You don't understand how netcode optimization works or either RunAhead, do you?

I really recommend digging into some explanations to clear your mind on this subject.
Pre rendered frames result in added latency, not less, but that doesn't matter in this discussion.
"Light speed is the cap".
I believe you are talking about fiber, since it uses mirror relay of light.
So, I'll just clear this up for you, it's not the speed of light that is the limitation, light travels at a constant but the peers, the backbones, the processors are all a part of the equation.
You can have 100mbit fiber connection and you can have 10gbit fiber connection.
You can have 100ms latency and 500ms between the same distance and same systems.
This is overcomed by software.
And as I said for people that say a single frame makes difference it's hard to point out facts because this is more like a religion/faith debate:
"I can
feel the difference of a single frame" and when it comes to subjectiveness it's impossible to point the other way around.
Again, if you feel that a frame is enough to disrupt your gameplay experience can you tell me what CRT PC monitor you use for gaming? Because no LCD/LED with frame buffer can cut to the amount of reflexes you have.
And even CRTs paired with retro consoles like the snes will still give 2-3 frames of lag at 60hz, this means 16ms x 3 = 48ms, and in this scenario people still claim this is zero, which is not.
Again and again, read how runahead works and you will understand how most games can have transparent lag.
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Oh, now I get it..
You are despising a service to justify your "
seriousness" as a gamer.
Yeah, I've seen enough of this behaviour on facebook here in Brazil with the nutella stuff.
It's becoming every day more common to find people like this, which is sad.
I give up on this conversation.