1. Bazooka_Face

    OP Bazooka_Face Advanced Member
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    Hello all, I am currently converting major vanilla doom wads over to doomhack and kippy kip's gba doom port! So far I have completed converting doom- the way id did, and finished working on the second one. All wad conversion patches will be updated to this post, one i complete them. The patches need to be applied to the nointro Doom (USA, Europe).gba rom. The controls were modified from kippy kips controls to make it akin to the way doom 1 controls worked on the gba, as i prefer those over doom 2's control config, and you cant run and circle strafe with kippys control config without changing weapons. So use l+r to change weapons, b to run and interact, a to shoot, l and r to strafe. If you all want me to post a ips for the swapped controller input for doomhack, and kippy kip's doom gba port, let me know, Enjoy!

    PS: I am also open to suggestions on vanilla doom wads you would like to see converted.

    gba1.png gba2.png gbga.png sa.png

    scythe.png scythe1.png

    hell revealed title.png hell revealed.png hell revealed2.png

    hell revealed 2.png hell revealed 21.png hell revealed 2d.png

    Mass Extinction.png Mass Extinctiong.png
     

    Attached Files:

    Last edited by Bazooka_Face, Apr 2, 2021
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  2. Nikokaro

    Nikokaro Mycenaean hideous survivor(s)
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    You have already collected a nice, interesting collection; little jewels for fans! :lol:
    I hope that many will follow this thread and participate enthusiastically.
    You will have to be patient as the gba section is not very popular and valued nowadays, if not by the usual, familiar faces.
    If necessary, I'll take care of bumping this post to put it back in the spotlight...:rofl2:
     
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  3. mrgone

    mrgone old man
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    nice work!

    there are multiple alien-themed WADs (alien as in xenomorph)
    aliens|tc would probably be impossible to convert as it contains major dehacked hacking ( it coined the term total conversion after all)
    but there were also alien-wads with just graphics changes
     
  4. Bazooka_Face

    OP Bazooka_Face Advanced Member
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    Yeah, I'm actually having trouble compiling scythe 2 because of the dehacked script..
     
  5. Nikokaro

    Nikokaro Mycenaean hideous survivor(s)
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    Sooner or later I'd like to see Freedoom1/2 converted; if and when you want, but not the latest, recent version (v0.12 more sophisticated and limit removing), but v0.10.1, or earlier, still Boom/PrBoom compatible .
    Obviously a simple suggestion; you have already done a lot for all of us ...:yay:
     
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  6. Bazooka_Face

    OP Bazooka_Face Advanced Member
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    Yeah, it took me so much time to reply until now, because I tried compiling scythe 2, which took almost an hour until I ran out of memory. I looked at the wad.c file afterwards, and it was something like 250mb! So I will be posting hell revealed in a few minutes, stay tuned!
     
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  7. Jokey_Carrot

    Jokey_Carrot G̶B̶A̶T̶e̶m̶p̶ ̶A̶d̶d̶i̶c̶t̶ Heroin Addict.
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    BROOTUL DOOUM FOR GBA ADVANCE
     
  8. Nikokaro

    Nikokaro Mycenaean hideous survivor(s)
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    tenor.gif
     
  9. Bazooka_Face

    OP Bazooka_Face Advanced Member
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    Up next on the list is hell revealed 2, this is actually pretty fun troubleshooting these wads through chocolate doom first and finding out what the cause of error is.:gun::yaysp:
     
  10. Bazooka_Face

    OP Bazooka_Face Advanced Member
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    Hell revealed 2 just finished, and it runs absolutely horrible :rofl:
     
  11. Nikokaro

    Nikokaro Mycenaean hideous survivor(s)
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    A personal opinion: if you see that the wads are too complex, large, too demanding in terms of performance, and the gameplay is ruined (slowdowns, jerky graphics, texture/ sprite glitches) give up and don't upload them.
    I advise you to convert only the simplest, most playable and enjoyable ones,
    that run smoothly on real hardware: gba/gba sp/DS Lite.
    Thanks again :)
     
    Last edited by Nikokaro, Apr 1, 2021
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  12. Nikokaro

    Nikokaro Mycenaean hideous survivor(s)
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    :)I just ordered a 2gb microSD (my gba SuperCard only accepts this, or smaller one), which is not as easy to find, in my country, as it used to be, and I will dedicate it exclusively to the Doom megawads collection!

    Then I'll start testing them one by one, in the evening, before sleeping (giving up the healthy habit of reading literature classics:sleep:) hoping that those don't crash during the save (like ChexQuest.gba) or in the more advanced and complex levels (like Freedoom.gba, but I trust it will work if converted from an older, simple version, and in this I firmly hope:rolleyes:)

    Greetings from one of your supporters (hoping not to be the only one...:rofl2:)
     
  13. Bazooka_Face

    OP Bazooka_Face Advanced Member
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    Alright, after playing doom all day yesterday after converting wads, I am back and present you with doom mass extinction on the gba! This one crashes on the orignal vanilla wad, but actually runs great on the gba, i was suprised... This one is a full 32 level megawad, so there is alot of content to play here!
     
    Last edited by Bazooka_Face, Apr 2, 2021
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  14. ShadowOne333

    ShadowOne333 QVID PRO QVO
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    What about WolfenDoom? Can those be converted to work on GBA PrBoom?
    It'd be nice to have a decent option for Wolfenstein 3D on GBA.. with music :P
     
  15. Bazooka_Face

    OP Bazooka_Face Advanced Member
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    I'm afraid it wont work the way you would expect. Wolfendoom requires dehacked files for the nazisand other enemies, and the gba doom doesnt take dehacked files.
     
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  16. Nikokaro

    Nikokaro Mycenaean hideous survivor(s)
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    These are the developer's exact words:
    "Although it is based on prBoom, most of the engine enhancements (dehacked, limit removing etc) have been reverted back to Vanilla. This is either for memory or performance reasons". Doomhack

    So forget about Wolfendoom, Aliens-doom, Batman-doom, Simpsons-doom, or other Shit-doom, even if originally PrBoom compatible ...
    :hateit:
     
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  17. Nikokaro

    Nikokaro Mycenaean hideous survivor(s)
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    This is one of the most provided, complete and comfortable sites to visit (a simple Doom/Hexen/Heretic wad archive), among many others mirrors ( https://www.gamers.org/ftp/archives.html ) where you can find megawads ranging from the late nineties (usually vanilla/Boom/PrBoom/Chocolate compatible and more suitable to be converted) up to ours days (usually ZDoom/GZDoom/limit removing compatible):
    https://youfailit.net/pub/idgames/levels/
     
    Last edited by Nikokaro, Apr 3, 2021
  18. Bazooka_Face

    OP Bazooka_Face Advanced Member
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    I just finished a few megawads to some success, including the legendary memento mori! Doom zero may not be beatable, because the megawad requires a dehacked file to load custom enemies for the final boss. Other than that, keep in mind doom zero may or may not crash!


    memento mori-0.png memento mori-1.png memento mori-2.png


    doom zero-0.png doom zero-1.png doom zero-2.png
     

    Attached Files:

    Last edited by Bazooka_Face, Apr 3, 2021
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  19. Nikokaro

    Nikokaro Mycenaean hideous survivor(s)
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    While waiting for my microSD to arrive (to play them on DS Lite slot2), I tried the first stage of each one on gba emulator (on smartphone, and to me it is almost a heresy:rofl:), and I must say that the graphics are surprisingly smooth and sharp, although, sometimes, a bit grainy/coarse (obviously).
    Only H.R.2 works, right from the start, a little jerky, due to the numerous enemies present at the same time.

    But, for my connoisseur palate, the decisive test will be only on real hardware.:rolleyes:
     
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  20. mte90

    mte90 Advanced Member
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    Looking for a website with all of this patches :-D
    Maybe you can uploaded on github all the patches.
     
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