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- Feb 3, 2020
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Yesterday I got the new microSD and in the evening I copied them all and I started the test, for now only of the first level for each one.
As expected smooth gameplay and, except for H.R.2, no slowdown.
Only Doom Earth starts with a texture glitch, when the character looks at the wide horizon (caused by insufficient RAM memory available, I suppose): besides, I couldn't find the path to finish the map.
To my great satisfaction, I notice that the save function, unlike DS Doom (when using vanilla wads), always works perfectly, but it loads from the beginning of the level, anyway keeping weapons and items already collected.
In the pictures, these wads are tested on slot2 of my pink DS Lite and launched via YSMenu (r4i software) with gbaframe.
Looking forward to test, if and when It will be, Freedoom1/2 and Community Chest Series,
or other classic wads, old or new,
and fatten this fantastic Doom collection.
Thanks again, american friend.
P.S.
Following my first impressions, I have come to the (perhaps obvious) conclusion that the best and most suitable wads for the gba are those with small to medium sized maps, mostly narrow and collected environments, with corridors, elevators, switches and plenty of puzzles, open spaces too, but not too wide (texture glitches), with a large presence of enemies, but not in swarms (evident slowdowns).
Hell Revealed, the one I have tried the most, has all these requirements and on gba it makes a very good impression.
As expected smooth gameplay and, except for H.R.2, no slowdown.
Only Doom Earth starts with a texture glitch, when the character looks at the wide horizon (caused by insufficient RAM memory available, I suppose): besides, I couldn't find the path to finish the map.
To my great satisfaction, I notice that the save function, unlike DS Doom (when using vanilla wads), always works perfectly, but it loads from the beginning of the level, anyway keeping weapons and items already collected.
In the pictures, these wads are tested on slot2 of my pink DS Lite and launched via YSMenu (r4i software) with gbaframe.
Looking forward to test, if and when It will be, Freedoom1/2 and Community Chest Series,
or other classic wads, old or new,
and fatten this fantastic Doom collection.
Thanks again, american friend.
P.S.
Following my first impressions, I have come to the (perhaps obvious) conclusion that the best and most suitable wads for the gba are those with small to medium sized maps, mostly narrow and collected environments, with corridors, elevators, switches and plenty of puzzles, open spaces too, but not too wide (texture glitches), with a large presence of enemies, but not in swarms (evident slowdowns).
Hell Revealed, the one I have tried the most, has all these requirements and on gba it makes a very good impression.
Last edited by Nikokaro,