2K Games is the latest publisher to pull their games from GeForce Now

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With the launch of GeForce Now, more and more publishers are quickly removing their games from the service. Activision was the first of which, followed by Bethesda, and now all 2K Games' library have been pulled. Such games include BioShock, Borderlands, XCOM, and more. Nvidia claims that they're working with 2K in order to get their games re-added back to the service in the future, through contracts with the publisher.

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Mythical

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Fun fact technically if they programmed it right they don't need permission to have the titles on the store if you legally own them. You're just streaming a pc that only you use that has access to your game accounts.
Geforce Now having all their titles dropped is silly. Shadow is also better
 

Kioku

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Don't most games launchers/stores disallow you from sharing your account with others? Clearly, using cloud gaming to stream games you actually own, isn't what some devs envision for cloud gaming.
Except you're not sharing an account? Essentially just using yours on a cloud based computer. It's more like a budget version of Shadow PC.

--------------------- MERGED ---------------------------

Fun fact technically if they programmed it right they don't need permission to have the titles on the store if you legally own them. You're just streaming a pc that only you use that has access to your game accounts.
Geforce Now having all their titles dropped is silly. Shadow is also better
Shadow PC is better, but I can't get their service here.
 

eriol33

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maybe the contract is not profitable enough for publishers/developers.

I think cloud gaming would be more interesting if we can simply rent it for a price within a month and we can install our purchased steam/origin/etc games there.
 
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wormdood

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I think everyone's missing the point is that if cloud gaming continues like this then the collector is lost as a customer honestly the end gamer is not even what makes the money for the gaming companies it's the stupid f*** who will buy the game now when it's in pre release will buy the game later when is the regular edition will buy the game after that when it's been limited edition will buy the game once again what is the deluxe edition and that's all on one console let's not forget the fact that they may have other consoles and as a collector they need to get it for that console as well because being on a different console as it has one or two different features like being portable for instance ... all of that makes the developers a lot of money all of that they'll be missing if they allow you to take your current library and play it anywhere on just about any device because at that point they wouldn't be able to sell enough reprints or Deluxe editions or Game of the Year Edition to save their lives
 

AlexMCS

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But you are only seeing this situation through a competitive point of view.
There are a lot of players out there that just play games for fun and really don't care that much about this super precision you will only get with local gaming.

The very nature of the internet is unstable. A gingle latency spike (or FPS - frames per second - shifts, in non-locked FPS games) ruins a lot of things in gaming.
I'm talking about single player too, actually, I'm talking mainly about local co-op/versus and single player, just not for the super casual crowd.

A latency spike can make you miss the timing on jumps in platformers, shooting in fps, boosts and skill shots in racing/shooting games (mario kart-like racers, not Forza or whatever, as i find weapon-less racing games incredibly dull).

The casual players can eat anything up and be happy (e.g. mobile gaming overall). They are not the point here.
And I don't mean casual as those who only play for a few hours a week, I mean those that take gaming as a very light hobby, and do not care whether they win or lose, they just want to "have fun".

For me, and most serious gamers, games are meant to be beaten.
 

Dr.Hacknik

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I actually used this for a while to play GTA V when it was on the fucking supported games list, just because my computer chugged running it decently. Now that they're removing so many publishers games is kinda annoying. Even though I have a way better PC now, it's still annoying because this service is actually really good for the low price and opens doors for the 'poor college student with a cheap laptop' kind of person. That just wants to play some good AAA games for like, two hours lol.
 

jahrs

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I dont understand how you remove something from the service when the service is just basically streaming the video from a distance pc to your house.

Your free to install your games on any pc as long as you have the account linked to it or the activation code as such how can they stop this.
 

veggav

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No, it can't. Not with today's hardware limit and technology.
The amount of possible inputs is exponential for each frame, no PC in the world and in the near future can pre-render that much.
You would need a lot of high tech clusters to negate the latency effect of a single player. That's not feasible.
Network latency won't improve either, since the light speed is a hard cap with current tech.
The only thing companies can do to minimize latency is to create A LOT (in the millions) of datacenters, which won't happen wither.

In other words, latency is an unsolvable bottleneck, for now. It will only be possibly overcome if, someday, people figure out how photon teleportation works.

You don't understand how netcode optimization works or either RunAhead, do you? :)
I really recommend digging into some explanations to clear your mind on this subject.

Pre rendered frames result in added latency, not less, but that doesn't matter in this discussion.

"Light speed is the cap".
I believe you are talking about fiber, since it uses mirror relay of light.
So, I'll just clear this up for you, it's not the speed of light that is the limitation, light travels at a constant but the peers, the backbones, the processors are all a part of the equation.
You can have 100mbit fiber connection and you can have 10gbit fiber connection.
You can have 100ms latency and 500ms between the same distance and same systems.
This is overcomed by software.

And as I said for people that say a single frame makes difference it's hard to point out facts because this is more like a religion/faith debate:
"I can feel the difference of a single frame" and when it comes to subjectiveness it's impossible to point the other way around.

Again, if you feel that a frame is enough to disrupt your gameplay experience can you tell me what CRT PC monitor you use for gaming? Because no LCD/LED with frame buffer can cut to the amount of reflexes you have.
And even CRTs paired with retro consoles like the snes will still give 2-3 frames of lag at 60hz, this means 16ms x 3 = 48ms, and in this scenario people still claim this is zero, which is not.

Again and again, read how runahead works and you will understand how most games can have transparent lag.

--------------------- MERGED ---------------------------

For me, and most serious gamers, games are meant to be beaten.

Oh, now I get it..
You are despising a service to justify your "seriousness" as a gamer.

Yeah, I've seen enough of this behaviour on facebook here in Brazil with the nutella stuff.
It's becoming every day more common to find people like this, which is sad.

I give up on this conversation.
 

Kraken_X

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2K games is almost certainly planning to release their own cloud gaming platform and doesn't want to compete with their own games running better on Nvidia's.
 
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MiiJack

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No one in their right mind will use cloud gaming to enter a competitive scene. This has the potential for gaming while in vacation and stuff (should you forget your portable console). The internet isn't there yet sure, but as long as there no stutters, the brain can adapt to the lag.
 

Mythical

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Variable speed of light theory enters the chat.
Light has many properties we don't understand to the point where we have several theories on how it works that completely conflict with one another yet they're mostly accepted as current fact :D . Gotta love science
 
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AlexMCS

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You don't understand how netcode optimization works or either RunAhead, do you? :)
I really recommend digging into some explanations to clear your mind on this subject.

Pre rendered frames result in added latency, not less, but that doesn't matter in this discussion.

"Light speed is the cap".
I believe you are talking about fiber, since it uses mirror relay of light.
So, I'll just clear this up for you, it's not the speed of light that is the limitation, light travels at a constant but the peers, the backbones, the processors are all a part of the equation.
You can have 100mbit fiber connection and you can have 10gbit fiber connection.
You can have 100ms latency and 500ms between the same distance and same systems.
This is overcomed by software.

And as I said for people that say a single frame makes difference it's hard to point out facts because this is more like a religion/faith debate:
"I can feel the difference of a single frame" and when it comes to subjectiveness it's impossible to point the other way around.

Again, if you feel that a frame is enough to disrupt your gameplay experience can you tell me what CRT PC monitor you use for gaming? Because no LCD/LED with frame buffer can cut to the amount of reflexes you have.
And even CRTs paired with retro consoles like the snes will still give 2-3 frames of lag at 60hz, this means 16ms x 3 = 48ms, and in this scenario people still claim this is zero, which is not.

Again and again, read how runahead works and you will understand how most games can have transparent lag.

--------------------- MERGED ---------------------------



Oh, now I get it..
You are despising a service to justify your "seriousness" as a gamer.

Yeah, I've seen enough of this behaviour on facebook here in Brazil with the nutella stuff.
It's becoming every day more common to find people like this, which is sad.

I give up on this conversation.

I'm a IT Analyst - Network Manager. That is what I do for a LIVING.
I know EXACTLY how latency works, and how to optimize code for latency.
And I know that, with CURRENT technology, CLOUD gaming is IMPOSSIBLE to be as good as local gaming.
It's FINE within a reasonable threshold of latency, but it will never replace local gaming (I'm only mentioning this, because that's what the big companies are clearly pushing for in the long term).
The main issue, assuming low latency connections (1-130ms) isn't even the latency itself, it's jitter (latency variance).
One can, as you yourself said, adapt to the small increase in response time, but you can't adapt to a varying one.

Feeling the single frame drop is not subjective in fighting games with 1-3F cancels and 1-2F links.
You miss it, you drop the combo. And a dropped combo is a lot in fighting games.

It's also not subjective with precise jumps in platformers, or skill shots (green shell im Mario Kart), shooters/etc.

As an added note, GeForce NOW is by far the best compromise in the area.
It's the only service I'd feel it's fine within the limitations. Stadia can go DIAF.

As a final note, IDGAF about Nutella/Root stuff that happens over here.
I literally could not care less. But I am a progress-based player.
If I'm not progressing, I feel like I'm only wasting time.
And playing with jitter or high latency is a waste of time.
 
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diggeloid

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Could this have anything to do with Stadia? Google said that they were working with publishers who have not made any announcements yet about bringing their games to Stadia. If 2K, Bethesda, etc are part of that crowd then this could potentially be explained as a demand from Google so that they have streaming exclusivity.

Because otherwise it doesn't make much sense why these publishers would want to prevent people from using this service.
 
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xdarkx

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I assume all the publishers that pulled their games from GeForce Now because they wanted to milk players for money for playing in another platform or they have plans to create their own cloud gaming platform.

I am not a fan of cloud gaming like Stadia, but I can make an exception for GeForce Now. Reason being you are playing games you already own in Steam, unlike in Stadia where you have to buy the games again and there is no way to know what happens after the service goes down.
 

gamesquest1

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greedy devs looking to double dip, stadia was their new cashcow and Nvidia were going to tank it for them, imho any developer pulling out is nothing but a greedy shits, and I will take their actions into consideration when buying new games, not doing the whole "IMMA BOYCOTT THEM!" but it might play a factor if im torn between 2 games........and I don't even use the service, i'm just repulsed by the sleezy tactics

I personally hope they take the fight to the devs and allow end users to simply install steam on their virtual machine setup and "download" any game in their own library

iirc, onlive had this feature allowing users to run any program in a virtual windows environment
 
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limpbiz411

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whoa i was playing borderlands 3 on my older laptop on the go, now i can't thanks but no thanks greedy company's strike again.
 

Viri

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GeForce Now is what Stadia should have been. You can play your already bought Steam games anywhere that has internet. You can be bored as shit in a waiting room, and randomly play some Steam games that you already own for free! Sure, it's one hour, but that's good enough for being out and about. Plus, you can just reconnect after the hour.

If Stadia dies, you're fucked if you bought anything. If GeForce Now dies, well, w/e, you're out 8 dollars, and your games aren't going poof.

This is why we cannot have nice things!
 
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