------------------- MERGED ---------------------------

That's the difference with GeForce Now though - that you're syncing your pre-existing digital library with it instead of relying on inherently undownloadable media. It's actually a decent compromise that carries all the advantages of cloud gaming without the paranoia of losing your games forever.

That is a good point, and a good concept, but it still feels like a halfway home that's gonna push into the other area eventually, and trying to get people "Used to it".
 

Pipistrele

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That is a good point, and a good concept, but it still feels like a halfway home that's gonna push into the other area eventually, and trying to get people "Used to it".
If anything, it'll make people lock in on an idea of syncing their own library with cloud services. I understand cynicism towards the industry, but I just don't see anyone being OK with non-downloadable cloud gaming after seeing benefits of downloadable cloud gaming - it's convenient to the point where people will push back against any potential QoL hindrances.
 

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