no, you need to boot the game for the rpx to be loaded....so you couldnt load up the game to then dump the rpxQuestion: Would ripping a EUR disk on a USA console work using Dumpliine work?
Make sense thank you!no, you need to boot the game for the rpx to be loaded....so you couldnt load up the game to then dump the rpx
Correct, that's how TCPGecko goes between apps, it's stored in the 0xA0 range next to coreinit and such. Anything that isn't a "quick launch" app (IE the 5 icons at the bottom including the browser) cannot run in the background. However, as dant said, you can only use what the actual app is allowed, only 2 apps currently have permission from Cafe OS to open and access the SD card, Smash and Mii Maker. Anything else will get an error.
its also $29.99Art Academy: Home Studio/Atelier also supports SD cards.
Haha, I remember december 2014.I hope so. I have the digital version but don't mind buying the full version. Would be nice to save myself a 60$ though.
Hey ho! To the train, we go!
Spam and spam, and bortz will blow!
We'll hype and hype
Till the exploit is ripe
Then disperse once again!
(I hope not, but it will happen I bet)
Vins is at work I guess. But he'll be here suun™
We need spoderman vids again man...
We need a guinea pig throwing the monies for the testits also $29.99
....unless someone dumps it and finds a big 50mb rpx or something i think most people would prefer to buy smash bros
Haha, I remember december 2014.
Good times.
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We need a guinea pig throwing the monies for the test
check out the rpx size on it guess it could be something if it will support bigger rpx sizes than smashI do have it (its awesome BTW, very underrated game) and plan to dump it.
Now let's hope that the .rpx is bigger than 21 MBI do have it (its awesome BTW, very underrated game) and plan to dump it.
I have Art Academy: Sketch Pad and it's RPX is 2MB. I'm sure the one for Home Studio is probably bigger.
so barely any better than mii maker (in regard to loading up rpx files )....well actually its twice the size as mii maker, but still 3mb isnt much room to play withHome Studio's RPX (Treasure.rpx) is 3MB (3105152 bytes)
Will IOSU exploit permit to have USB access with a real backupmanager (just put .wud on dd ext) ? If that i will start to stop delete my wud files after extraction for loadiine
ISOU exploit would allow USB access yes. But I no think it is interesting to have a 24gb wud file for a 1gb game. Just like in wii, it's more interesting to take the wbfs which takes less space and it's much faster to transport.
Will IOSU exploit permit to have USB access with a real backupmanager (just put .wud on dd ext) ? If that i will start to stop delete my wud files after extraction for loadiine
Regardless of whether the disk is stored with the WBFS storage scheme or in its raw WUD format (with all its empty space), there is still way more to USB loading than just IOSU access.
I doubt (actually, I am 99.9999% sure) that the Wii U cannot read NTFS formatted USB HDD's, as that is a proprietary format to Microsoft. Likewise, I doubt it can read any EXTx or likewise alternatives, just because... I cannot see, why they should have wasted their time on it.
Long story short; even after/if we get USB access, we are limited to FAT32 for an unknown and possibly long amount of time... I doubt many of the stripped down games can be on a FAT32 partition, as 4GB is the maxfile-size there.
Maybe I am wrong they; I don't know the average size of games, and/or whether the standard is that they are stored as one big file or a 1000 thousand small.