Homebrew Super Mario 64 (1996) Port for DSi

raxadian

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Not to mention, good luck getting it to run in a GBA. LOL. How about a GBC while they are at it.

There is an experimental port of Tom Raider for the GBA but it is barely the beginning of the game and doing the full game is impossible in real hardware because it will go over the GBA carts size limit.

So technically possible, right? As Super Mario 64 is a much smaller game, right? Wrong because you have to rewrite the whole code fron scratch!

Good for making a demo but too time consuming for a real game and again you run out of space.

 
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RocketRobz

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Would zelda ocarina of time be possible to port to ndsi?
I was wondering exactly the same thing
Considering the SM64 DSi port loads everything into the RAM at once, there'd need to be a way to only load needed data into RAM for the DSi port of Ocarina of Time, as the game is larger than 16MB.
 

Gaviaozi

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I think maybe we have a port of sonic mania ndsi they are already making it for dreamcast the dreamcast is only a little more powerful than the dsi in terms of specs it has 16mb dsi vs dreamcast 16mb the dreamcast only wins in video memory and a stronger gpu arm9 133mhz vs mips 200mhz so with these differences I think we would have as sonic mania port the dreamcast version is in demo need to add sound and fixes some bugs, so yes, how else, let's see if some generous developer can do this for us, of course the dsi version had to be less capable due to the dreamcast being a little more powerful than the dsi and there is already a source code for the dreamcast version, maybe someone can adapt it to the dsi and it doesn't take much work, I don't know if there would be a way to adapt it
 
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