Hacking Wii U Hacking & Homebrew Discussion

  • Thread starter Thread starter filfat
  • Start date Start date
  • Views Views 5,120,119
  • Replies Replies 21,104
  • Likes Likes 29
Correct, that's how TCPGecko goes between apps, it's stored in the 0xA0 range next to coreinit and such. Anything that isn't a "quick launch" app (IE the 5 icons at the bottom including the browser) cannot run in the background. However, as dant said, you can only use what the actual app is allowed, only 2 apps currently have permission from Cafe OS to open and access the SD card, Smash and Mii Maker. Anything else will get an error.

Art Academy: Home Studio/Atelier also supports SD cards.
 
  • Like
Reactions: Margen67
I hope so. I have the digital version but don't mind buying the full version. Would be nice to save myself a 60$ though.

Hey ho! To the train, we go!
Spam and spam, and bortz will blow!

We'll hype and hype
Till the exploit is ripe
Then disperse once again!
(I hope not, but it will happen I bet)

Vins is at work I guess. But he'll be here suun™

We need spoderman vids again man...
Haha, I remember december 2014.

Good times.

--------------------- MERGED ---------------------------

its also $29.99

....unless someone dumps it and finds a big 50mb rpx or something i think most people would prefer to buy smash bros
We need a guinea pig throwing the monies for the test :D
 
  • Like
Reactions: Margen67
then again i dont think we can dump rpx's if they are bigger than 21mb :S iirc @golden45 only found a 22mb free space in ram or something to copy the rpx files into....bleh i will leave the technical details to those who know what they are talking about....but will be interesting to hear anyway :)....probs be the worlds smallest rpx at 2kb :P....jkn, but do have a look and report back :)
 
Last edited by gamesquest1,
I just can't get cafiine to work.
I got the server, got ppc kernel and ran the exploit from wj44's site.
However, it always just freezes on the browser screen. I don't even get to the screen where I input my IP. All other homebrew works fine. Any ideas?
 
Last edited by DarkKaine,
All this progress is good news & I played nes remix through loadline just to test but damn I can't wait for a IOSU exploit to surface :)
 
Will IOSU exploit permit to have USB access with a real backupmanager (just put .wud on dd ext) ? If that i will start to stop delete my wud files after extraction for loadiine :D
 
Will IOSU exploit permit to have USB access with a real backupmanager (just put .wud on dd ext) ? If that i will start to stop delete my wud files after extraction for loadiine :D

ISOU exploit would allow USB access yes. But I no think it is interesting to have a 24gb wud file for a 1gb game. Just like in wii, it's more interesting to take the wbfs which takes less space and it's much faster to transport.
 
  • Like
Reactions: Margen67
ISOU exploit would allow USB access yes. But I no think it is interesting to have a 24gb wud file for a 1gb game. Just like in wii, it's more interesting to take the wbfs which takes less space and it's much faster to transport.

Will IOSU exploit permit to have USB access with a real backupmanager (just put .wud on dd ext) ? If that i will start to stop delete my wud files after extraction for loadiine :D

Regardless of whether the disk is stored with the WBFS storage scheme or in its raw WUD format (with all its empty space), there is still way more to USB loading than just IOSU access.
I doubt (actually, I am 99.9999% sure) that the Wii U cannot read NTFS formatted USB HDD's, as that is a proprietary format to Microsoft. Likewise, I doubt it can read any EXTx or likewise alternatives, just because... I cannot see, why they should have wasted their time on it.
Long story short; even after/if we get USB access, we are limited to FAT32 for an unknown and possibly long amount of time... I doubt many of the stripped down games can be on a FAT32 partition, as 4GB is the maxfile-size there.

Maybe I am wrong they; I don't know the average size of games, and/or whether the standard is that they are stored as one big file or a 1000 thousand small.
 
Last edited by oPolo,
Regardless of whether the disk is stored with the WBFS storage scheme or in its raw WUD format (with all its empty space), there is still way more to USB loading than just IOSU access.
I doubt (actually, I am 99.9999% sure) that the Wii U cannot read NTFS formatted USB HDD's, as that is a proprietary format to Microsoft. Likewise, I doubt it can read any EXTx or likewise alternatives, just because... I cannot see, why they should have wasted their time on it.
Long story short; even after/if we get USB access, we are limited to FAT32 for an unknown and possibly long amount of time... I doubt many of the stripped down games can be on a FAT32 partition, as 4GB is the maxfile-size there.

Maybe I am wrong they; I don't know the average size of games, and/or whether the standard is that they are stored as one big file or a 1000 thousand small.

Yes, or maybe we could find a way to split the files into 4GB files and let the USB loader combine the files if necessary
 

Site & Scene News

Popular threads in this forum