My video is messed up on the TV and Gamepad whenever I launch Super Smash Bros Brawl. Is there anyway to fix that?
http://gbatemp.net/search/50964718/?q=disc2&t=post&o=date&c[thread]=483577does the script support 2 disc games for nintendont? should the disc2 be named disc2.gcm?
does the script support 2 disc games for nintendont? should the disc2 be named disc2.gcm?
http://gbatemp.net/search/50964718/?q=disc2&t=post&o=date&c[thread]=483577
Searching "disc2" in this thread will give you all of the answers.
Put both ISOs in the source folder. Disc1 should be renamed to game.gcm. Disc2 should be renamed to disc2.gcm.
That's the old list, for wiisx beta1.Is WiiSX same as WiiSXR? I'm looking at this compatibility list right now:
https://wiki.gbatemp.net/wiki/WiiSX_compatibility_list_(beta_1)
Does FF7 work on WiiSXR?
I probably won't support this in my script until after the full-script re-write (yes that's still a thing I'm working on)can i launch a wiiware title with this script? or are future versions of this script going to implement wiiware launching?
This was actually one of the VERY first things I tried to do, but I can't figure out for the life of me where the manuals for the WiiVC titles are stored. It HAS to just be a link to a PDF on Nintendo's website somewhere, and it's not like the other VC types where the manual is embeded in the game. (My JNUSTool download process doesn't even include the manual stub file when building the game).@KhaderWelaye I don't suppose there's any way to remove manuals from the injected game is there? If so this should be added to the inject script, as of now it's including a link to nintendo's xenoblade chronicles manual, which is kind of unnecessary.
in meta.xml line 33 node <e_manual type="unsignedInt" length="4">1</e_manual>I probably won't support this in my script until after the full-script re-write (yes that's still a thing I'm working on)
This was actually one of the VERY first things I tried to do, but I can't figure out for the life of me where the manuals for the WiiVC titles are stored. It HAS to just be a link to a PDF on Nintendo's website somewhere, and it's not like the other VC types where the manual is embeded in the game. (My JNUSTool download process doesn't even include the manual stub file when building the game).
So if I figure out how I'll do it, but not for now
I haven't, I guess I was aiming to replace the manual instead of disabling it completely but disabling it actually is probably the better option here if that flag actually works, can you confirm for me? If so I will push a small change to the script today.in meta.xml line 33 node <e_manual type="unsignedInt" length="4">1</e_manual>
had you tried to put 0 instead of 1 ?
sorry unable to done tests myself today....I haven't, I guess I was aiming to replace the manual instead of disabling it completely but disabling it actually is probably the better option here if that flag actually works, can you confirm for me? If so I will push a small change to the script today.
No worries I'll give it a try when I have time.sorry unable to done tests myself today....
No its not unfortunately, you have to use your wiiremote in and plug your classic controller in the back or I think you can use a wiiu classic remote. I'm surprised the guys behind not64 haven't implemented this in an update they did it with wiisxr so it must be possible.is Wii U Gamepad Support in injected Not64 possible?
That's the old list, for wiisx beta1.
What you want is the Beta2.x list here :
https://wiki.gbatemp.net/wiki/WiiSX_compatibility_list_(beta_2)
I'll write something in the beta1 wiki page so it's easy to know it's an old compatibility list.
Edit:
Wellllll..... it was already on the page.
I'll still add that it's NOT wiisxr compatibility.
to answer your question, a user told me he played FF7 for few hours, I don't know if he had issues but its speed is better with the new CPU speed patch.