ROM Hack RELEASE Xenoblade Chronicles 2 Graphics Settings

zmw0510

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Thank you very much for your work.
Because I am using the Japanese version (0100F3400332C000) and the latest version is v2.0.2.

Will Xenoblade2DynFPS support Japanese version (0100F3400332C000) v2.0.2 be developed in the future?

Update:I found something that works, thank you anyway.
 
Last edited by zmw0510,

Unknownwhisp

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So i have been looking for something completely different to everyone here and it is to run the game decently at a good fps.
Ryujinx wasn't so bad with the FPS and is more consistent but has a lot of softlocks and yuzu had a lot of hiccups (stuttering a lot moving around and under 20 FPS).
i tried almost everything this thread has to offer and the only thing that improved the game significantly for me was disabling " reactive flushing " which in all honestly i have no idea what it does, i heard it leads to a lot of glitches but it did make my game on yuzu go from 20 and under fps to jumping 20-40 fps with no stuttering and no slowing down.
so i am wondering if there's a way to get the game in yuzu to a decent FPS without making the game glitchy/look weird or at least if there's a way to bypass ryujinx's softlock when you open the main menu.
 

LiciousK

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So i have been trying many different setup's here with ryujinx, yuzu/sudachi tried vulkan opengl, deleting shaders, basically I'm stumped i cant figure out why all three games has this reflection effect really distracting in XB2's water & XB3's trees in the background, This picture was taken with no mods no patches nor dlc added for reference and i played around with the lib_nx.ini file like 2x res/ no bloom / 2x bloom / dynamic res off & on etc nothing fixed it.... So guess the question is it on my end or is this literally how its supposed to look running on emulators? actually just curious if there's a fix I already beat them on the switch was just looking for a consistent "HD" trilogy replay. Thanks.
0100e95004038000_2024-06-25_22-13-49-123.png
 

tet666

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So i have been trying many different setup's here with ryujinx, yuzu/sudachi tried vulkan opengl, deleting shaders, basically I'm stumped i cant figure out why all three games has this reflection effect really distracting in XB2's water & XB3's trees in the background, This picture was taken with no mods no patches nor dlc added for reference and i played around with the lib_nx.ini file like 2x res/ no bloom / 2x bloom / dynamic res off & on etc nothing fixed it.... So guess the question is it on my end or is this literally how its supposed to look running on emulators? actually just curious if there's a fix I already beat them on the switch was just looking for a consistent "HD" trilogy replay. Thanks.
View attachment 444070


Doesn't look like this for me does it only happen at a specific time? I tried at day and night and i couldn't reproduce it are you on Nvidia or AMD? Maybe ask on the Ryujinx Discord or make a bug report on the github page of the game.
 

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  • Ryujinx 1.1.1340 - Xenoblade Chronicles 2 v2.1.0 (0100E95004038000) (64-bit) 26_06_2024 17_40_30.png
    Ryujinx 1.1.1340 - Xenoblade Chronicles 2 v2.1.0 (0100E95004038000) (64-bit) 26_06_2024 17_40_30.png
    4.7 MB · Views: 5

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