I'll try to fix everything, but i might be unable to release the gba one to christmastry to fix it everything and release it with the gui
The c# version will be more userfriendly too, and the bugs are fixed on it but for now only one baseromI'd like to see a partial release sooner rather than a wait for a full one personally. I haven't been able to get the batch version to work with N64 injects at all. I tried with the latest one and after a lot of trial-and-error and inspecting the .bat file to see what it was trying to do, I managed to get it to build one. However, attempting to install it on my Wii U told me it was invalid.
I'm hoping that the c# version with its GUI will make any potential issues on my end as a user become more apparent and naturally fix the problem.
what base?The c# version will be more userfriendly too, and the bugs are fixed on it but for now only one baserom
what base?
bad banner brick is wii, bad banner on wiiu is ??? if the game is corrupted in rpx and gamefiles but its installed to nand the wiiu crashes everytime when loaded the thing on the homemenu which is only fixable over a hardmod or if its on usb if you format the usb@NicoAICP whats the difference between a ??? channel and a bad banner brick? I thought that ??? comes from bad banner.
N64 will only have Paper Mario eu and NDS only Wario ware
just because it says fzero doesnt mean it wont work with other bases no one knows if it works with other bases until testedAh, shoot. The ROM I've been trying to use requires F-Zero as base :/ At least according to the compatibility list.
For some reason I can't open the .rar file :/N64, NDS and Launcher in c# released
your av could block it cause the exe files are not signedFor some reason I can't open the .rar file :/